/* Generate treasure */
monster_death(m_idx, FALSE);
- /* Delete the monster */
+
delete_monster_idx(m_idx);
/* Not afraid */
*/
-static sint d_off_y_0[] =
-{ 0 };
-
-static sint d_off_x_0[] =
-{ 0 };
-
-
-static sint d_off_y_1[] =
-{ -1, -1, -1, 0, 0, 1, 1, 1, 0 };
-
-static sint d_off_x_1[] =
-{ -1, 0, 1, -1, 1, -1, 0, 1, 0 };
-
+static sint d_off_y_0[] = { 0 };
+static sint d_off_x_0[] = { 0 };
-static sint d_off_y_2[] =
-{ -1, -1, -2, -2, -2, 0, 0, 1, 1, 2, 2, 2, 0 };
+static sint d_off_y_1[] = { -1, -1, -1, 0, 0, 1, 1, 1, 0 };
+static sint d_off_x_1[] = { -1, 0, 1, -1, 1, -1, 0, 1, 0 };
-static sint d_off_x_2[] =
-{ -2, 2, -1, 0, 1, -2, 2, -2, 2, -1, 0, 1, 0 };
+static sint d_off_y_2[] = { -1, -1, -2, -2, -2, 0, 0, 1, 1, 2, 2, 2, 0 };
+static sint d_off_x_2[] = { -2, 2, -1, 0, 1, -2, 2, -2, 2, -1, 0, 1, 0 };
+static sint d_off_y_3[] = { -1, -1, -2, -2, -3, -3, -3, 0, 0, 1, 1, 2, 2, 3, 3, 3, 0 };
+static sint d_off_x_3[] = { -3, 3, -2, 2, -1, 0, 1, -3, 3, -3, 3, -2, 2, -1, 0, 1, 0 };
-static sint d_off_y_3[] =
-{ -1, -1, -2, -2, -3, -3, -3, 0, 0, 1, 1, 2, 2,
- 3, 3, 3, 0 };
-
-static sint d_off_x_3[] =
-{ -3, 3, -2, 2, -1, 0, 1, -3, 3, -3, 3, -2, 2,
- -1, 0, 1, 0 };
-
-
-static sint d_off_y_4[] =
-{ -1, -1, -2, -2, -3, -3, -3, -3, -4, -4, -4, 0,
- 0, 1, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 0 };
-
-static sint d_off_x_4[] =
-{ -4, 4, -3, 3, -2, -3, 2, 3, -1, 0, 1, -4, 4,
- -4, 4, -3, 3, -2, -3, 2, 3, -1, 0, 1, 0 };
+static sint d_off_y_4[] = { -1, -1, -2, -2, -3, -3, -3, -3, -4, -4, -4, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 0 };
+static sint d_off_x_4[] = { -4, 4, -3, 3, -2, -3, 2, 3, -1, 0, 1, -4, 4, -4, 4, -3, 3, -2, -3, 2, 3, -1, 0, 1, 0 };
static sint d_off_y_5[] =
if (see_m)
{
#ifdef JP
- msg_format("%sは%^sの攻撃をかわした。", t_name,m_name);
+ msg_format("%sは%^sの攻撃をかわした。", t_name, m_name);
#else
msg_format("%^s misses %s.", m_name, t_name);
#endif
do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_LOSE_PARENT, m_name);
}
- /* Delete the monster */
+
delete_monster_idx(m_idx);
return;
/* Generate treasure, etc */
monster_death(m_idx, FALSE);
- /* Delete the monster */
+
delete_monster_idx(m_idx);
if (sad)