private void load () {\r
try {\r
tiles = Gdx.graphics.newTexture( Gdx.files.getFileHandle("data/tiles-3.png", FileType.Internal),\r
- TextureFilter.Nearest, TextureFilter.Nearest, \r
+ TextureFilter.MipMap, TextureFilter.Nearest, \r
TextureWrap.ClampToEdge, TextureWrap.ClampToEdge );\r
\r
TextureAtlas atlas = new TextureAtlas(tiles);\r
--- /dev/null
+package com.badlogic.rtm;\r
+\r
+import com.badlogic.gdx.backends.jogl.JoglApplication;\r
+\r
+public class RtmDesktop {\r
+ public static void main(String[] argv) {\r
+ new JoglApplication(new LevelRenderer(), "RTM", 480, 320, false);\r
+ }\r
+}\r