#include "FloatPoint.h"
#include "FloatPoint3D.h"
+#include "GraphicsLayer.h"
#include "HashMap.h"
#include "LayerAndroid.h"
#include "RefPtr.h"
namespace WebCore {
class AndroidAnimation;
-class GraphicsLayerAndroid;
class TimingFunction;
class AndroidAnimationValue : public RefCounted<AndroidAnimationValue> {
m_anchorPoint(layer->m_anchorPoint),
m_scale(layer->m_scale),
m_fixedLeft(layer->m_fixedLeft),
- m_fixedRight(layer->m_fixedRight),
m_fixedTop(layer->m_fixedTop),
+ m_fixedRight(layer->m_fixedRight),
m_fixedBottom(layer->m_fixedBottom)
{
if (layer->m_recordingPicture) {
#include "FloatPoint.h"
#include "FloatPoint3D.h"
#include "FloatSize.h"
-#include "GraphicsContext.h"
-#include "GraphicsLayer.h"
#include "Length.h"
#include "RefPtr.h"
#include "StringHash.h"
#include "Vector.h"
-#include <wtf/HashSet.h>
+#include <wtf/HashMap.h>
class SkCanvas;
class SkPicture;
void setIsRootLayer(bool isRootLayer) { m_isRootLayer = isRootLayer; }
void paintOn(int scrollX, int scrollY, int width, int height, float scale, SkCanvas*);
- GraphicsContext* paintContext();
void removeAllChildren() { m_children.clear(); }
void addChildren(LayerAndroid* layer) { m_children.append(layer); }
bool prepareContext(bool force = false);