BUG=
18121988
Change-Id: If0072d742a8d3d0bd872d9d60f9e68ad7eda4d1a
Reviewed-on: https://swiftshader-review.googlesource.com/1251
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
egl::setCurrentDisplay(dpy);\r
egl::setCurrentDrawSurface(draw);\r
egl::setCurrentReadSurface(read);\r
+ egl::setCurrentContext(ctx);\r
\r
gl::makeCurrent(context, display, static_cast<egl::Surface*>(draw));\r
\r
current->display = EGL_NO_DISPLAY;\r
current->drawSurface = EGL_NO_SURFACE;\r
current->readSurface = EGL_NO_SURFACE;\r
+ current->context = EGL_NO_CONTEXT;\r
}\r
}\r
\r