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glsl: Don't add nir files to libglsl_la_SOURCES
authorKristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Fri, 8 Jan 2016 23:23:56 +0000 (15:23 -0800)
committerKristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Sat, 9 Jan 2016 00:15:49 +0000 (16:15 -0800)
SCons doesn't understand nir yet and doesn't want to compile the glsl to
nir pass. Move the files to their own variable so we can add it only for
automake.

Tested-by: Brian Paul <brianp@vmware.com>
src/glsl/Makefile.am
src/glsl/Makefile.sources
src/glsl/SConscript

index 33a34e4..95efdb3 100644 (file)
@@ -144,8 +144,8 @@ libglsl_la_SOURCES =                                        \
        glsl_parser.h                                   \
        $(LIBGLSL_FILES)                                \
        $(NIR_FILES)                                    \
-       $(NIR_GENERATED_FILES)
-
+       $(NIR_GENERATED_FILES)                          \
+       $(GLSL_TO_NIR_FILES)
 
 libnir_la_SOURCES =                                    \
        $(NIR_FILES)                                    \
index 4da9b07..fd28f5c 100644 (file)
@@ -182,8 +182,6 @@ LIBGLSL_FILES = \
        lower_output_reads.cpp \
        lower_shared_reference.cpp \
        lower_ubo_reference.cpp \
-       nir/glsl_to_nir.cpp \
-       nir/glsl_to_nir.h \
        opt_algebraic.cpp \
        opt_array_splitting.cpp \
        opt_conditional_discard.cpp \
@@ -213,6 +211,11 @@ LIBGLSL_FILES = \
        s_expression.cpp \
        s_expression.h
 
+# glsl to nir pass
+GLSL_TO_NIR_FILES = \
+       nir/glsl_to_nir.cpp \
+       nir/glsl_to_nir.h
+
 # glsl_compiler
 
 GLSL_COMPILER_CXX_FILES = \
index 70bf5b0..a9d38c1 100644 (file)
@@ -65,6 +65,7 @@ for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
 # XXX: Remove this once we build NIR and NIR_FILES.
 glsl_sources += [
     'nir/glsl_types.cpp',
+    'nir/shader_enums.c',
 ]
 
 if env['msvc']: