sw.WriteLine( "; RISKY mode. 0=OFF, 1-10 is the times of misses to be Failed." ); //\r
sw.WriteLine( "Risky={0}", this.nRisky ); //\r
sw.WriteLine();\r
- sw.WriteLine("; TIGHTモード(0:OFF, 1:ON)"); // #29500 2012.9.11 kairera0467\r
- sw.WriteLine("Tight={0}", this.bTight); //\r
+ sw.WriteLine( "; TIGHTモード(0:OFF, 1:ON)" ); // #29500 2012.9.11 kairera0467\r
+ sw.WriteLine( ": TIGHT mode. 0=OFF, 1=ON " );\r
+ sw.WriteLine( "DrumsTight={0}", this.bTight ); //\r
sw.WriteLine();\r
sw.WriteLine( "; ドラム判定文字表示位置(0:レーン上,1:判定ライン上,2:表示OFF)" );\r
sw.WriteLine( "DrumsPosition={0}", (int) this.判定文字表示位置.Drums );\r
{\r
this.eDark = (Eダークモード) C変換.n値を文字列から取得して範囲内に丸めて返す( str4, 0, 2, (int) this.eDark );\r
}\r
- else if( str3.Equals( "DrumsTight" ) )\r
- {\r
- this.bTight = C変換.bONorOFF( str4[ 0 ] );\r
- }\r
else if( str3.Equals( "DrumsGraph" ) ) // #24074 2011.01.23 addikanick\r
{\r
this.bGraph.Drums = C変換.bONorOFF( str4[ 0 ] );\r
{\r
this.nRisky = C変換.n値を文字列から取得して範囲内に丸めて返す( str4, 0, 10, this.nRisky );\r
}\r
- else if (str3.Equals("Tight")) // #29500 2012.9.11 kairera0467\r
+ else if( str3.Equals( "DrumsTight" ) ) // #29500 2012.9.11 kairera0467\r
{\r
this.bTight = C変換.bONorOFF(str4[0]);\r
}\r
-\r
continue;\r
}\r
//-----------------------------\r