EGLConfig closestConfig = null;
int closestDistance = 1000;
for(EGLConfig config : configs) {
- int r = findConfigAttrib(egl, display, config,
- EGL10.EGL_RED_SIZE, 0);
- int g = findConfigAttrib(egl, display, config,
- EGL10.EGL_GREEN_SIZE, 0);
- int b = findConfigAttrib(egl, display, config,
- EGL10.EGL_BLUE_SIZE, 0);
- int a = findConfigAttrib(egl, display, config,
- EGL10.EGL_ALPHA_SIZE, 0);
int d = findConfigAttrib(egl, display, config,
EGL10.EGL_DEPTH_SIZE, 0);
int s = findConfigAttrib(egl, display, config,
EGL10.EGL_STENCIL_SIZE, 0);
- int distance = Math.abs(r - mRedSize)
- + Math.abs(g - mGreenSize)
- + Math.abs(b - mBlueSize) + Math.abs(a - mAlphaSize)
- + Math.abs(d - mDepthSize) + Math.abs(s - mStencilSize);
- if (distance < closestDistance) {
- closestDistance = distance;
- closestConfig = config;
+ if (d >= mDepthSize && s>= mStencilSize) {
+ int r = findConfigAttrib(egl, display, config,
+ EGL10.EGL_RED_SIZE, 0);
+ int g = findConfigAttrib(egl, display, config,
+ EGL10.EGL_GREEN_SIZE, 0);
+ int b = findConfigAttrib(egl, display, config,
+ EGL10.EGL_BLUE_SIZE, 0);
+ int a = findConfigAttrib(egl, display, config,
+ EGL10.EGL_ALPHA_SIZE, 0);
+ int distance = Math.abs(r - mRedSize)
+ + Math.abs(g - mGreenSize)
+ + Math.abs(b - mBlueSize)
+ + Math.abs(a - mAlphaSize);
+ if (distance < closestDistance) {
+ closestDistance = distance;
+ closestConfig = config;
+ }
}
}
return closestConfig;