--- /dev/null
+# q0murdercase.txt
+
+# Name
+Q:$34:N:Dump Witness
+Q:34:N:¤â¤Î¸À¤¨¤Ì¾Ú¿Í
+
+# Definition
+Q:$34:Q:6:0:0:0:5:0:0:0:6
+Q:34:Q:6:0:0:0:5:0:0:0:6
+
+# Description for quest
+?:[LEQ $QUEST34 2]
+Q:$34:T:Adventures are dead in the building behind this one. All windows and
+Q:$34:T:doors are locked, we guess the murderer still hide in the house.
+Q:$34:T:Your task is to clean everything up in the room.
+Q:34:T:¤³¤Î·úʪ¤Î΢¤Î°ì¸®²È¤ÇËÁ¸±¼Ô¤¬ÉÔ¿³¤Ê»à¤ËÊý¤ò¤·¤Æ¤¤¤ë¤È¤ÎÊó¹ð¤¬¤¢¤ê¤Þ¤·¤¿¡£
+Q:34:T:Áë¤Ë¤âÈâ¤Ë¤â¸°¤¬¤«¤«¤Ã¤Æ¤ª¤ê¡¢»¦Ù¤¼Ô¤Ï¤Þ¤ÀÆâÉô¤ËÀø¤ó¤Ç¤¤¤ë¤È»×¤ï¤ì¤Þ¤¹¡£
+Q:34:T:¤É¤¦¤«¤¢¤Î²È¤ËÀø¤à¶¼°Ò¤òÇÓ½ü¤·¤Æ²¼¤µ¤¤¡£
+?:1
+
+# Description for quest reward
+?:[EQU $QUEST34 3]
+Q:$34:T:Thank you for cleaning the room! A small reward
+Q:$34:T:awaits you outside.
+Q:34:T:²øʪ¤É¤â¤òÂ༣¤·¤Æ²¼¤µ¤Ã¤ÆÍÆñ¤¦¤´¤¶¤¤¤Þ¤¹¡ª
+Q:34:T:¤µ¤µ¤ä¤«¤Ê¤ªÎé¤ò³°¤ËÍÑ°Õ¤·¤Æ¤ª¤¤Þ¤·¤¿¡£
+?:1
+
+# Description for quest failed
+?:[EQU $QUEST34 5]
+Q:$34:T:It seems like this task was too difficult for you. Good that I
+Q:$34:T:hired another adventurer to clean up the remaining monsters.
+Q:34:T:¤³¤Î»Å»ö¤Ï¤¢¤Ê¤¿¤Ë¤ÏÆñ¤·¤«¤Ã¤¿¤è¤¦¤Ç¤¹¤Í¡£Â¾¤ÎËÁ¸±¼Ô¤ò¸Û¤Ã¤Æ
+Q:34:T:»Ä¤ê¤Î²øʪ¤òÂ༣¤·¤Þ¤¹¤«¤é¡¢¤â¤¦¤¤¤¤¤Ç¤¹¤è¡£
+?:1
+
+# Hard-Locked Glass Door
+F:+:JAMMED_GLASS_DOOR_7:8
+# Locked Glass Door
+F:4:LOCKED_GLASS_DOOR_7:8
+# Locked Door
+F:1:LOCKED_DOOR_7:8
+# Opened Door
+F:2:OPEN_DOOR:8
+# Floor with Light
+F: :FLOOR:10
+
+# Small wooden chest
+F:&:FLOOR:8:0:338
+# Ruined chest
+F:~:FLOOR:8:0:344
+
+# Human Skeleton
+F:%:FLOOR:10:0:395
+
+
+# Cloaker
+F:(:FLOOR:8:243
+# Death sword
+F:|:FLOOR:8:107
+# Blinking dot
+F:0:FLOOR:8:22
+
+# Potion of cure critical wounds
+F:!:FLOOR:10:0:241
+# Potion of booze
+F:3:FLOOR:10:0:247
+# Scroll of Teleportation
+F:?:FLOOR:8:0:186
+
+
+# Dungeon layout
+D:XXXXXXXXXXXXXXXXXXXXXX
+D:X...................<X
+D:X...........X++++++X.X
+D:X...........X0&~~~&X.X
+D:X.XXXX++++XXXX4444XX.X
+D:X.X % X.X
+D:X.+ 3 3 % +.X
+D:X.+ 3 3( +.X
+D:X.X XXDXXXXX % % +.X
+D:X.X X %2~X|D 3 +.X
+D:X.X XXDX&X&2 X.X
+D:X.1 X??X|X~D%!! X.X
+D:XXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:1:20
+
# Default for Quest 27 = entrance is grass
F:v:GRASS:3
+
+# Default for Quest 34 = entrance is stone
+F:A:PERMANENT:3
+
# Default for Quest 31 = entrance is grass
F:s:GRASS:3
?:1
-############### Quest 31 - Old Man Willow Quest ###############
+############### Quest 34 - Locked Room Murder Case ###############
+
+# Quest 34 untaken
+?:[EQU $QUEST34 0]
+F:a:BUILDING_0:3:0:0:0:0:NONE:34
+
+# Quest 34 taken, entrance is quest entrance
+?:[EQU $QUEST34 1]
+F:A:QUEST_ENTER:3:0:0:0:0:NONE:34
+F:a:BUILDING_0:3:0:0:0:0:NONE:34
+
+# Quest 34 completed
+?:[EQU $QUEST34 2]
+F:a:BUILDING_0:3:0:0:0:0:NONE:34
+
+# Quest 34 rewarding, Ring of Warning
+# continue with quest 31
+?:[EQU $QUEST34 3]
+F:a:BUILDING_0:3:0:0:0:0:NONE:31
+F:@:FLOOR:3:0:618
+
+# Light Crossbow
+?:[AND [EQU $QUEST34 3] [EQU $CLASS Mage High-Mage Blue-Mage Sorcerer Mirror-Master] ]
+F:a:BUILDING_0:3:0:0:0:0:NONE:31
+F:@:FLOOR:3:0:75
+
-# Quest 31 untaken
-?:[EQU $QUEST31 0]
+# Quest 34 finished, continue with quest 31
+?:[EQU $QUEST34 4]
F:a:BUILDING_0:3:0:0:0:0:NONE:31
+# Quest 34 failed, wait for the player to enter the Inn
+?:[EQU $QUEST34 5]
+F:a:BUILDING_0:3:0:0:0:0:NONE:34
+
+# Quest 34 failed but done, continue with quest 31
+?:[EQU $QUEST34 6]
+F:a:BUILDING_0:3:0:0:0:0:NONE:31
+
+?:1
+
+
+############### Quest 31 - Old Man Willow Quest ###############
+
# Quest 31 taken, entrance is quest entrance
?:[EQU $QUEST31 1]
F:s:QUEST_ENTER:3:0:0:0:0:NONE:31
D:#TTTTTTTTTTTTTTTTTTTTTTTTTTTTTWTTTTTTTTTTTTTTTTTTTTTTTTT----.,WW##....................................#########....................##WW,.--TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT#
D:#TTTTTTTTTTTTTTTTTTTTTTTTTTTTTWTTTTTTTTTTTTTTTTTTTTTTTTTT---.,WW##.............###########.........................................##WW,.---TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT#
D:#TTTTTTTTTTTTTTTTTTTTTTTTTTTWWTTTTTTTTTTTTTTTTTTTTTTTTTTT---.,WW##....##x##....###########....###0###...................####.......##WW,.----TTTTTTTTTTTTTTTTTT..................TTTTTTTTTTTTTTTTTTTT#
-D:#TTTTTTTTTTTTTTTTTTTTTTTTTWWTTTTTTTTTTTTTTTTTTTTTTTTTTTTT---.,WW##....#####....#####7#####....#######.....###q###.......###8.......##WW,.----TTTTT.............TTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTTTT#
+D:#TTTTTTTTTTTTTTTTTTTTTTTTTWWTTTTTTTTTTTTTTTTTTTTTTTTTTTTT---.,WW##....#####....#####7#####....#######.....###Aq##.......###8.......##WW,.----TTTTT.............TTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTTTT#
D:#TTTTTTTTTTTTTTTTTTTTTTTWWTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT---.,WW##....#####...................#######.....###r###.......####.......##WW,..........TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTTT#
D:#TTTTTTTTTTTTTTTTTTTWWWWTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT---.,W###.................................................................###W,.----TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTT#
D:#TTTTTTTTTTTTTTTTTTWTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT----.,W#######################################################################W,.---TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTT#
# Starting position when coming from quest 32
?:[EQU $LEAVING_QUEST 32]
-P:47:109
+P:47:108
# Starting position when coming from quest 33
?:[EQU $LEAVING_QUEST 33]
P:44:109
+# Starting position when coming from quest 34
+?:[EQU $LEAVING_QUEST 34]
+P:44:109
+