#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "main/sound-definitions-table.h"
-#include "mind/racial-ninja.h"
-#include "mind/racial-samurai.h"
+#include "mind/mind-ninja.h"
+#include "mind/mind-samurai.h"
#include "monster/monster-status.h"
#include "pet/pet-fall-off.h"
#include "object/object-hook.h"
*/
#include "combat/monster-attack-status.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "player/player-effects.h"
void process_blind_attack(player_type *target_ptr, monap_type *monap_ptr)
#include "combat/monster-attack-switcher.h"
#include "combat/monster-attack-status.h"
#include "combat/monster-eating.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "spell/spells3.h"
#include "combat/monster-eating.h"
#include "floor/floor.h"
#include "inventory/inventory-object.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "floor/floor.h"
#include "main/sound-definitions-table.h"
#include "mind/monk-attack.h"
-#include "mind/racial-ninja.h"
-#include "mind/racial-samurai.h"
+#include "mind/mind-ninja.h"
+#include "mind/mind-samurai.h"
#include "monster/monster-race-hook.h"
#include "monster/monster-status.h"
#include "object-enchant/artifact.h"
#include "floor/wild.h"
#include "inventory/pack-overflow.h"
#include "io/input-key-processor.h"
-#include "mind/racial-force-trainer.h"
+#include "mind/mind-force-trainer.h"
#include "monster/creature.h"
#include "monster/monster-race-hook.h"
#include "monster/monster-status.h"
#include "effect/effect-monster-psi.h"
#include "floor/floor.h"
#include "player/player-damage.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "world/world.h"
#include "player/player-effects.h"
#include "effect/effect-player-util.h"
#include "effect/effect-player-curse.h"
#include "player/player-damage.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "world/world.h"
#include "mspell/monster-spell.h"
#include "object-enchant/object-curse.h"
#include "effect/effect-player-resist-hurt.h"
#include "inventory/inventory-damage.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "mspell/monster-spell.h"
#include "mutation/mutation.h"
#include "object-enchant/artifact.h"
#include "effect/effect-player-spirit.h"
#include "mspell/monster-spell.h"
#include "player/player-damage.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "player/player-effects.h"
#include "world/world.h"
#include "effect/effect-player-resist-hurt.h"
#include "effect/effect-player-spirit.h"
#include "inventory/inventory-damage.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "mspell/monster-spell.h"
#include "object-enchant/object-curse.h"
#include "object/object-broken.h"
#include "effect/effect-player-util.h"
#include "effect/spells-effect-util.h"
#include "main/sound-definitions-table.h"
-#include "mind/racial-ninja.h"
+#include "mind/mind-ninja.h"
#include "player/player-effects.h"
#include "player/player-move.h"
#include "realm/realm-hex-numbers.h"
#include "io/save.h"
#include "core/player-processor.h"
#include "view/display-main-window.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
static FLOOR_IDX new_floor_id; /*!<次のフロアのID / floor_id of the destination */
static u32b latest_visit_mark; /*!<フロアを渡った回数?(確認中) / Max number of visit_mark */
#include "io/write-diary.h"
#include "main/init.h"
#include "main/sound-definitions-table.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "object-enchant/artifact.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "inventory/inventory-damage.h"
#include "floor/floor.h"
#include "inventory/inventory-object.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "object-enchant/artifact.h"
#include "object/object-broken.h"
#include "object/object-flavor.h"
* @author Hourier
*/
-#include "mind/racial-cavalry.h"
+#include "mind/mind-cavalry.h"
#include "cmd-action/cmd-pet.h"
#include "floor/floor.h"
#include "pet/pet-fall-off.h"
-#include "racial-force-trainer.h"
+#include "mind/mind-force-trainer.h"
/*!
* @brief 練気術師が「練気」で溜めた気の量を返す
-#include "mind/racial-mindcrafter.h"
+#include "mind/mind-mindcrafter.h"
#include "autopick/autopick.h"
#include "inventory/player-inventory.h"
#include "object-enchant/item-feeling.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "cmd-action/cmd-pet.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-feature.h"
-#include "mind/racial-ninja.h"
+#include "mind/mind-ninja.h"
#include "cmd-action/cmd-attack.h"
#include "combat/combat-options-type.h"
#include "effect/effect-characteristics.h"
* @author Hourier
*/
-#include "racial-samurai.h"
+#include "mind/mind-samurai.h"
#include "cmd-action/cmd-attack.h"
#include "cmd/cmd-basic.h"
#include "cmd-action/cmd-pet.h"
-#include "mind/racial-warrior.h"
+#include "mind/mind-warrior.h"
#include "cmd-action/cmd-attack.h"
#include "floor/floor.h"
#include "io/targeting.h"
#include "grid/grid.h"
#include "io/targeting.h"
#include "main/sound-definitions-table.h"
-#include "mind/racial-force-trainer.h"
-#include "mind/racial-mindcrafter.h"
-#include "mind/racial-mirror-master.h"
-#include "mind/racial-ninja.h"
-#include "mind/racial-warrior.h"
+#include "mind/mind-force-trainer.h"
+#include "mind/mind-mindcrafter.h"
+#include "mind/mind-mirror-master.h"
+#include "mind/mind-ninja.h"
+#include "mind/mind-warrior.h"
#include "monster/monster-status.h"
#include "player/avatar.h"
#include "player/player-class.h"
#include "mind/monk-attack.h"
#include "world/world.h"
#include "main/sound-definitions-table.h"
-#include "mind/racial-force-trainer.h"
+#include "mind/mind-force-trainer.h"
#include "monster/monster-status.h"
#include "combat/attack-criticality.h"
#include "effect/spells-effect-util.h"
#include "io/targeting.h"
#include "mind/racial-balrog.h"
-#include "mind/racial-cavalry.h"
+#include "mind/mind-cavalry.h"
#include "mind/racial-draconian.h"
-#include "mind/racial-mirror-master.h"
-#include "mind/racial-samurai.h"
-#include "mind/racial-warrior.h"
+#include "mind/mind-mirror-master.h"
+#include "mind/mind-samurai.h"
+#include "mind/mind-warrior.h"
#include "mutation/mutation.h"
#include "object/object-hook.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "player/player-races-table.h"
#include "player/player-status.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "spell-kind/spells-beam.h"
#include "spell-kind/spells-detection.h"
#include "spell-kind/spells-floor.h"
#include "io/files-util.h"
#include "io/targeting.h"
#include "io/write-diary.h"
-#include "mind/racial-warrior.h"
+#include "mind/mind-warrior.h"
#include "object-enchant/item-feeling.h"
#include "object/object-hook.h"
#include "player/avatar.h"
#include "main/music-definitions-table.h"
#include "main/sound-definitions-table.h"
#include "market/arena-info-table.h"
-#include "mind/racial-mirror-master.h"
+#include "mind/mind-mirror-master.h"
#include "mspell/monster-spell.h"
#include "object-enchant/artifact.h"
#include "object-enchant/tr-types.h"
#include "io/write-diary.h"
#include "main/sound-definitions-table.h"
#include "market/arena-info-table.h"
-#include "mind/racial-force-trainer.h"
+#include "mind/mind-force-trainer.h"
#include "monster/horror-descriptions.h"
#include "monster/monster-race-hook.h"
#include "monster/monster-race.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "io/targeting.h"
-#include "mind/racial-ninja.h"
+#include "mind/mind-ninja.h"
#include "monster/monster-race-hook.h"
#include "monster/monster.h"
#include "object-enchant/artifact.h"
#include "floor/floor-object.h"
#include "inventory/inventory-object.h"
#include "io/targeting.h"
-#include "mind/racial-force-trainer.h"
+#include "mind/mind-force-trainer.h"
#include "monster/monster.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "io/write-diary.h"
#include "market/building-util.h"
#include "mind/mind.h"
-#include "mind/racial-force-trainer.h"
+#include "mind/mind-force-trainer.h"
#include "monster/creature.h"
#include "monster/monster-process.h"
#include "monster/monster-status.h"