}
case ACTION_LEARN:
{
- msg_print(_("学習をやめた。", "You stop Learning"));
+ msg_print(_("学習をやめた。", "You stop learning."));
creature_ptr->new_mane = FALSE;
break;
}
}
case ACTION_LEARN:
{
- msg_print(_("学習を始めた。", "You begin Learning"));
+ msg_print(_("学習を始めた。", "You begin learning"));
break;
}
case ACTION_FISH:
if (creature_ptr->action == ACTION_LEARN)
{
- msg_print(_("学習が続けられない!", "You cannot continue Learning!"));
+ msg_print(_("学習が続けられない!", "You cannot continue learning!"));
creature_ptr->new_mane = FALSE;
creature_ptr->redraw |= (PR_STATE);