namespace {
template <typename T, typename... Args>
-std::shared_ptr<ISmithInfo> make_info(SmithEffectType effect, concptr name, SmithCategory category, std::vector<SmithEssence> need_essences, int consumption, Args &&...args)
+std::shared_ptr<ISmithInfo> make_info(SmithEffectType effect, concptr name, SmithCategoryType category, std::vector<SmithEssence> need_essences, int consumption, Args &&...args)
{
return std::make_shared<T>(effect, name, category, std::move(need_essences), consumption, std::forward<Args>(args)...);
}
-std::shared_ptr<ISmithInfo> make_basic_smith_info(SmithEffectType effect, concptr name, SmithCategory category, std::vector<SmithEssence> need_essences, int consumption, TrFlags add_flags)
+std::shared_ptr<ISmithInfo> make_basic_smith_info(SmithEffectType effect, concptr name, SmithCategoryType category, std::vector<SmithEssence> need_essences, int consumption, TrFlags add_flags)
{
return make_info<BasicSmithInfo>(effect, name, category, std::move(need_essences), consumption, std::move(add_flags));
}
* @brief 鍛冶情報テーブル
*/
const std::vector<std::shared_ptr<ISmithInfo>> Smith::smith_info_table = {
- make_basic_smith_info(SmithEffectType::NONE, _("なし", "None"), SmithCategory::NONE, std::vector<SmithEssence>{ SmithEssence::NONE }, 0, {}),
-
- make_basic_smith_info(SmithEffectType::STR, _("腕力", "strength"), SmithCategory::PVAL, { SmithEssence::STR }, 20, { TR_STR }),
- make_basic_smith_info(SmithEffectType::INT, _("知能", "intelligence"), SmithCategory::PVAL, { SmithEssence::INT }, 20, { TR_INT }),
- make_basic_smith_info(SmithEffectType::WIS, _("賢さ", "wisdom"), SmithCategory::PVAL, { SmithEssence::WIS }, 20, { TR_WIS }),
- make_basic_smith_info(SmithEffectType::DEX, _("器用さ", "dexterity"), SmithCategory::PVAL, { SmithEssence::DEX }, 20, { TR_DEX }),
- make_basic_smith_info(SmithEffectType::CON, _("耐久力", "constitution"), SmithCategory::PVAL, { SmithEssence::CON }, 20, { TR_CON }),
- make_basic_smith_info(SmithEffectType::CHR, _("魅力", "charisma"), SmithCategory::PVAL, { SmithEssence::CHR }, 20, { TR_CHR }),
-
- make_basic_smith_info(SmithEffectType::SUST_STR, _("腕力維持", "sustain strength"), SmithCategory::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_STR }),
- make_basic_smith_info(SmithEffectType::SUST_INT, _("知能維持", "sustain intelligence"), SmithCategory::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_INT }),
- make_basic_smith_info(SmithEffectType::SUST_WIS, _("賢さ維持", "sustain wisdom"), SmithCategory::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_WIS }),
- make_basic_smith_info(SmithEffectType::SUST_DEX, _("器用さ維持", "sustain dexterity"), SmithCategory::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_DEX }),
- make_basic_smith_info(SmithEffectType::SUST_CON, _("耐久力維持", "sustain constitution"), SmithCategory::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_CON }),
- make_basic_smith_info(SmithEffectType::SUST_CHR, _("魅力維持", "sustain charisma"), SmithCategory::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_CHR }),
-
- make_basic_smith_info(SmithEffectType::MAGIC_MASTERY, _("魔力支配", "magic mastery"), SmithCategory::PVAL, { SmithEssence::MAGIC_MASTERY }, 20, { TR_MAGIC_MASTERY }),
- make_basic_smith_info(SmithEffectType::STEALTH, _("隠密", "stealth"), SmithCategory::PVAL, { SmithEssence::STEALTH }, 40, { TR_STEALTH }),
- make_basic_smith_info(SmithEffectType::SEARCH, _("探索", "searching"), SmithCategory::PVAL, { SmithEssence::SEARCH }, 15, { TR_SEARCH }),
- make_basic_smith_info(SmithEffectType::INFRA, _("赤外線視力", "infravision"), SmithCategory::PVAL, { SmithEssence::INFRA }, 15, { TR_INFRA }),
- make_basic_smith_info(SmithEffectType::TUNNEL, _("採掘", "digging"), SmithCategory::PVAL, { SmithEssence::TUNNEL }, 15, { TR_TUNNEL }),
- make_basic_smith_info(SmithEffectType::SPEED, _("スピード", "speed"), SmithCategory::PVAL, { SmithEssence::SPEED }, 12, { TR_SPEED }),
- make_basic_smith_info(SmithEffectType::BLOWS, _("追加攻撃", "extra attack"), SmithCategory::WEAPON_ATTR, { SmithEssence::BLOWS }, 20, { TR_BLOWS }),
-
- make_basic_smith_info(SmithEffectType::CHAOTIC, _("カオス攻撃", "chaos brand"), SmithCategory::WEAPON_ATTR, { SmithEssence::CHAOTIC }, 15, { TR_CHAOTIC }),
- make_basic_smith_info(SmithEffectType::VAMPIRIC, _("吸血攻撃", "vampiric brand"), SmithCategory::WEAPON_ATTR, { SmithEssence::VAMPIRIC }, 60, { TR_VAMPIRIC }),
- make_basic_smith_info(SmithEffectType::EARTHQUAKE, _("地震攻撃", "quake brand"), SmithCategory::WEAPON_ATTR, { SmithEssence::EATHQUAKE }, 15, { TR_EARTHQUAKE }),
- make_basic_smith_info(SmithEffectType::BRAND_POIS, _("毒殺", "poison brand"), SmithCategory::WEAPON_ATTR, { SmithEssence::BRAND_POIS }, 20, { TR_BRAND_POIS }),
- make_basic_smith_info(SmithEffectType::BRAND_ACID, _("溶解", "acid brand"), SmithCategory::WEAPON_ATTR, { SmithEssence::BRAND_ACID }, 20, { TR_BRAND_ACID }),
- make_basic_smith_info(SmithEffectType::BRAND_ELEC, _("電撃", "electric brand"), SmithCategory::WEAPON_ATTR, { SmithEssence::BRAND_ELEC }, 20, { TR_BRAND_ELEC }),
- make_basic_smith_info(SmithEffectType::BRAND_FIRE, _("焼棄", "fire brand"), SmithCategory::WEAPON_ATTR, { SmithEssence::BRAND_FIRE }, 20, { TR_BRAND_FIRE }),
- make_basic_smith_info(SmithEffectType::BRAND_COLD, _("凍結", "cold brand"), SmithCategory::WEAPON_ATTR, { SmithEssence::BRAND_COLD }, 20, { TR_BRAND_COLD }),
- make_basic_smith_info(SmithEffectType::VORPAL, _("切れ味", "sharpness"), SmithCategory::WEAPON_ATTR, { SmithEssence::BRAND_ACID, SmithEssence::BRAND_ELEC, SmithEssence::BRAND_FIRE, SmithEssence::BRAND_COLD }, 10, { TR_VORPAL }),
- make_basic_smith_info(SmithEffectType::BRAND_MAGIC, _("魔術属性攻撃", "magic brand"), SmithCategory::WEAPON_ATTR, { SmithEssence::BRAND_MAGIC }, 20, { TR_BRAND_MAGIC }),
- make_basic_smith_info(SmithEffectType::XTRA_MIGHT, _("射撃倍率強化", "enhance firing power"), SmithCategory::WEAPON_ATTR, { SmithEssence::STRENGTHEN_BOW }, 50, { TR_XTRA_MIGHT }),
- make_basic_smith_info(SmithEffectType::XTRA_SHOTS, _("射撃速度強化", "enhance firing rate"), SmithCategory::WEAPON_ATTR, { SmithEssence::STRENGTHEN_BOW }, 50, { TR_XTRA_SHOTS }),
-
- make_basic_smith_info(SmithEffectType::IM_ACID, _("酸免疫", "acid immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_ACID }, 200, { TR_IM_ACID }),
- make_basic_smith_info(SmithEffectType::IM_ELEC, _("電撃免疫", "electric immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_ELEC }, 200, { TR_IM_ELEC }),
- make_basic_smith_info(SmithEffectType::IM_FIRE, _("火炎免疫", "fire immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_FIRE }, 200, { TR_IM_FIRE }),
- make_basic_smith_info(SmithEffectType::IM_COLD, _("冷気免疫", "cold immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_COLD }, 200, { TR_IM_COLD }),
- make_basic_smith_info(SmithEffectType::REFLECT, _("反射", "reflection"), SmithCategory::RESISTANCE, { SmithEssence::REFLECT }, 20, { TR_REFLECT }),
-
- make_basic_smith_info(SmithEffectType::RES_ACID, _("耐酸", "resistance to acid"), SmithCategory::RESISTANCE, { SmithEssence::RES_ACID }, 15, { TR_RES_ACID }),
- make_basic_smith_info(SmithEffectType::RES_ELEC, _("耐電撃", "resistance to electric"), SmithCategory::RESISTANCE, { SmithEssence::RES_ELEC }, 15, { TR_RES_ELEC }),
- make_basic_smith_info(SmithEffectType::RES_FIRE, _("耐火炎", "resistance to fire"), SmithCategory::RESISTANCE, { SmithEssence::RES_FIRE }, 15, { TR_RES_FIRE }),
- make_basic_smith_info(SmithEffectType::RES_COLD, _("耐冷気", "resistance to cold"), SmithCategory::RESISTANCE, { SmithEssence::RES_COLD }, 15, { TR_RES_COLD }),
- make_basic_smith_info(SmithEffectType::RES_POIS, _("耐毒", "resistance to poison"), SmithCategory::RESISTANCE, { SmithEssence::RES_POIS }, 25, { TR_RES_POIS }),
- make_basic_smith_info(SmithEffectType::RES_FEAR, _("耐恐怖", "resistance to fear"), SmithCategory::RESISTANCE, { SmithEssence::RES_FEAR }, 20, { TR_RES_FEAR }),
- make_basic_smith_info(SmithEffectType::RES_LITE, _("耐閃光", "resistance to light"), SmithCategory::RESISTANCE, { SmithEssence::RES_LITE }, 20, { TR_RES_LITE }),
- make_basic_smith_info(SmithEffectType::RES_DARK, _("耐暗黒", "resistance to dark"), SmithCategory::RESISTANCE, { SmithEssence::RES_DARK }, 20, { TR_RES_DARK }),
- make_basic_smith_info(SmithEffectType::RES_BLIND, _("耐盲目", "resistance to blind"), SmithCategory::RESISTANCE, { SmithEssence::RES_BLIND }, 20, { TR_RES_BLIND }),
- make_basic_smith_info(SmithEffectType::RES_CONF, _("耐混乱", "resistance to confusion"), SmithCategory::RESISTANCE, { SmithEssence::RES_CONF }, 20, { TR_RES_CONF }),
- make_basic_smith_info(SmithEffectType::RES_SOUND, _("耐轟音", "resistance to sound"), SmithCategory::RESISTANCE, { SmithEssence::RES_SOUND }, 20, { TR_RES_SOUND }),
- make_basic_smith_info(SmithEffectType::RES_SHARDS, _("耐破片", "resistance to shard"), SmithCategory::RESISTANCE, { SmithEssence::RES_SHARDS }, 20, { TR_RES_SHARDS }),
- make_basic_smith_info(SmithEffectType::RES_NETHER, _("耐地獄", "resistance to nether"), SmithCategory::RESISTANCE, { SmithEssence::RES_NETHER }, 20, { TR_RES_NETHER }),
- make_basic_smith_info(SmithEffectType::RES_NEXUS, _("耐因果混乱", "resistance to nexus"), SmithCategory::RESISTANCE, { SmithEssence::RES_NEXUS }, 20, { TR_RES_NEXUS }),
- make_basic_smith_info(SmithEffectType::RES_CHAOS, _("耐カオス", "resistance to chaos"), SmithCategory::RESISTANCE, { SmithEssence::RES_CHAOS }, 20, { TR_RES_CHAOS }),
- make_basic_smith_info(SmithEffectType::RES_DISEN, _("耐劣化", "resistance to disenchantment"), SmithCategory::RESISTANCE, { SmithEssence::RES_DISEN }, 20, { TR_RES_DISEN }),
- make_basic_smith_info(SmithEffectType::RES_WATER, _("耐水", "resistance to water"), SmithCategory::RESISTANCE, { SmithEssence::RES_WATER }, 20, { TR_RES_WATER }),
- make_basic_smith_info(SmithEffectType::RES_TIME, _("耐時間逆転", "resistance to time"), SmithCategory::RESISTANCE, { SmithEssence::RES_TIME }, 20, { TR_RES_TIME }),
- make_basic_smith_info(SmithEffectType::RES_CURSE, _("耐呪力", "resistance to curse"), SmithCategory::RESISTANCE, { SmithEssence::RES_CURSE }, 20, { TR_RES_CURSE }),
-
- make_basic_smith_info(SmithEffectType::HOLD_EXP, _("経験値維持", "hold experience"), SmithCategory::ABILITY, { SmithEssence::HOLD_EXP }, 20, { TR_HOLD_EXP }),
- make_basic_smith_info(SmithEffectType::FREE_ACT, _("麻痺知らず", "free action"), SmithCategory::ABILITY, { SmithEssence::FREE_ACT }, 20, { TR_FREE_ACT }),
- make_basic_smith_info(SmithEffectType::WARNING, _("警告", "warning"), SmithCategory::ABILITY, { SmithEssence::WARNING }, 20, { TR_WARNING }),
- make_basic_smith_info(SmithEffectType::LEVITATION, _("浮遊", "levitation"), SmithCategory::ABILITY, { SmithEssence::LEVITATION }, 20, { TR_LEVITATION }),
- make_basic_smith_info(SmithEffectType::SEE_INVIS, _("可視透明", "see invisible"), SmithCategory::ABILITY, { SmithEssence::SEE_INVIS }, 20, { TR_SEE_INVIS }),
- make_basic_smith_info(SmithEffectType::SLOW_DIGEST, _("遅消化", "slow digestion"), SmithCategory::ABILITY, { SmithEssence::SLOW_DIGEST }, 15, { TR_SLOW_DIGEST }),
- make_basic_smith_info(SmithEffectType::REGEN, _("急速回復", "regeneration"), SmithCategory::ABILITY, { SmithEssence::REGEN }, 20, { TR_REGEN }),
- make_basic_smith_info(SmithEffectType::TELEPORT, _("テレポート", "teleport"), SmithCategory::ABILITY, { SmithEssence::TELEPORT }, 25, { TR_TELEPORT }),
- make_basic_smith_info(SmithEffectType::NO_MAGIC, _("反魔法", "anti magic"), SmithCategory::ABILITY, { SmithEssence::NO_MAGIC }, 15, { TR_NO_MAGIC }),
- make_basic_smith_info(SmithEffectType::LITE, _("永久光源", "permanent light"), SmithCategory::ABILITY, { SmithEssence::LITE }, 15, { TR_LITE_1 }),
- make_basic_smith_info(SmithEffectType::NO_TELE, _("反テレポート", "prevent teleportation"), SmithCategory::ABILITY, { SmithEssence::NO_TELE }, 15, { TR_NO_TELE }),
-
- make_basic_smith_info(SmithEffectType::SLAY_EVIL, _("邪悪倍打", "slay evil"), SmithCategory::SLAYING, { SmithEssence::SLAY_EVIL }, 100, { TR_SLAY_EVIL }),
- make_basic_smith_info(SmithEffectType::SLAY_ANIMAL, _("動物倍打", "slay animal"), SmithCategory::SLAYING, { SmithEssence::SLAY_ANIMAL }, 20, { TR_SLAY_ANIMAL }),
- make_basic_smith_info(SmithEffectType::SLAY_UNDEAD, _("不死倍打", "slay undead"), SmithCategory::SLAYING, { SmithEssence::SLAY_UNDEAD }, 20, { TR_SLAY_UNDEAD }),
- make_basic_smith_info(SmithEffectType::SLAY_DEMON, _("悪魔倍打", "slay demon"), SmithCategory::SLAYING, { SmithEssence::SLAY_DEMON }, 20, { TR_SLAY_DEMON }),
- make_basic_smith_info(SmithEffectType::SLAY_ORC, _("オーク倍打", "slay orc"), SmithCategory::SLAYING, { SmithEssence::SLAY_ORC }, 20, { TR_SLAY_ORC }),
- make_basic_smith_info(SmithEffectType::SLAY_TROLL, _("トロル倍打", "slay troll"), SmithCategory::SLAYING, { SmithEssence::SLAY_TROLL }, 20, { TR_SLAY_TROLL }),
- make_basic_smith_info(SmithEffectType::SLAY_GIANT, _("巨人倍打", "slay giant"), SmithCategory::SLAYING, { SmithEssence::SLAY_GIANT }, 20, { TR_SLAY_GIANT }),
- make_basic_smith_info(SmithEffectType::SLAY_DRAGON, _("竜倍打", "slay dragon"), SmithCategory::SLAYING, { SmithEssence::SLAY_DRAGON }, 20, { TR_SLAY_DRAGON }),
- make_basic_smith_info(SmithEffectType::SLAY_HUMAN, _("人間倍打", "slay human"), SmithCategory::SLAYING, { SmithEssence::SLAY_HUMAN }, 20, { TR_SLAY_HUMAN }),
- make_basic_smith_info(SmithEffectType::SLAY_GOOD, _("善良倍打", "slay good"), SmithCategory::SLAYING, { SmithEssence::SLAY_GOOD }, 20, { TR_SLAY_GOOD }),
-
- make_basic_smith_info(SmithEffectType::KILL_EVIL, _("邪悪倍倍打", "kill evil"), SmithCategory::NONE, { SmithEssence::SLAY_EVIL }, 0, { TR_KILL_EVIL }), // 強力すぎるため無効(SmithCategory:NONE)
- make_basic_smith_info(SmithEffectType::KILL_ANIMAL, _("動物倍倍打", "kill animal"), SmithCategory::SLAYING, { SmithEssence::SLAY_ANIMAL }, 60, { TR_KILL_ANIMAL }),
- make_basic_smith_info(SmithEffectType::KILL_UNDEAD, _("不死倍倍打", "kill undead"), SmithCategory::SLAYING, { SmithEssence::SLAY_UNDEAD }, 60, { TR_KILL_UNDEAD }),
- make_basic_smith_info(SmithEffectType::KILL_DEMON, _("悪魔倍倍打", "kill demon"), SmithCategory::SLAYING, { SmithEssence::SLAY_DEMON }, 60, { TR_KILL_DEMON }),
- make_basic_smith_info(SmithEffectType::KILL_ORC, _("オーク倍倍打", "kill orc"), SmithCategory::SLAYING, { SmithEssence::SLAY_ORC }, 60, { TR_KILL_ORC }),
- make_basic_smith_info(SmithEffectType::KILL_TROLL, _("トロル倍倍打", "kill troll"), SmithCategory::SLAYING, { SmithEssence::SLAY_TROLL }, 60, { TR_KILL_TROLL }),
- make_basic_smith_info(SmithEffectType::KILL_GIANT, _("巨人倍倍打", "kill giant"), SmithCategory::SLAYING, { SmithEssence::SLAY_GIANT }, 60, { TR_KILL_GIANT }),
- make_basic_smith_info(SmithEffectType::KILL_DRAGON, _("竜倍倍打", "kill dragon"), SmithCategory::SLAYING, { SmithEssence::SLAY_DRAGON }, 60, { TR_KILL_DRAGON }),
- make_basic_smith_info(SmithEffectType::KILL_HUMAN, _("人間倍倍打", "kill human"), SmithCategory::SLAYING, { SmithEssence::SLAY_HUMAN }, 60, { TR_KILL_HUMAN }),
- make_basic_smith_info(SmithEffectType::KILL_GOOD, _("善良倍倍打", "kill good"), SmithCategory::SLAYING, { SmithEssence::SLAY_GOOD }, 60, { TR_KILL_GOOD }),
-
- make_basic_smith_info(SmithEffectType::TELEPATHY, _("テレパシー", "telepathy"), SmithCategory::ESP, { SmithEssence::TELEPATHY }, 15, { TR_TELEPATHY }),
- make_basic_smith_info(SmithEffectType::ESP_ANIMAL, _("動物ESP", "sense animal"), SmithCategory::ESP, { SmithEssence::SLAY_ANIMAL }, 40, { TR_ESP_ANIMAL }),
- make_basic_smith_info(SmithEffectType::ESP_UNDEAD, _("不死ESP", "sense undead"), SmithCategory::ESP, { SmithEssence::SLAY_UNDEAD }, 40, { TR_ESP_UNDEAD }),
- make_basic_smith_info(SmithEffectType::ESP_DEMON, _("悪魔ESP", "sense demon"), SmithCategory::ESP, { SmithEssence::SLAY_DEMON }, 40, { TR_ESP_DEMON }),
- make_basic_smith_info(SmithEffectType::ESP_ORC, _("オークESP", "sense orc"), SmithCategory::ESP, { SmithEssence::SLAY_ORC }, 40, { TR_ESP_ORC }),
- make_basic_smith_info(SmithEffectType::ESP_TROLL, _("トロルESP", "sense troll"), SmithCategory::ESP, { SmithEssence::SLAY_TROLL }, 40, { TR_ESP_TROLL }),
- make_basic_smith_info(SmithEffectType::ESP_GIANT, _("巨人ESP", "sense giant"), SmithCategory::ESP, { SmithEssence::SLAY_GIANT }, 40, { TR_ESP_GIANT }),
- make_basic_smith_info(SmithEffectType::ESP_DRAGON, _("竜ESP", "sense dragon"), SmithCategory::ESP, { SmithEssence::SLAY_DRAGON }, 40, { TR_ESP_DRAGON }),
- make_basic_smith_info(SmithEffectType::ESP_HUMAN, _("人間ESP", "sense human"), SmithCategory::ESP, { SmithEssence::SLAY_HUMAN }, 40, { TR_ESP_HUMAN }),
- make_basic_smith_info(SmithEffectType::ESP_GOOD, _("善良ESP", "sense good"), SmithCategory::ESP, { SmithEssence::SLAY_GOOD }, 40, { TR_ESP_GOOD }),
- make_basic_smith_info(SmithEffectType::ESP_UNIQUE, _("ユニークESP", "sense unique"), SmithCategory::ESP, { SmithEssence::UNIQUE }, 100, { TR_ESP_UNIQUE }),
-
- make_basic_smith_info(SmithEffectType::SH_FIRE, _("火炎オーラ", "fiery sheath"), SmithCategory::ETC, { SmithEssence::RES_FIRE, SmithEssence::BRAND_FIRE }, 50, { TR_RES_FIRE, TR_SH_FIRE }),
- make_basic_smith_info(SmithEffectType::SH_ELEC, _("電撃オーラ", "electric sheath"), SmithCategory::ETC, { SmithEssence::RES_ELEC, SmithEssence::BRAND_ELEC }, 50, { TR_RES_ELEC, TR_SH_ELEC }),
- make_basic_smith_info(SmithEffectType::SH_COLD, _("冷気オーラ", "sheath of coldness"), SmithCategory::ETC, { SmithEssence::RES_COLD, SmithEssence::BRAND_COLD }, 50, { TR_RES_COLD, TR_SH_COLD }),
-
- make_basic_smith_info(SmithEffectType::RESISTANCE, _("全耐性", "resistance"), SmithCategory::RESISTANCE, { SmithEssence::RES_ACID, SmithEssence::RES_ELEC, SmithEssence::RES_FIRE, SmithEssence::RES_COLD }, 150, { TR_RES_ACID, TR_RES_ELEC, TR_RES_FIRE, TR_RES_COLD }),
- make_info<SlayingGlovesSmithInfo>(SmithEffectType::SLAY_GLOVE, _("殺戮の小手", "gauntlets of slaying"), SmithCategory::ETC, { SmithEssence::ATTACK }, 200),
- make_basic_smith_info(SmithEffectType::EASY_2WEAPON, _("源氏の小手", "guantlets of Genji"), SmithCategory::ETC, { SmithEssence::EASY2_WEAPON }, 20, { TR_EASY2_WEAPON }),
-
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_QUAKE, _("地震", "quake"), SmithCategory::ACTIVATION, { SmithEssence::EATHQUAKE }, 15, RandomArtActType::QUAKE),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_ACID, _("酸耐性", "resist acid"), SmithCategory::ACTIVATION, { SmithEssence::RES_ACID }, 30, RandomArtActType::RESIST_ACID),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_ELEC, _("電撃耐性", "resist electricity"), SmithCategory::ACTIVATION, { SmithEssence::RES_ELEC }, 30, RandomArtActType::RESIST_ELEC),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_FIRE, _("火炎耐性", "resist fire"), SmithCategory::ACTIVATION, { SmithEssence::RES_FIRE }, 30, RandomArtActType::RESIST_FIRE),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_COLD, _("冷気耐性", "resist cold"), SmithCategory::ACTIVATION, { SmithEssence::RES_COLD }, 30, RandomArtActType::RESIST_COLD),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_POIS, _("毒耐性", "resist poison"), SmithCategory::ACTIVATION, { SmithEssence::RES_POIS }, 40, RandomArtActType::RESIST_POIS),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_PHASE_DOOR, _("ショート・テレポート", "blink"), SmithCategory::ACTIVATION, { SmithEssence::TELEPORT }, 30, RandomArtActType::PHASE_DOOR),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_TELEPORT, _("テレポート", "teleport"), SmithCategory::ACTIVATION, { SmithEssence::TELEPORT }, 40, RandomArtActType::TELEPORT),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_SPEED, _("スピード", "speed"), SmithCategory::ACTIVATION, { SmithEssence::SPEED }, 25, RandomArtActType::SPEED),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_STONE_MUD, _("岩石溶解", "stone to mud"), SmithCategory::ACTIVATION, { SmithEssence::TUNNEL }, 100, RandomArtActType::STONE_MUD),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_LIGHT, _("イルミネーション", "light area"), SmithCategory::ACTIVATION, { SmithEssence::LITE }, 30, RandomArtActType::LIGHT),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_MAP_LIGHT, _("魔法の地図と光", "light & map area"), SmithCategory::ACTIVATION, { SmithEssence::SEARCH, SmithEssence::LITE }, 30, RandomArtActType::MAP_LIGHT),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_DETECT_ALL, _("全感知", "detection"), SmithCategory::ACTIVATION, { SmithEssence::SEARCH, SmithEssence::TELEPATHY }, 30, RandomArtActType::DETECT_ALL),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_DETECT_UNIQUE, _("階にいるユニークモンスターを表示", "list of the uniques on the level"), SmithCategory::ACTIVATION, { SmithEssence::UNIQUE }, 100, RandomArtActType::DETECT_UNIQUE),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_REST_EXP, _("経験値復活", "restore experience"), SmithCategory::ACTIVATION, { SmithEssence::HOLD_EXP }, 30, RandomArtActType::REST_EXP),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_REST_ALL, _("全ステータスと経験値復活", "restore stats and experience"), SmithCategory::ACTIVATION, { SmithEssence::SUST_STATUS, SmithEssence::HOLD_EXP }, 40, RandomArtActType::REST_ALL),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_PROT_EVIL, _("対邪悪結界", "protect evil"), SmithCategory::ACTIVATION, { SmithEssence::SLAY_EVIL }, 100, RandomArtActType::PROT_EVIL),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_DISP_EVIL, _("邪悪退散", "dispel evil"), SmithCategory::ACTIVATION, { SmithEssence::SLAY_EVIL }, 100, RandomArtActType::DISP_EVIL),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_DISP_GOOD, _("善良退散", "dispel good"), SmithCategory::ACTIVATION, { SmithEssence::SLAY_GOOD }, 50, RandomArtActType::DISP_GOOD),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_PESTICIDE, _("害虫駆除", "dispel pests"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_POIS }, 30, RandomArtActType::PESTICIDE),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_BA_ACID, _("アシッド・ボール", "ball of acid"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_ACID }, 40, RandomArtActType::BA_ACID_1),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_BA_ELEC, _("サンダー・ボール", "ball of lightning"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_ELEC }, 40, RandomArtActType::BA_ELEC_2),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_BA_FIRE, _("ファイア・ボール", "ball of fire"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_FIRE }, 40, RandomArtActType::BA_FIRE_4),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_BA_COLD, _("アイス・ボール", "ball of cold"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_COLD }, 40, RandomArtActType::BA_COLD_2),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_BA_NUKE, _("放射能球", "ball of nuke"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_POIS, SmithEssence::CHAOTIC }, 30, RandomArtActType::BA_NUKE_1),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_SUNLIGHT, _("太陽光線", "beam of sunlight"), SmithCategory::ACTIVATION, { SmithEssence::LITE }, 40, RandomArtActType::SUNLIGHT),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_DRAIN, _("吸血の矢", "drain bolt"), SmithCategory::ACTIVATION, { SmithEssence::VAMPIRIC }, 100, RandomArtActType::DRAIN_1),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_CONFUSE, _("パニック・モンスター", "confuse monster"), SmithCategory::ACTIVATION, { SmithEssence::CHAOTIC }, 30, RandomArtActType::CONFUSE),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_SATIATE, _("空腹充足", "satisfy hunger"), SmithCategory::ACTIVATION, { SmithEssence::SLOW_DIGEST }, 50, RandomArtActType::SATIATE),
- make_info<ActivationSmithInfo>(SmithEffectType::ACT_CURE_700, _("体力回復", "heal"), SmithCategory::ACTIVATION, { SmithEssence::REGEN }, 100, RandomArtActType::CURE_700),
-
- make_info<EnchantWeaponSmithInfo>(SmithEffectType::ATTACK, _("攻撃", "weapon enchant"), SmithCategory::ENCHANT, { SmithEssence::ATTACK }, 30),
- make_info<EnchantArmourSmithInfo>(SmithEffectType::AC, _("防御", "armor enchant"), SmithCategory::ENCHANT, { SmithEssence::AC }, 15),
- make_info<SustainSmithInfo>(SmithEffectType::SUSTAIN, _("装備保持", "elements proof"), SmithCategory::ENCHANT, { SmithEssence::RES_ACID, SmithEssence::RES_ELEC, SmithEssence::RES_FIRE, SmithEssence::RES_COLD }, 10),
+ make_basic_smith_info(SmithEffectType::NONE, _("なし", "None"), SmithCategoryType::NONE, std::vector<SmithEssence>{ SmithEssence::NONE }, 0, {}),
+
+ make_basic_smith_info(SmithEffectType::STR, _("腕力", "strength"), SmithCategoryType::PVAL, { SmithEssence::STR }, 20, { TR_STR }),
+ make_basic_smith_info(SmithEffectType::INT, _("知能", "intelligence"), SmithCategoryType::PVAL, { SmithEssence::INT }, 20, { TR_INT }),
+ make_basic_smith_info(SmithEffectType::WIS, _("賢さ", "wisdom"), SmithCategoryType::PVAL, { SmithEssence::WIS }, 20, { TR_WIS }),
+ make_basic_smith_info(SmithEffectType::DEX, _("器用さ", "dexterity"), SmithCategoryType::PVAL, { SmithEssence::DEX }, 20, { TR_DEX }),
+ make_basic_smith_info(SmithEffectType::CON, _("耐久力", "constitution"), SmithCategoryType::PVAL, { SmithEssence::CON }, 20, { TR_CON }),
+ make_basic_smith_info(SmithEffectType::CHR, _("魅力", "charisma"), SmithCategoryType::PVAL, { SmithEssence::CHR }, 20, { TR_CHR }),
+
+ make_basic_smith_info(SmithEffectType::SUST_STR, _("腕力維持", "sustain strength"), SmithCategoryType::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_STR }),
+ make_basic_smith_info(SmithEffectType::SUST_INT, _("知能維持", "sustain intelligence"), SmithCategoryType::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_INT }),
+ make_basic_smith_info(SmithEffectType::SUST_WIS, _("賢さ維持", "sustain wisdom"), SmithCategoryType::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_WIS }),
+ make_basic_smith_info(SmithEffectType::SUST_DEX, _("器用さ維持", "sustain dexterity"), SmithCategoryType::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_DEX }),
+ make_basic_smith_info(SmithEffectType::SUST_CON, _("耐久力維持", "sustain constitution"), SmithCategoryType::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_CON }),
+ make_basic_smith_info(SmithEffectType::SUST_CHR, _("魅力維持", "sustain charisma"), SmithCategoryType::ABILITY, { SmithEssence::SUST_STATUS }, 15, { TR_SUST_CHR }),
+
+ make_basic_smith_info(SmithEffectType::MAGIC_MASTERY, _("魔力支配", "magic mastery"), SmithCategoryType::PVAL, { SmithEssence::MAGIC_MASTERY }, 20, { TR_MAGIC_MASTERY }),
+ make_basic_smith_info(SmithEffectType::STEALTH, _("隠密", "stealth"), SmithCategoryType::PVAL, { SmithEssence::STEALTH }, 40, { TR_STEALTH }),
+ make_basic_smith_info(SmithEffectType::SEARCH, _("探索", "searching"), SmithCategoryType::PVAL, { SmithEssence::SEARCH }, 15, { TR_SEARCH }),
+ make_basic_smith_info(SmithEffectType::INFRA, _("赤外線視力", "infravision"), SmithCategoryType::PVAL, { SmithEssence::INFRA }, 15, { TR_INFRA }),
+ make_basic_smith_info(SmithEffectType::TUNNEL, _("採掘", "digging"), SmithCategoryType::PVAL, { SmithEssence::TUNNEL }, 15, { TR_TUNNEL }),
+ make_basic_smith_info(SmithEffectType::SPEED, _("スピード", "speed"), SmithCategoryType::PVAL, { SmithEssence::SPEED }, 12, { TR_SPEED }),
+ make_basic_smith_info(SmithEffectType::BLOWS, _("追加攻撃", "extra attack"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::BLOWS }, 20, { TR_BLOWS }),
+
+ make_basic_smith_info(SmithEffectType::CHAOTIC, _("カオス攻撃", "chaos brand"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::CHAOTIC }, 15, { TR_CHAOTIC }),
+ make_basic_smith_info(SmithEffectType::VAMPIRIC, _("吸血攻撃", "vampiric brand"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::VAMPIRIC }, 60, { TR_VAMPIRIC }),
+ make_basic_smith_info(SmithEffectType::EARTHQUAKE, _("地震攻撃", "quake brand"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::EATHQUAKE }, 15, { TR_EARTHQUAKE }),
+ make_basic_smith_info(SmithEffectType::BRAND_POIS, _("毒殺", "poison brand"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::BRAND_POIS }, 20, { TR_BRAND_POIS }),
+ make_basic_smith_info(SmithEffectType::BRAND_ACID, _("溶解", "acid brand"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::BRAND_ACID }, 20, { TR_BRAND_ACID }),
+ make_basic_smith_info(SmithEffectType::BRAND_ELEC, _("電撃", "electric brand"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::BRAND_ELEC }, 20, { TR_BRAND_ELEC }),
+ make_basic_smith_info(SmithEffectType::BRAND_FIRE, _("焼棄", "fire brand"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::BRAND_FIRE }, 20, { TR_BRAND_FIRE }),
+ make_basic_smith_info(SmithEffectType::BRAND_COLD, _("凍結", "cold brand"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::BRAND_COLD }, 20, { TR_BRAND_COLD }),
+ make_basic_smith_info(SmithEffectType::VORPAL, _("切れ味", "sharpness"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::BRAND_ACID, SmithEssence::BRAND_ELEC, SmithEssence::BRAND_FIRE, SmithEssence::BRAND_COLD }, 10, { TR_VORPAL }),
+ make_basic_smith_info(SmithEffectType::BRAND_MAGIC, _("魔術属性攻撃", "magic brand"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::BRAND_MAGIC }, 20, { TR_BRAND_MAGIC }),
+ make_basic_smith_info(SmithEffectType::XTRA_MIGHT, _("射撃倍率強化", "enhance firing power"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::STRENGTHEN_BOW }, 50, { TR_XTRA_MIGHT }),
+ make_basic_smith_info(SmithEffectType::XTRA_SHOTS, _("射撃速度強化", "enhance firing rate"), SmithCategoryType::WEAPON_ATTR, { SmithEssence::STRENGTHEN_BOW }, 50, { TR_XTRA_SHOTS }),
+
+ make_basic_smith_info(SmithEffectType::IM_ACID, _("酸免疫", "acid immunity"), SmithCategoryType::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_ACID }, 200, { TR_IM_ACID }),
+ make_basic_smith_info(SmithEffectType::IM_ELEC, _("電撃免疫", "electric immunity"), SmithCategoryType::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_ELEC }, 200, { TR_IM_ELEC }),
+ make_basic_smith_info(SmithEffectType::IM_FIRE, _("火炎免疫", "fire immunity"), SmithCategoryType::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_FIRE }, 200, { TR_IM_FIRE }),
+ make_basic_smith_info(SmithEffectType::IM_COLD, _("冷気免疫", "cold immunity"), SmithCategoryType::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_COLD }, 200, { TR_IM_COLD }),
+ make_basic_smith_info(SmithEffectType::REFLECT, _("反射", "reflection"), SmithCategoryType::RESISTANCE, { SmithEssence::REFLECT }, 20, { TR_REFLECT }),
+
+ make_basic_smith_info(SmithEffectType::RES_ACID, _("耐酸", "resistance to acid"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_ACID }, 15, { TR_RES_ACID }),
+ make_basic_smith_info(SmithEffectType::RES_ELEC, _("耐電撃", "resistance to electric"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_ELEC }, 15, { TR_RES_ELEC }),
+ make_basic_smith_info(SmithEffectType::RES_FIRE, _("耐火炎", "resistance to fire"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_FIRE }, 15, { TR_RES_FIRE }),
+ make_basic_smith_info(SmithEffectType::RES_COLD, _("耐冷気", "resistance to cold"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_COLD }, 15, { TR_RES_COLD }),
+ make_basic_smith_info(SmithEffectType::RES_POIS, _("耐毒", "resistance to poison"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_POIS }, 25, { TR_RES_POIS }),
+ make_basic_smith_info(SmithEffectType::RES_FEAR, _("耐恐怖", "resistance to fear"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_FEAR }, 20, { TR_RES_FEAR }),
+ make_basic_smith_info(SmithEffectType::RES_LITE, _("耐閃光", "resistance to light"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_LITE }, 20, { TR_RES_LITE }),
+ make_basic_smith_info(SmithEffectType::RES_DARK, _("耐暗黒", "resistance to dark"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_DARK }, 20, { TR_RES_DARK }),
+ make_basic_smith_info(SmithEffectType::RES_BLIND, _("耐盲目", "resistance to blind"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_BLIND }, 20, { TR_RES_BLIND }),
+ make_basic_smith_info(SmithEffectType::RES_CONF, _("耐混乱", "resistance to confusion"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_CONF }, 20, { TR_RES_CONF }),
+ make_basic_smith_info(SmithEffectType::RES_SOUND, _("耐轟音", "resistance to sound"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_SOUND }, 20, { TR_RES_SOUND }),
+ make_basic_smith_info(SmithEffectType::RES_SHARDS, _("耐破片", "resistance to shard"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_SHARDS }, 20, { TR_RES_SHARDS }),
+ make_basic_smith_info(SmithEffectType::RES_NETHER, _("耐地獄", "resistance to nether"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_NETHER }, 20, { TR_RES_NETHER }),
+ make_basic_smith_info(SmithEffectType::RES_NEXUS, _("耐因果混乱", "resistance to nexus"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_NEXUS }, 20, { TR_RES_NEXUS }),
+ make_basic_smith_info(SmithEffectType::RES_CHAOS, _("耐カオス", "resistance to chaos"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_CHAOS }, 20, { TR_RES_CHAOS }),
+ make_basic_smith_info(SmithEffectType::RES_DISEN, _("耐劣化", "resistance to disenchantment"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_DISEN }, 20, { TR_RES_DISEN }),
+ make_basic_smith_info(SmithEffectType::RES_WATER, _("耐水", "resistance to water"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_WATER }, 20, { TR_RES_WATER }),
+ make_basic_smith_info(SmithEffectType::RES_TIME, _("耐時間逆転", "resistance to time"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_TIME }, 20, { TR_RES_TIME }),
+ make_basic_smith_info(SmithEffectType::RES_CURSE, _("耐呪力", "resistance to curse"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_CURSE }, 20, { TR_RES_CURSE }),
+
+ make_basic_smith_info(SmithEffectType::HOLD_EXP, _("経験値維持", "hold experience"), SmithCategoryType::ABILITY, { SmithEssence::HOLD_EXP }, 20, { TR_HOLD_EXP }),
+ make_basic_smith_info(SmithEffectType::FREE_ACT, _("麻痺知らず", "free action"), SmithCategoryType::ABILITY, { SmithEssence::FREE_ACT }, 20, { TR_FREE_ACT }),
+ make_basic_smith_info(SmithEffectType::WARNING, _("警告", "warning"), SmithCategoryType::ABILITY, { SmithEssence::WARNING }, 20, { TR_WARNING }),
+ make_basic_smith_info(SmithEffectType::LEVITATION, _("浮遊", "levitation"), SmithCategoryType::ABILITY, { SmithEssence::LEVITATION }, 20, { TR_LEVITATION }),
+ make_basic_smith_info(SmithEffectType::SEE_INVIS, _("可視透明", "see invisible"), SmithCategoryType::ABILITY, { SmithEssence::SEE_INVIS }, 20, { TR_SEE_INVIS }),
+ make_basic_smith_info(SmithEffectType::SLOW_DIGEST, _("遅消化", "slow digestion"), SmithCategoryType::ABILITY, { SmithEssence::SLOW_DIGEST }, 15, { TR_SLOW_DIGEST }),
+ make_basic_smith_info(SmithEffectType::REGEN, _("急速回復", "regeneration"), SmithCategoryType::ABILITY, { SmithEssence::REGEN }, 20, { TR_REGEN }),
+ make_basic_smith_info(SmithEffectType::TELEPORT, _("テレポート", "teleport"), SmithCategoryType::ABILITY, { SmithEssence::TELEPORT }, 25, { TR_TELEPORT }),
+ make_basic_smith_info(SmithEffectType::NO_MAGIC, _("反魔法", "anti magic"), SmithCategoryType::ABILITY, { SmithEssence::NO_MAGIC }, 15, { TR_NO_MAGIC }),
+ make_basic_smith_info(SmithEffectType::LITE, _("永久光源", "permanent light"), SmithCategoryType::ABILITY, { SmithEssence::LITE }, 15, { TR_LITE_1 }),
+ make_basic_smith_info(SmithEffectType::NO_TELE, _("反テレポート", "prevent teleportation"), SmithCategoryType::ABILITY, { SmithEssence::NO_TELE }, 15, { TR_NO_TELE }),
+
+ make_basic_smith_info(SmithEffectType::SLAY_EVIL, _("邪悪倍打", "slay evil"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_EVIL }, 100, { TR_SLAY_EVIL }),
+ make_basic_smith_info(SmithEffectType::SLAY_ANIMAL, _("動物倍打", "slay animal"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_ANIMAL }, 20, { TR_SLAY_ANIMAL }),
+ make_basic_smith_info(SmithEffectType::SLAY_UNDEAD, _("不死倍打", "slay undead"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_UNDEAD }, 20, { TR_SLAY_UNDEAD }),
+ make_basic_smith_info(SmithEffectType::SLAY_DEMON, _("悪魔倍打", "slay demon"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_DEMON }, 20, { TR_SLAY_DEMON }),
+ make_basic_smith_info(SmithEffectType::SLAY_ORC, _("オーク倍打", "slay orc"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_ORC }, 20, { TR_SLAY_ORC }),
+ make_basic_smith_info(SmithEffectType::SLAY_TROLL, _("トロル倍打", "slay troll"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_TROLL }, 20, { TR_SLAY_TROLL }),
+ make_basic_smith_info(SmithEffectType::SLAY_GIANT, _("巨人倍打", "slay giant"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_GIANT }, 20, { TR_SLAY_GIANT }),
+ make_basic_smith_info(SmithEffectType::SLAY_DRAGON, _("竜倍打", "slay dragon"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_DRAGON }, 20, { TR_SLAY_DRAGON }),
+ make_basic_smith_info(SmithEffectType::SLAY_HUMAN, _("人間倍打", "slay human"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_HUMAN }, 20, { TR_SLAY_HUMAN }),
+ make_basic_smith_info(SmithEffectType::SLAY_GOOD, _("善良倍打", "slay good"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_GOOD }, 20, { TR_SLAY_GOOD }),
+
+ make_basic_smith_info(SmithEffectType::KILL_EVIL, _("邪悪倍倍打", "kill evil"), SmithCategoryType::NONE, { SmithEssence::SLAY_EVIL }, 0, { TR_KILL_EVIL }), // 強力すぎるため無効(SmithCategory:NONE)
+ make_basic_smith_info(SmithEffectType::KILL_ANIMAL, _("動物倍倍打", "kill animal"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_ANIMAL }, 60, { TR_KILL_ANIMAL }),
+ make_basic_smith_info(SmithEffectType::KILL_UNDEAD, _("不死倍倍打", "kill undead"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_UNDEAD }, 60, { TR_KILL_UNDEAD }),
+ make_basic_smith_info(SmithEffectType::KILL_DEMON, _("悪魔倍倍打", "kill demon"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_DEMON }, 60, { TR_KILL_DEMON }),
+ make_basic_smith_info(SmithEffectType::KILL_ORC, _("オーク倍倍打", "kill orc"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_ORC }, 60, { TR_KILL_ORC }),
+ make_basic_smith_info(SmithEffectType::KILL_TROLL, _("トロル倍倍打", "kill troll"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_TROLL }, 60, { TR_KILL_TROLL }),
+ make_basic_smith_info(SmithEffectType::KILL_GIANT, _("巨人倍倍打", "kill giant"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_GIANT }, 60, { TR_KILL_GIANT }),
+ make_basic_smith_info(SmithEffectType::KILL_DRAGON, _("竜倍倍打", "kill dragon"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_DRAGON }, 60, { TR_KILL_DRAGON }),
+ make_basic_smith_info(SmithEffectType::KILL_HUMAN, _("人間倍倍打", "kill human"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_HUMAN }, 60, { TR_KILL_HUMAN }),
+ make_basic_smith_info(SmithEffectType::KILL_GOOD, _("善良倍倍打", "kill good"), SmithCategoryType::SLAYING, { SmithEssence::SLAY_GOOD }, 60, { TR_KILL_GOOD }),
+
+ make_basic_smith_info(SmithEffectType::TELEPATHY, _("テレパシー", "telepathy"), SmithCategoryType::ESP, { SmithEssence::TELEPATHY }, 15, { TR_TELEPATHY }),
+ make_basic_smith_info(SmithEffectType::ESP_ANIMAL, _("動物ESP", "sense animal"), SmithCategoryType::ESP, { SmithEssence::SLAY_ANIMAL }, 40, { TR_ESP_ANIMAL }),
+ make_basic_smith_info(SmithEffectType::ESP_UNDEAD, _("不死ESP", "sense undead"), SmithCategoryType::ESP, { SmithEssence::SLAY_UNDEAD }, 40, { TR_ESP_UNDEAD }),
+ make_basic_smith_info(SmithEffectType::ESP_DEMON, _("悪魔ESP", "sense demon"), SmithCategoryType::ESP, { SmithEssence::SLAY_DEMON }, 40, { TR_ESP_DEMON }),
+ make_basic_smith_info(SmithEffectType::ESP_ORC, _("オークESP", "sense orc"), SmithCategoryType::ESP, { SmithEssence::SLAY_ORC }, 40, { TR_ESP_ORC }),
+ make_basic_smith_info(SmithEffectType::ESP_TROLL, _("トロルESP", "sense troll"), SmithCategoryType::ESP, { SmithEssence::SLAY_TROLL }, 40, { TR_ESP_TROLL }),
+ make_basic_smith_info(SmithEffectType::ESP_GIANT, _("巨人ESP", "sense giant"), SmithCategoryType::ESP, { SmithEssence::SLAY_GIANT }, 40, { TR_ESP_GIANT }),
+ make_basic_smith_info(SmithEffectType::ESP_DRAGON, _("竜ESP", "sense dragon"), SmithCategoryType::ESP, { SmithEssence::SLAY_DRAGON }, 40, { TR_ESP_DRAGON }),
+ make_basic_smith_info(SmithEffectType::ESP_HUMAN, _("人間ESP", "sense human"), SmithCategoryType::ESP, { SmithEssence::SLAY_HUMAN }, 40, { TR_ESP_HUMAN }),
+ make_basic_smith_info(SmithEffectType::ESP_GOOD, _("善良ESP", "sense good"), SmithCategoryType::ESP, { SmithEssence::SLAY_GOOD }, 40, { TR_ESP_GOOD }),
+ make_basic_smith_info(SmithEffectType::ESP_UNIQUE, _("ユニークESP", "sense unique"), SmithCategoryType::ESP, { SmithEssence::UNIQUE }, 100, { TR_ESP_UNIQUE }),
+
+ make_basic_smith_info(SmithEffectType::SH_FIRE, _("火炎オーラ", "fiery sheath"), SmithCategoryType::ETC, { SmithEssence::RES_FIRE, SmithEssence::BRAND_FIRE }, 50, { TR_RES_FIRE, TR_SH_FIRE }),
+ make_basic_smith_info(SmithEffectType::SH_ELEC, _("電撃オーラ", "electric sheath"), SmithCategoryType::ETC, { SmithEssence::RES_ELEC, SmithEssence::BRAND_ELEC }, 50, { TR_RES_ELEC, TR_SH_ELEC }),
+ make_basic_smith_info(SmithEffectType::SH_COLD, _("冷気オーラ", "sheath of coldness"), SmithCategoryType::ETC, { SmithEssence::RES_COLD, SmithEssence::BRAND_COLD }, 50, { TR_RES_COLD, TR_SH_COLD }),
+
+ make_basic_smith_info(SmithEffectType::RESISTANCE, _("全耐性", "resistance"), SmithCategoryType::RESISTANCE, { SmithEssence::RES_ACID, SmithEssence::RES_ELEC, SmithEssence::RES_FIRE, SmithEssence::RES_COLD }, 150, { TR_RES_ACID, TR_RES_ELEC, TR_RES_FIRE, TR_RES_COLD }),
+ make_info<SlayingGlovesSmithInfo>(SmithEffectType::SLAY_GLOVE, _("殺戮の小手", "gauntlets of slaying"), SmithCategoryType::ETC, { SmithEssence::ATTACK }, 200),
+ make_basic_smith_info(SmithEffectType::EASY_2WEAPON, _("源氏の小手", "guantlets of Genji"), SmithCategoryType::ETC, { SmithEssence::EASY2_WEAPON }, 20, { TR_EASY2_WEAPON }),
+
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_QUAKE, _("地震", "quake"), SmithCategoryType::ACTIVATION, { SmithEssence::EATHQUAKE }, 15, RandomArtActType::QUAKE),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_ACID, _("酸耐性", "resist acid"), SmithCategoryType::ACTIVATION, { SmithEssence::RES_ACID }, 30, RandomArtActType::RESIST_ACID),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_ELEC, _("電撃耐性", "resist electricity"), SmithCategoryType::ACTIVATION, { SmithEssence::RES_ELEC }, 30, RandomArtActType::RESIST_ELEC),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_FIRE, _("火炎耐性", "resist fire"), SmithCategoryType::ACTIVATION, { SmithEssence::RES_FIRE }, 30, RandomArtActType::RESIST_FIRE),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_COLD, _("冷気耐性", "resist cold"), SmithCategoryType::ACTIVATION, { SmithEssence::RES_COLD }, 30, RandomArtActType::RESIST_COLD),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_POIS, _("毒耐性", "resist poison"), SmithCategoryType::ACTIVATION, { SmithEssence::RES_POIS }, 40, RandomArtActType::RESIST_POIS),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_PHASE_DOOR, _("ショート・テレポート", "blink"), SmithCategoryType::ACTIVATION, { SmithEssence::TELEPORT }, 30, RandomArtActType::PHASE_DOOR),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_TELEPORT, _("テレポート", "teleport"), SmithCategoryType::ACTIVATION, { SmithEssence::TELEPORT }, 40, RandomArtActType::TELEPORT),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_SPEED, _("スピード", "speed"), SmithCategoryType::ACTIVATION, { SmithEssence::SPEED }, 25, RandomArtActType::SPEED),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_STONE_MUD, _("岩石溶解", "stone to mud"), SmithCategoryType::ACTIVATION, { SmithEssence::TUNNEL }, 100, RandomArtActType::STONE_MUD),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_LIGHT, _("イルミネーション", "light area"), SmithCategoryType::ACTIVATION, { SmithEssence::LITE }, 30, RandomArtActType::LIGHT),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_MAP_LIGHT, _("魔法の地図と光", "light & map area"), SmithCategoryType::ACTIVATION, { SmithEssence::SEARCH, SmithEssence::LITE }, 30, RandomArtActType::MAP_LIGHT),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_DETECT_ALL, _("全感知", "detection"), SmithCategoryType::ACTIVATION, { SmithEssence::SEARCH, SmithEssence::TELEPATHY }, 30, RandomArtActType::DETECT_ALL),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_DETECT_UNIQUE, _("階にいるユニークモンスターを表示", "list of the uniques on the level"), SmithCategoryType::ACTIVATION, { SmithEssence::UNIQUE }, 100, RandomArtActType::DETECT_UNIQUE),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_REST_EXP, _("経験値復活", "restore experience"), SmithCategoryType::ACTIVATION, { SmithEssence::HOLD_EXP }, 30, RandomArtActType::REST_EXP),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_REST_ALL, _("全ステータスと経験値復活", "restore stats and experience"), SmithCategoryType::ACTIVATION, { SmithEssence::SUST_STATUS, SmithEssence::HOLD_EXP }, 40, RandomArtActType::REST_ALL),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_PROT_EVIL, _("対邪悪結界", "protect evil"), SmithCategoryType::ACTIVATION, { SmithEssence::SLAY_EVIL }, 100, RandomArtActType::PROT_EVIL),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_DISP_EVIL, _("邪悪退散", "dispel evil"), SmithCategoryType::ACTIVATION, { SmithEssence::SLAY_EVIL }, 100, RandomArtActType::DISP_EVIL),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_DISP_GOOD, _("善良退散", "dispel good"), SmithCategoryType::ACTIVATION, { SmithEssence::SLAY_GOOD }, 50, RandomArtActType::DISP_GOOD),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_PESTICIDE, _("害虫駆除", "dispel pests"), SmithCategoryType::ACTIVATION, { SmithEssence::BRAND_POIS }, 30, RandomArtActType::PESTICIDE),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_BA_ACID, _("アシッド・ボール", "ball of acid"), SmithCategoryType::ACTIVATION, { SmithEssence::BRAND_ACID }, 40, RandomArtActType::BA_ACID_1),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_BA_ELEC, _("サンダー・ボール", "ball of lightning"), SmithCategoryType::ACTIVATION, { SmithEssence::BRAND_ELEC }, 40, RandomArtActType::BA_ELEC_2),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_BA_FIRE, _("ファイア・ボール", "ball of fire"), SmithCategoryType::ACTIVATION, { SmithEssence::BRAND_FIRE }, 40, RandomArtActType::BA_FIRE_4),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_BA_COLD, _("アイス・ボール", "ball of cold"), SmithCategoryType::ACTIVATION, { SmithEssence::BRAND_COLD }, 40, RandomArtActType::BA_COLD_2),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_BA_NUKE, _("放射能球", "ball of nuke"), SmithCategoryType::ACTIVATION, { SmithEssence::BRAND_POIS, SmithEssence::CHAOTIC }, 30, RandomArtActType::BA_NUKE_1),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_SUNLIGHT, _("太陽光線", "beam of sunlight"), SmithCategoryType::ACTIVATION, { SmithEssence::LITE }, 40, RandomArtActType::SUNLIGHT),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_DRAIN, _("吸血の矢", "drain bolt"), SmithCategoryType::ACTIVATION, { SmithEssence::VAMPIRIC }, 100, RandomArtActType::DRAIN_1),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_CONFUSE, _("パニック・モンスター", "confuse monster"), SmithCategoryType::ACTIVATION, { SmithEssence::CHAOTIC }, 30, RandomArtActType::CONFUSE),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_SATIATE, _("空腹充足", "satisfy hunger"), SmithCategoryType::ACTIVATION, { SmithEssence::SLOW_DIGEST }, 50, RandomArtActType::SATIATE),
+ make_info<ActivationSmithInfo>(SmithEffectType::ACT_CURE_700, _("体力回復", "heal"), SmithCategoryType::ACTIVATION, { SmithEssence::REGEN }, 100, RandomArtActType::CURE_700),
+
+ make_info<EnchantWeaponSmithInfo>(SmithEffectType::ATTACK, _("攻撃", "weapon enchant"), SmithCategoryType::ENCHANT, { SmithEssence::ATTACK }, 30),
+ make_info<EnchantArmourSmithInfo>(SmithEffectType::AC, _("防御", "armor enchant"), SmithCategoryType::ENCHANT, { SmithEssence::AC }, 15),
+ make_info<SustainSmithInfo>(SmithEffectType::SUSTAIN, _("装備保持", "elements proof"), SmithCategoryType::ENCHANT, { SmithEssence::RES_ACID, SmithEssence::RES_ELEC, SmithEssence::RES_FIRE, SmithEssence::RES_COLD }, 10),
};