#include "wizard/wizard-spoiler.h"
#include "world/world.h"
-// todo command-processor.h と util.h が相互依存している。後で別な場所に移す.
-COMMAND_CODE now_message;
-
/*!
* @brief ウィザードモードへの導入処理
* / Verify use of "wizard" mode
#include "system/angband.h"
-extern COMMAND_CODE now_message;
-
bool enter_wizard_mode(player_type* player_ptr);
void process_command(player_type* creature_ptr);
#include "game-option/map-screen-options.h"
#include "game-option/option-flags.h"
#include "io/input-key-acceptor.h"
-#include "io/input-key-processor.h"
#include "main/sound-of-music.h"
#include "term/gameterm.h"
#include "term/term-color-types.h"
/* Used in msg_print() for "buffering" */
bool msg_flag;
+COMMAND_CODE now_message;
+
/*!
* @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
* @return 残っているメッセージの数
extern char *message__buf;
extern bool msg_flag;
+extern COMMAND_CODE now_message;
s32b message_num(void);
concptr message_str(int age);
#include "inventory/inventory-describer.h"
#include "inventory/inventory-slot-types.h"
#include "inventory/inventory-util.h"
-#include "io/input-key-processor.h"
#include "io/targeting.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"