OSDN Git Service

Rearrange code so we don't dump state as often.
authorVladimir Dergachev <volodya@freedesktop.org>
Wed, 29 Dec 2004 04:51:46 +0000 (04:51 +0000)
committerVladimir Dergachev <volodya@freedesktop.org>
Wed, 29 Dec 2004 04:51:46 +0000 (04:51 +0000)
src/mesa/drivers/dri/r300/r300_render.c

index bafaf27..3007d28 100644 (file)
@@ -73,62 +73,16 @@ static void r300_render_flat_primitive(r300ContextPtr rmesa,
    struct vertex_buffer *VB = &tnl->vb;
    GLuint i;
    int k;
-   ADAPTOR adaptor;
-   AOS_DATA vb_arrays[2];
    LOCAL_VARS
                
    if(end<=start)return; /* do we need to watch for this ? */
    
-   /* setup array of structures data */
-
-   /* Note: immediate vertex data includes all coordinates.
-     To save bandwidth use either VBUF or state-based vertex generation */
-    /* xyz */
-   vb_arrays[0].element_size=4;
-   vb_arrays[0].stride=4;
-   vb_arrays[0].offset=0; /* Not used */
-   vb_arrays[0].format=AOS_FORMAT_FLOAT;
-   vb_arrays[0].ncomponents=4;
-
-    /* color */
-   vb_arrays[1].element_size=4;
-   vb_arrays[1].stride=4;
-   vb_arrays[1].offset=0; /* Not used */
-   vb_arrays[1].format=AOS_FORMAT_FLOAT_COLOR;
-   vb_arrays[1].ncomponents=4;
-
-   adaptor=TWO_PIPE_ADAPTOR;
-   
-   adaptor.color_offset[0]=rmesa->radeon.radeonScreen->backOffset+rmesa->radeon.radeonScreen->fbLocation;
-   adaptor.color_pitch[0]=(rmesa->radeon.radeonScreen->backPitch) | (0xc0<<16);
-
-   adaptor.depth_offset=rmesa->radeon.radeonScreen->depthOffset;
-   adaptor.depth_pitch=rmesa->radeon.radeonScreen->depthPitch | (0x2 << 16);
-   
-   init_3d(PASS_PREFIX &adaptor);
-   init_flat_primitive(PASS_PREFIX &adaptor);
-   
-   set_scissors(PASS_PREFIX 0, 0, 2647, 1941);
-
-   set_cliprect(PASS_PREFIX 0, 0, 0, 2647,1941);
-   set_cliprect(PASS_PREFIX 1, 0, 0, 2647,1941);
-   set_cliprect(PASS_PREFIX 2, 0, 0, 2647,1941);
-   set_cliprect(PASS_PREFIX 3, 0, 0, 2647,1941);
-   
-   reg_start(R300_RE_OCCLUSION_CNTL, 0);
-            e32(R300_OCCLUSION_ON);
-
-   set_quad0(PASS_PREFIX 1.0,1.0,1.0,1.0);
-   set_init21(PASS_PREFIX 0.0,1.0);
-
-   /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */
-   setup_AOS(PASS_PREFIX vb_arrays, 2);
 
 
    start_immediate_packet(end-start, type, 8);
 
        for(i=start;i<end;i++){
-               #if 1
+               #if 0
                fprintf(stderr, "* (%f %f %f %f) (%f %f %f %f)\n", 
                        VEC_ELT(VB->ObjPtr, GLfloat, i)[0],
                        VEC_ELT(VB->ObjPtr, GLfloat, i)[1],
@@ -149,7 +103,7 @@ static void r300_render_flat_primitive(r300ContextPtr rmesa,
                #if 0
                efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[3]);
                #else
-               efloat(1.0);
+               efloat(2.0);
                #endif
                
                /* color components */
@@ -163,13 +117,9 @@ static void r300_render_flat_primitive(r300ContextPtr rmesa,
                #endif
                }
 
-   end_3d(PASS_PREFIX_VOID);
-   
-   start_packet3(RADEON_CP_PACKET3_NOP, 0);
-   e32(0x0);
 }
 
-static void r300_render_primitive(r300ContextPtr rmesa, 
+static void r300_dispatch_flat_primitive(r300ContextPtr rmesa, 
        GLcontext *ctx,
        int start,
        int end,
@@ -257,33 +207,99 @@ static void r300_render_primitive(r300ContextPtr rmesa,
        
 }
 
-
-/**
- * Called by the pipeline manager to render a batch of primitives.
- * We can return true to pass on to the next stage (i.e. software
- * rasterization) or false to indicate that the pipeline has finished
- * after we render something.
- */
-static GLboolean r300_run_render(GLcontext *ctx,
+static GLboolean r300_run_flat_render(GLcontext *ctx,
                                 struct tnl_pipeline_stage *stage)
 {
    r300ContextPtr rmesa = R300_CONTEXT(ctx);
    TNLcontext *tnl = TNL_CONTEXT(ctx);
    struct vertex_buffer *VB = &tnl->vb;
    GLuint i;
+   ADAPTOR adaptor;
+   AOS_DATA vb_arrays[2];
+   LOCAL_VARS
        
        if (RADEON_DEBUG == DEBUG_PRIMS)
                fprintf(stderr, "%s\n", __FUNCTION__);
 
+   /* setup array of structures data */
+
+   /* Note: immediate vertex data includes all coordinates.
+     To save bandwidth use either VBUF or state-based vertex generation */
+    /* xyz */
+   vb_arrays[0].element_size=4;
+   vb_arrays[0].stride=4;
+   vb_arrays[0].offset=0; /* Not used */
+   vb_arrays[0].format=AOS_FORMAT_FLOAT;
+   vb_arrays[0].ncomponents=4;
+
+    /* color */
+   vb_arrays[1].element_size=4;
+   vb_arrays[1].stride=4;
+   vb_arrays[1].offset=0; /* Not used */
+   vb_arrays[1].format=AOS_FORMAT_FLOAT_COLOR;
+   vb_arrays[1].ncomponents=4;
+
+   adaptor=TWO_PIPE_ADAPTOR;
+   
+   adaptor.color_offset[0]=rmesa->radeon.radeonScreen->backOffset+rmesa->radeon.radeonScreen->fbLocation;
+   adaptor.color_pitch[0]=(rmesa->radeon.radeonScreen->backPitch) | (0xc0<<16);
+
+   adaptor.depth_offset=rmesa->radeon.radeonScreen->depthOffset;
+   adaptor.depth_pitch=rmesa->radeon.radeonScreen->depthPitch | (0x2 << 16);
+   
+   init_3d(PASS_PREFIX &adaptor);
+   init_flat_primitive(PASS_PREFIX &adaptor);
+   
+   set_scissors(PASS_PREFIX 0, 0, 2647, 1941);
+
+   set_cliprect(PASS_PREFIX 0, 0, 0, 2647,1941);
+   set_cliprect(PASS_PREFIX 1, 0, 0, 2647,1941);
+   set_cliprect(PASS_PREFIX 2, 0, 0, 2647,1941);
+   set_cliprect(PASS_PREFIX 3, 0, 0, 2647,1941);
+   
+   reg_start(R300_RE_OCCLUSION_CNTL, 0);
+            e32(R300_OCCLUSION_ON);
+
+   set_quad0(PASS_PREFIX 1.0,1.0,1.0,1.0);
+   set_init21(PASS_PREFIX 0.0,1.0);
+
+   /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */
+   setup_AOS(PASS_PREFIX vb_arrays, 2);
+   
    for(i=0; i < VB->PrimitiveCount; i++){
        GLuint prim = VB->Primitive[i].mode;
        GLuint start = VB->Primitive[i].start;
        GLuint length = VB->Primitive[i].count;
-       r300_render_primitive(rmesa, ctx, start, start + length, prim);
+       r300_dispatch_flat_primitive(rmesa, ctx, start, start + length, prim);
        }
        
+   end_3d(PASS_PREFIX_VOID);
+   
+   start_packet3(RADEON_CP_PACKET3_NOP, 0);
+   e32(0x0);
    
    fprintf(stderr, "\n");
+   return GL_FALSE;
+}
+
+/**
+ * Called by the pipeline manager to render a batch of primitives.
+ * We can return true to pass on to the next stage (i.e. software
+ * rasterization) or false to indicate that the pipeline has finished
+ * after we render something.
+ */
+static GLboolean r300_run_render(GLcontext *ctx,
+                                struct tnl_pipeline_stage *stage)
+{
+   r300ContextPtr rmesa = R300_CONTEXT(ctx);
+   TNLcontext *tnl = TNL_CONTEXT(ctx);
+   struct vertex_buffer *VB = &tnl->vb;
+   GLuint i;
+       
+       if (RADEON_DEBUG == DEBUG_PRIMS)
+               fprintf(stderr, "%s\n", __FUNCTION__);
+
+   return r300_run_flat_render(ctx, stage);
    #if 0
        return GL_TRUE;
    #else