(AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP |
AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES |
AudioSystem::DEVICE_OUT_WIRED_HEADSET |
- AudioSystem::DEVICE_OUT_WIRED_HEADPHONE)) &&
+ AudioSystem::DEVICE_OUT_WIRED_HEADPHONE |
+ AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET |
+ AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET)) &&
- (getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) &&
+ ((getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) ||
+ (stream == AudioSystem::SYSTEM)) &&
streamDesc.mCanBeMuted) {
volume *= SONIFICATION_HEADSET_VOLUME_FACTOR;
// when the phone is ringing we must consider that music could have been paused just before