fire_bolt(caster_ptr, GF_COLD, bmc_ptr->dir, bmc_ptr->damage);
return TRUE;
}
+
+bool cast_blue_bolt_nether(player_type *caster_ptr, bmc_type *bmc_ptr)
+{
+ if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ return FALSE;
+
+ msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
+ bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_NETHER), bmc_ptr->plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_NETHER, bmc_ptr->dir, bmc_ptr->damage);
+ return TRUE;
+}
+
+bool cast_blue_bolt_water(player_type *caster_ptr, bmc_type *bmc_ptr)
+{
+ if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ return FALSE;
+
+ msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
+ bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_WATER), bmc_ptr->plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_WATER, bmc_ptr->dir, bmc_ptr->damage);
+ return TRUE;
+}
+
+bool cast_blue_bolt_mana(player_type *caster_ptr, bmc_type *bmc_ptr)
+{
+ if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ return FALSE;
+
+ msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
+ bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_MANA), bmc_ptr->plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_MANA, bmc_ptr->dir, bmc_ptr->damage);
+ return TRUE;
+}
+
+bool cast_blue_bolt_plasma(player_type *caster_ptr, bmc_type *bmc_ptr)
+{
+ if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ return FALSE;
+
+ msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
+ bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_PLASMA), bmc_ptr->plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_PLASMA, bmc_ptr->dir, bmc_ptr->damage);
+ return TRUE;
+}
+
+bool cast_blue_bolt_icee(player_type *caster_ptr, bmc_type *bmc_ptr)
+{
+ if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ return FALSE;
+
+ msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
+ bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ICE), bmc_ptr->plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_ICE, bmc_ptr->dir, bmc_ptr->damage);
+ return TRUE;
+}
+
+bool cast_blue_bolt_missile(player_type *caster_ptr, bmc_type *bmc_ptr)
+{
+ if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ return FALSE;
+
+ msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
+ bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_MAGIC_MISSILE), bmc_ptr->plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_MISSILE, bmc_ptr->dir, bmc_ptr->damage);
+ return TRUE;
+}
bool cast_blue_bolt_elec(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_bolt_fire(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_bolt_cold(player_type *caster_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_nether(player_type *caster_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_water(player_type *caster_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_mana(player_type *caster_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_plasma(player_type *caster_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_icee(player_type *caster_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_missile(player_type *caster_ptr, bmc_type *bmc_ptr);
break;
case MS_BOLT_NETHER:
- if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ if (!cast_blue_bolt_nether(caster_ptr, bmc_ptr))
return FALSE;
- msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
- bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_NETHER), bmc_ptr->plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_NETHER, bmc_ptr->dir, bmc_ptr->damage);
break;
case MS_BOLT_WATER:
- if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ if (!cast_blue_bolt_water(caster_ptr, bmc_ptr))
return FALSE;
- msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
- bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_WATER), bmc_ptr->plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_WATER, bmc_ptr->dir, bmc_ptr->damage);
break;
case MS_BOLT_MANA:
- if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ if (!cast_blue_bolt_mana(caster_ptr, bmc_ptr))
return FALSE;
- msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
- bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_MANA), bmc_ptr->plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_MANA, bmc_ptr->dir, bmc_ptr->damage);
break;
case MS_BOLT_PLASMA:
- if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ if (!cast_blue_bolt_plasma(caster_ptr, bmc_ptr))
return FALSE;
- msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
- bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_PLASMA), bmc_ptr->plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_PLASMA, bmc_ptr->dir, bmc_ptr->damage);
break;
case MS_BOLT_ICE:
- if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ if (!cast_blue_bolt_icee(caster_ptr, bmc_ptr))
return FALSE;
- msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
- bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ICE), bmc_ptr->plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_ICE, bmc_ptr->dir, bmc_ptr->damage);
break;
case MS_MAGIC_MISSILE:
- if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ if (!cast_blue_bolt_missile(caster_ptr, bmc_ptr))
return FALSE;
- msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
- bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_MAGIC_MISSILE), bmc_ptr->plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_MISSILE, bmc_ptr->dir, bmc_ptr->damage);
break;
case MS_SCARE:
if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))