expect(frame.updateState(4).state).toBe(frame.POSTWAITING);\r
expect(frame.state).toBe(frame.POSTWAITING);\r
} );\r
+ /*無効同値クラスを調べておく (Equivalence partitioning, the following is the invalid partion)*/\r
+ it("should be this for the value (the invalid partion)", function() {\r
+ expect(frame.updateState()).toBe(frame);\r
+ expect(frame.updateState(null)).toBe(frame);\r
+ });\r
+ describe("the setFrame method (override)", function() {\r
+ var frame = base("$frame").$list.up("$3");\r
+ beforeEach( function() {\r
+ frame.timelines = [];\r
+ frame.isPaused = false;\r
+ frame.state = frame.WAITING;\r
+ frame.begin = 0;\r
+ } );\r
+ afterEach( function() {\r
+ frame.timelines = [];\r
+ } );\r
+ /*境界条件を調べておく (limit value analysis)*/\r
+ it("should be this for the value (limit value analysis)", function() {\r
+ expect(typeof frame.setFrame).toBe("function");\r
+ \r
+ frame.setFrame(0);\r
+ expect(frame.state).toBe(frame.WAITING);\r
+ frame.setFrame(1);\r
+ expect(frame.state).toBe(frame.WAITING);\r
+ \r
+ function appendBegin(num) {\r
+ frame.state = frame.WAITING;\r
+ frame.beginList = {\r
+ value: num,\r
+ next: frame.beginList\r
+ };\r
+ };\r
+ appendBegin(0);\r
+ frame.setFrame(0);\r
+ expect(frame.state).toBe(frame.BEGINNING);\r
+ frame.setFrame(1);\r
+ expect(frame.state).toBe(frame.PLAYING);\r
+ } );\r
+ } );\r
} );\r
describe("$begin object", function() {\r
var begin = base("$frame").$begin.up();\r