do_cmd_aim_wand_aux(item);
}
-
+/*!
+ * @brief ¥í¥Ã¥É¤Î¸ú²Ì¤òȯư¤¹¤ë
+ * @param sval ¥ª¥Ö¥¸¥§¥¯¥È¤Îsval
+ * @param dir ȯưÌÜɸ¤ÎÊý¸þID
+ * @param use_charge ¥Á¥ã¡¼¥¸¤ò¾ÃÈñ¤·¤¿¤«¤É¤¦¤«¤òÊÖ¤¹»²¾È¥Ý¥¤¥ó¥¿
+ * @param powerful ¶¯ÎÏȯư¾å¤Î½èÍý¤Ê¤é¤ÐTRUE
+ * @param magic ËâÆ»¶ñ½Ñ¾å¤Î½èÍý¤Ê¤é¤ÐTRUE
+ * @return ȯư¤Ë¤è¤ê¸ú²ÌÆâÍƤ¬³ÎÄꤷ¤¿¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
static int rod_effect(int sval, int dir, bool *use_charge, bool powerful, bool magic)
{
int ident = FALSE;
return ident;
}
-/*
+/*!
+ * @brief ËâË¡ËÀ¤ò»È¤¦¥³¥Þ¥ó¥É¤Î¥µ¥Ö¥ë¡¼¥Á¥ó /
* Activate (zap) a Rod
- *
+ * @param item »È¤¦¥ª¥Ö¥¸¥§¥¯¥È¤Î½ê»ýÉÊID
+ * @return ¤Ê¤·
+ * @details
+ * <pre>
* Unstack fully charged rods as needed.
- *
* Hack -- rods of perception/genocide can be "cancelled"
* All rods can be cancelled at the "Direction?" prompt
- *
* pvals are defined for each rod in k_info. -LM-
+ * </pre>
*/
static void do_cmd_zap_rod_aux(int item)
{
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
}
-
+/*!
+ * @brief ¥í¥Ã¥É¤ò»È¤¦¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
+ * @return ¤Ê¤·
+ */
void do_cmd_zap_rod(void)
{
int item;
do_cmd_zap_rod_aux(item);
}
-
-/*
+/*!
+ * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤ò¥×¥ì¥¤¥ä¡¼¤¬ËâÆ»¶ñ¤È¤·¤Æȯư¤Ç¤¤ë¤«¤òȽÄꤹ¤ë /
* Hook to determine if an object is activatable
+ * @param o_ptr ȽÄꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ËâÆ»¶ñ¤È¤·¤Æȯư²Äǽ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
*/
static bool item_tester_hook_activate(object_type *o_ptr)
{