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monsters should use RF4_SHOOT to player with reflection now
author
dis-
<dis.rogue@gmail.com>
Mon, 1 Sep 2014 01:37:08 +0000
(10:37 +0900)
committer
dis-
<dis.rogue@gmail.com>
Mon, 1 Sep 2014 01:37:08 +0000
(10:37 +0900)
src/mspells1.c
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diff --git
a/src/mspells1.c
b/src/mspells1.c
index
2874322
..
b3923cf
100644
(file)
--- a/
src/mspells1.c
+++ b/
src/mspells1.c
@@
-332,7
+332,6
@@
static void remove_bad_spells(int m_idx, u32b *f4p, u32b *f5p, u32b *f6p)
if (int_outof(r_ptr, 150)) f5 &= ~(RF5_BO_PLAS);
if (int_outof(r_ptr, 150)) f5 &= ~(RF5_BO_ICEE);
if (int_outof(r_ptr, 150)) f5 &= ~(RF5_MISSILE);
- if (int_outof(r_ptr, 150)) f4 &= ~(RF4_SHOOT);
}
if (smart & (SM_IMM_FREE))