return TRUE;
}
-/*!
- * @brief 青魔法の発動 /
- * do_cmd_cast calls this function if the player's class is 'blue-mage'.
- * @param spell 発動するモンスター攻撃のID
- * @param success TRUEは成功時、FALSEは失敗時の処理を行う
- * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
- */
-bool cast_learned_spell(player_type *caster_ptr, int spell, const bool success)
+bool switch_cast_blue_magic(player_type *caster_ptr, bmc_type *bmc_ptr, SPELL_IDX spell)
{
- bmc_type tmp_bm;
- bmc_type *bmc_ptr = initialize_blue_magic_type(caster_ptr, &tmp_bm, success, get_pseudo_monstetr_level);
switch (spell) {
case MS_SHRIEK:
msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
aggravate_monsters(caster_ptr, 0);
- break; // 関数分割後に'return TRUE;' に差し替え.
+ return TRUE;
case MS_XXX1:
case MS_XXX2:
case MS_XXX3:
case MS_XXX4:
- break; // 関数分割後に'return TRUE;' に差し替え.
+ return TRUE;
case MS_DISPEL:
- if (!cast_blue_dispel(caster_ptr))
- return FALSE;
-
- break;
+ return cast_blue_dispel(caster_ptr);
case MS_ROCKET:
- if (!cast_blue_rocket(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_rocket(caster_ptr, bmc_ptr);
case MS_SHOOT:
- if (!cast_blue_shoot(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_shoot(caster_ptr, bmc_ptr);
case MS_BR_ACID:
- if (!cast_blue_breath_acid(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_acid(caster_ptr, bmc_ptr);
case MS_BR_ELEC:
- if (!cast_blue_breath_elec(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_elec(caster_ptr, bmc_ptr);
case MS_BR_FIRE:
- if (!cast_blue_breath_fire(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_fire(caster_ptr, bmc_ptr);
case MS_BR_COLD:
- if (!cast_blue_breath_cold(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_cold(caster_ptr, bmc_ptr);
case MS_BR_POIS:
- if (!cast_blue_breath_pois(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_pois(caster_ptr, bmc_ptr);
case MS_BR_NETHER:
- if (!cast_blue_breath_nether(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_nether(caster_ptr, bmc_ptr);
case MS_BR_LITE:
- if (!cast_blue_breath_lite(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_lite(caster_ptr, bmc_ptr);
case MS_BR_DARK:
- if (!cast_blue_breath_dark(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_dark(caster_ptr, bmc_ptr);
case MS_BR_CONF:
- if (!cast_blue_breath_conf(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_conf(caster_ptr, bmc_ptr);
case MS_BR_SOUND:
- if (!cast_blue_breath_sound(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_sound(caster_ptr, bmc_ptr);
case MS_BR_CHAOS:
- if (!cast_blue_breath_chaos(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_chaos(caster_ptr, bmc_ptr);
case MS_BR_DISEN:
- if (!cast_blue_breath_disenchant(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_disenchant(caster_ptr, bmc_ptr);
case MS_BR_NEXUS:
- if (!cast_blue_breath_nexus(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_nexus(caster_ptr, bmc_ptr);
case MS_BR_TIME:
- if (!cast_blue_breath_time(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_time(caster_ptr, bmc_ptr);
case MS_BR_INERTIA:
- if (!cast_blue_breath_inertia(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_inertia(caster_ptr, bmc_ptr);
case MS_BR_GRAVITY:
- if (!cast_blue_breath_gravity(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_gravity(caster_ptr, bmc_ptr);
case MS_BR_SHARDS:
- if (!cast_blue_breath_shards(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_shards(caster_ptr, bmc_ptr);
case MS_BR_PLASMA:
- if (!cast_blue_breath_plasma(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_plasma(caster_ptr, bmc_ptr);
case MS_BR_FORCE:
- if (!cast_blue_breath_force(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_force(caster_ptr, bmc_ptr);
case MS_BR_MANA:
- if (!cast_blue_breath_mana(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_mana(caster_ptr, bmc_ptr);
case MS_BR_NUKE:
- if (!cast_blue_breath_nuke(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_nuke(caster_ptr, bmc_ptr);
case MS_BR_DISI:
- if (!cast_blue_breath_disintegration(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_breath_disintegration(caster_ptr, bmc_ptr);
case MS_BALL_ACID:
- if (!cast_blue_ball_acid(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_acid(caster_ptr, bmc_ptr);
case MS_BALL_ELEC:
- if (!cast_blue_ball_elec(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_elec(caster_ptr, bmc_ptr);
case MS_BALL_FIRE:
- if (!cast_blue_ball_fire(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_fire(caster_ptr, bmc_ptr);
case MS_BALL_COLD:
- if (!cast_blue_ball_cold(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_cold(caster_ptr, bmc_ptr);
case MS_BALL_POIS:
- if (!cast_blue_ball_pois(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_pois(caster_ptr, bmc_ptr);
case MS_BALL_NUKE:
- if (!cast_blue_ball_nuke(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_nuke(caster_ptr, bmc_ptr);
case MS_BALL_NETHER:
- if (!cast_blue_ball_nether(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_nether(caster_ptr, bmc_ptr);
case MS_BALL_CHAOS:
- if (!cast_blue_ball_chaos(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_chaos(caster_ptr, bmc_ptr);
case MS_BALL_WATER:
- if (!cast_blue_ball_water(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_water(caster_ptr, bmc_ptr);
case MS_STARBURST:
- if (!cast_blue_ball_star_burst(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_star_burst(caster_ptr, bmc_ptr);
case MS_BALL_DARK:
- if (!cast_blue_ball_dark_storm(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_dark_storm(caster_ptr, bmc_ptr);
case MS_BALL_MANA:
- if (!cast_blue_ball_mana_storm(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_ball_mana_storm(caster_ptr, bmc_ptr);
case MS_DRAIN_MANA:
- if (!cast_blue_drain_mana(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_drain_mana(caster_ptr, bmc_ptr);
case MS_MIND_BLAST:
- if (!cast_blue_mind_blast(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_mind_blast(caster_ptr, bmc_ptr);
case MS_BRAIN_SMASH:
- if (!cast_blue_brain_smash(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_brain_smash(caster_ptr, bmc_ptr);
case MS_CAUSE_1:
- if (!cast_blue_curse_1(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_curse_1(caster_ptr, bmc_ptr);
case MS_CAUSE_2:
- if (!cast_blue_curse_2(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_curse_2(caster_ptr, bmc_ptr);
case MS_CAUSE_3:
- if (!cast_blue_curse_3(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_curse_3(caster_ptr, bmc_ptr);
case MS_CAUSE_4:
- if (!cast_blue_curse_4(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_curse_4(caster_ptr, bmc_ptr);
case MS_BOLT_ACID:
- if (!cast_blue_bolt_acid(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_bolt_acid(caster_ptr, bmc_ptr);
case MS_BOLT_ELEC:
- if (!cast_blue_bolt_elec(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_bolt_elec(caster_ptr, bmc_ptr);
case MS_BOLT_FIRE:
- if (!cast_blue_bolt_fire(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return !cast_blue_bolt_fire(caster_ptr, bmc_ptr);
case MS_BOLT_COLD:
- if (!cast_blue_bolt_cold(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_bolt_cold(caster_ptr, bmc_ptr);
case MS_BOLT_NETHER:
- if (!cast_blue_bolt_nether(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_bolt_nether(caster_ptr, bmc_ptr);
case MS_BOLT_WATER:
- if (!cast_blue_bolt_water(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_bolt_water(caster_ptr, bmc_ptr);
case MS_BOLT_MANA:
- if (!cast_blue_bolt_mana(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_bolt_mana(caster_ptr, bmc_ptr);
case MS_BOLT_PLASMA:
- if (!cast_blue_bolt_plasma(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_bolt_plasma(caster_ptr, bmc_ptr);
case MS_BOLT_ICE:
- if (!cast_blue_bolt_icee(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_bolt_icee(caster_ptr, bmc_ptr);
case MS_MAGIC_MISSILE:
- if (!cast_blue_bolt_missile(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_bolt_missile(caster_ptr, bmc_ptr);
case MS_SCARE:
- if (!cast_blue_scare(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_scare(caster_ptr, bmc_ptr);
case MS_BLIND:
- if (!cast_blue_blind(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_blind(caster_ptr, bmc_ptr);
case MS_CONF:
- if (!cast_blue_confusion(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_confusion(caster_ptr, bmc_ptr);
case MS_SLOW:
- if (!cast_blue_slow(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_slow(caster_ptr, bmc_ptr);
case MS_SLEEP:
- if (!cast_blue_sleep(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_sleep(caster_ptr, bmc_ptr);
case MS_SPEED:
(void)set_fast(caster_ptr, randint1(20 + bmc_ptr->plev) + bmc_ptr->plev, FALSE);
- break; // 関数分割後に'return TRUE;' に差し替え
+ return TRUE;
case MS_HAND_DOOM:
- if (!cast_blue_hand_doom(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_hand_doom(caster_ptr, bmc_ptr);
case MS_HEAL:
msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
(void)hp_player(caster_ptr, bmc_ptr->plev * 4);
(void)set_stun(caster_ptr, 0);
(void)set_cut(caster_ptr, 0);
- break; // 関数分割後に'return TRUE;' に差し替え
+ return TRUE;
case MS_INVULNER:
msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
(void)set_invuln(caster_ptr, randint1(4) + 4, FALSE);
- break; // 関数分割後に'return TRUE;' に差し替え
+ return TRUE;
case MS_BLINK:
teleport_player(caster_ptr, 10, TELEPORT_SPONTANEOUS);
- break; // 関数分割後に'return TRUE;' に差し替え
+ return TRUE;
case MS_TELEPORT:
teleport_player(caster_ptr, bmc_ptr->plev * 5, TELEPORT_SPONTANEOUS);
- break; // 関数分割後に'return TRUE;' に差し替え
+ return TRUE;
case MS_WORLD:
(void)time_walk(caster_ptr);
- break; // 関数分割後に'return TRUE;' に差し替え
+ return TRUE;
case MS_SPECIAL:
- break; // 関数分割後に'return TRUE;' に差し替え
+ return TRUE;
case MS_TELE_TO:
- if (!cast_blue_teleport_back(caster_ptr))
- return FALSE;
-
- break;
+ return cast_blue_teleport_back(caster_ptr);
case MS_TELE_AWAY:
- if (!cast_blue_teleport_away(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_teleport_away(caster_ptr, bmc_ptr);
case MS_TELE_LEVEL:
return teleport_level_other(caster_ptr);
case MS_PSY_SPEAR:
- if (!cast_blue_psy_spear(caster_ptr, bmc_ptr))
- return FALSE;
-
- break;
+ return cast_blue_psy_spear(caster_ptr, bmc_ptr);
case MS_DARKNESS:
msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
(void)unlite_area(caster_ptr, 10, 3);
- break;
+ return TRUE;
case MS_MAKE_TRAP:
- if (!cast_blue_make_trap(caster_ptr))
- return FALSE;
-
- break;
+ return cast_blue_make_trap(caster_ptr);
case MS_FORGET:
msg_print(_("しかし何も起きなかった。", "Nothing happen."));
- break; // 関数分割後に'return TRUE;' に差し替え.
+ return TRUE;
case MS_RAISE_DEAD:
msg_print(_("死者復活の呪文を唱えた。", "You animate the dead."));
(void)animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
- break; // 関数分割後に'return TRUE;' に差し替え.
+ return TRUE;
case MS_S_KIN:
- (void)cast_blue_summon_kin(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_kin(caster_ptr, bmc_ptr);
case MS_S_CYBER:
- (void)cast_blue_summon_cyber(caster_ptr, bmc_ptr);
- break;
+ return cast_blue_summon_cyber(caster_ptr, bmc_ptr);
case MS_S_MONSTER:
- (void)cast_blue_summon_monster(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_monster(caster_ptr, bmc_ptr);
case MS_S_MONSTERS:
- (void)cast_blue_summon_monsters(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_monsters(caster_ptr, bmc_ptr);
case MS_S_ANT:
- (void)cast_blue_summon_ant(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_ant(caster_ptr, bmc_ptr);
case MS_S_SPIDER:
- (void)cast_blue_summon_spider(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_spider(caster_ptr, bmc_ptr);
case MS_S_HOUND:
- (void)cast_blue_summon_hound(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_hound(caster_ptr, bmc_ptr);
case MS_S_HYDRA:
- (void)cast_blue_summon_hydra(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_hydra(caster_ptr, bmc_ptr);
case MS_S_ANGEL:
- (void)cast_blue_summon_angel(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_angel(caster_ptr, bmc_ptr);
case MS_S_DEMON:
- (void)cast_blue_summon_demon(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_demon(caster_ptr, bmc_ptr);
case MS_S_UNDEAD:
- (void)cast_blue_summon_undead(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_undead(caster_ptr, bmc_ptr);
case MS_S_DRAGON:
- (void)cast_blue_summon_dragon(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_dragon(caster_ptr, bmc_ptr);
case MS_S_HI_UNDEAD:
- (void)cast_blue_summon_high_undead(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_high_undead(caster_ptr, bmc_ptr);
case MS_S_HI_DRAGON:
- (void)cast_blue_summon_high_dragon(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_high_dragon(caster_ptr, bmc_ptr);
case MS_S_AMBERITE:
- (void)cast_blue_summon_amberite(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_amberite(caster_ptr, bmc_ptr);
case MS_S_UNIQUE:
- (void)cast_blue_summon_unique(caster_ptr, bmc_ptr);
- break; // 関数分割後に'return cast_...();' に差し替え.
+ return cast_blue_summon_unique(caster_ptr, bmc_ptr);
default:
msg_print("hoge?");
- break; // 関数分割後に'return TRUE;' に差し替え.
+ return TRUE;
}
+}
+
+/*!
+ * @brief 青魔法の発動 /
+ * do_cmd_cast calls this function if the player's class is 'blue-mage'.
+ * @param spell 発動するモンスター攻撃のID
+ * @param success TRUEは成功時、FALSEは失敗時の処理を行う
+ * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
+ */
+bool cast_learned_spell(player_type *caster_ptr, SPELL_IDX spell, const bool success)
+{
+ bmc_type tmp_bm;
+ bmc_type *bmc_ptr = initialize_blue_magic_type(caster_ptr, &tmp_bm, success, get_pseudo_monstetr_level);
+ if (switch_cast_blue_magic(caster_ptr, bmc_ptr, spell))
+ return FALSE;
if (bmc_ptr->no_trump)
msg_print(_("何も現れなかった。", "No one appeared."));