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[Refactor] #1447 Replaced 'typedef struct grid_type grid_type;' to 'struct grid_type;'
authorHourier <grapefox.whitelucifer.0408@gmail.com>
Sat, 4 Sep 2021 06:38:33 +0000 (15:38 +0900)
committerHourier <grapefox.whitelucifer.0408@gmail.com>
Sat, 4 Sep 2021 06:57:52 +0000 (15:57 +0900)
src/autopick/autopick.h
src/effect/effect-monster-util.h
src/monster-attack/monster-attack-processor.h
src/pet/pet-util.h
src/player-attack/player-attack-util.h
src/system/floor-type-definition.h

index f098699..66af9ca 100644 (file)
@@ -2,7 +2,7 @@
 
 #include "system/angband.h"
 
-typedef struct grid_type grid_type;
+struct grid_type;;
 struct player_type;
 void autopick_alter_item(player_type *player_ptr, INVENTORY_IDX item, bool destroy);
 void autopick_delayed_alter(player_type *player_ptr);
index 2fb2c8f..789036b 100644 (file)
@@ -2,7 +2,7 @@
 
 #include "system/angband.h"
 
-typedef struct grid_type grid_type;
+struct grid_type;;
 typedef struct monster_type monster_type;
 typedef struct monster_race monster_race;
 typedef struct effect_monster_type {
index 2898237..febe5d6 100644 (file)
@@ -2,7 +2,7 @@
 
 #include "system/angband.h"
 
-typedef struct grid_type grid_type;
+struct grid_type;;
 struct player_type;
 typedef struct turn_flags turn_flags;
 void exe_monster_attack_to_player(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx);
index 54c0b2d..135b794 100644 (file)
@@ -42,7 +42,7 @@ enum pet_permission {
 
 extern int total_friends;
 
-typedef struct grid_type grid_type;
+struct grid_type;;
 struct player_type;
 bool can_player_ride_pet(player_type *creature_ptr, grid_type *g_ptr, bool now_riding);
 PERCENTAGE calculate_upkeep(player_type *creature_ptr);
index f706cb2..d668aa0 100644 (file)
@@ -25,7 +25,7 @@ enum class MagicalBrandEffect { NONE = 0, EXTRA = 1, STUN = 2, SCARE = 3, DISPEL
 /*!
  * @brief プレイヤーの打撃に関する情報
  */
-typedef struct grid_type grid_type;
+struct grid_type;;
 typedef struct monster_race monster_race;
 typedef struct monster_type monster_type;
 typedef struct player_attack_type {
index 6fc2722..2e6d1ba 100644 (file)
@@ -5,7 +5,7 @@
 #include "monster/monster-timed-effect-types.h"
 #include "system/angband.h"
 
-typedef struct grid_type grid_type;
+struct grid_type;;
 struct object_type;;
 typedef struct monster_type monster_type;
 typedef struct floor_type {