int sessionId)
{
Mutex::Autolock _l(mLock);
+ checkSuspendOnEffectEnabled_l(effect, enabled, sessionId);
+}
+void AudioFlinger::ThreadBase::checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
+ bool enabled,
+ int sessionId)
+{
if (mType != RECORD) {
// suspend all effects in AUDIO_SESSION_OUTPUT_MIX when enabling any effect on
// another session. This gives the priority to well behaved effect control panels
sp<EffectHandle> handle = effect->mHandles[j].promote();
if (handle != 0) {
handle->mEffect.clear();
+ if (handle->mHasControl && handle->mEnabled) {
+ t->checkSuspendOnEffectEnabled_l(effect, false, effect->sessionId());
+ }
}
}
AudioSystem::unregisterEffect(effect->id());
}
mEffect->disconnect(this, unpiniflast);
- if (mEnabled) {
+ if (mHasControl && mEnabled) {
sp<ThreadBase> thread = mEffect->thread().promote();
if (thread != 0) {
thread->checkSuspendOnEffectEnabled(mEffect, false, mEffect->sessionId());
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
// check if some effects must be suspended/restored when an effect is enabled
// or disabled
- virtual void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
+ void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
bool enabled,
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
-
+ void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
+ bool enabled,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
mutable Mutex mLock;
protected:
// suspend all eligible effects
void setEffectSuspendedAll_l(bool suspend);
// check if effects should be suspend or restored when a given effect is enable or disabled
- virtual void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
+ void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
bool enabled);
status_t dump(int fd, const Vector<String16>& args);