\r
bool IsAttached(uint parentLocalID)\r
{\r
- if (parentLocalID == 0) return false;\r
- if (Client.Network.CurrentSim.ObjectsAvatars.ContainsKey(parentLocalID))\r
- {\r
- return true;\r
- }\r
- else\r
- {\r
- return IsAttached(Client.Network.CurrentSim.ObjectsPrimitives[parentLocalID].ParentID);\r
- }\r
+ return false;\r
+ //if (parentLocalID == 0) return false;\r
+ //if (Client.Network.CurrentSim.ObjectsAvatars.ContainsKey(parentLocalID))\r
+ //{\r
+ // return true;\r
+ //}\r
+ //else\r
+ //{\r
+ // return IsAttached(Client.Network.CurrentSim.ObjectsPrimitives[parentLocalID].ParentID);\r
+ //}\r
}\r
\r
SceneObject GetSceneObject(uint localID)\r