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#29500 Config.iniにTIGHT情報を保存する際に、"Tight"でなく"DrumsTight"を使うように変更。元々そのような実装がなされていた節があるた...
authoryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Mon, 24 Sep 2012 13:45:13 +0000 (13:45 +0000)
committeryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Mon, 24 Sep 2012 13:45:13 +0000 (13:45 +0000)
git-svn-id: http://svn.osdn.jp/svnroot/dtxmania/trunk@453 16f42ceb-6dc6-49c8-ba94-f2d53467949d

DTXManiaプロジェクト/コード/全体/CConfigIni.cs

index fc498ac..17c81cb 100644 (file)
@@ -1452,8 +1452,9 @@ namespace DTXMania
                        sw.WriteLine( "; RISKY mode. 0=OFF, 1-10 is the times of misses to be Failed." );       //\r
                        sw.WriteLine( "Risky={0}", this.nRisky );                       //\r
                        sw.WriteLine();\r
-            sw.WriteLine("; TIGHTモード(0:OFF, 1:ON)");                                                                     // #29500 2012.9.11 kairera0467\r
-            sw.WriteLine("Tight={0}", this.bTight);                    //\r
+            sw.WriteLine( "; TIGHTモード(0:OFF, 1:ON)" );                                                                   // #29500 2012.9.11 kairera0467\r
+                       sw.WriteLine( ": TIGHT mode. 0=OFF, 1=ON " );\r
+                       sw.WriteLine( "DrumsTight={0}", this.bTight );                                                                  //\r
             sw.WriteLine();\r
                        sw.WriteLine( "; ドラム判定文字表示位置(0:レーン上,1:判定ライン上,2:表示OFF)" );\r
                        sw.WriteLine( "DrumsPosition={0}", (int) this.判定文字表示位置.Drums );\r
@@ -2142,10 +2143,6 @@ namespace DTXMania
                                                                                        {\r
                                                                                                this.eDark = (Eダークモード) C変換.n値を文字列から取得して範囲内に丸めて返す( str4, 0, 2, (int) this.eDark );\r
                                                                                        }\r
-                                                                                       else if( str3.Equals( "DrumsTight" ) )\r
-                                                                                       {\r
-                                                                                               this.bTight = C変換.bONorOFF( str4[ 0 ] );\r
-                                                                                       }\r
                                                                                        else if( str3.Equals( "DrumsGraph" ) )  // #24074 2011.01.23 addikanick\r
                                                                                        {\r
                                                                                                this.bGraph.Drums = C変換.bONorOFF( str4[ 0 ] );\r
@@ -2246,11 +2243,10 @@ namespace DTXMania
                                                                                        {\r
                                                                                                this.nRisky = C変換.n値を文字列から取得して範囲内に丸めて返す( str4, 0, 10, this.nRisky );\r
                                                                                        }\r
-                                            else if (str3.Equals("Tight"))                   // #29500 2012.9.11 kairera0467\r
+                                            else if( str3.Equals( "DrumsTight" ) )                             // #29500 2012.9.11 kairera0467\r
                                             {\r
                                                 this.bTight = C変換.bONorOFF(str4[0]);\r
                                             }\r
-\r
                                                                                        continue;\r
                                                                                }\r
                                                                        //-----------------------------\r