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In English changed "Learning", in reference to the blue mage ability, to "learning...
authorEric Branlund <ebranlund@fastmail.com>
Wed, 25 Sep 2019 05:09:58 +0000 (22:09 -0700)
committerdeskull <deskull@users.sourceforge.jp>
Sun, 19 Jan 2020 06:33:02 +0000 (15:33 +0900)
src/player-effects.c

index cc939f5..231ea36 100644 (file)
@@ -124,7 +124,7 @@ void set_action(player_type *creature_ptr, ACTION_IDX typ)
                        }
                        case ACTION_LEARN:
                        {
-                               msg_print(_("学習をやめた。", "You stop Learning"));
+                               msg_print(_("学習をやめた。", "You stop learning."));
                                creature_ptr->new_mane = FALSE;
                                break;
                        }
@@ -177,7 +177,7 @@ void set_action(player_type *creature_ptr, ACTION_IDX typ)
                }
                case ACTION_LEARN:
                {
-                       msg_print(_("学習を始めた。", "You begin Learning"));
+                       msg_print(_("学習を始めた。", "You begin learning"));
                        break;
                }
                case ACTION_FISH:
@@ -498,7 +498,7 @@ bool set_confused(player_type *creature_ptr, TIME_EFFECT v)
 
                        if (creature_ptr->action == ACTION_LEARN)
                        {
-                               msg_print(_("学習が続けられない!", "You cannot continue Learning!"));
+                               msg_print(_("学習が続けられない!", "You cannot continue learning!"));
                                creature_ptr->new_mane = FALSE;
 
                                creature_ptr->redraw |= (PR_STATE);