extern quest_type *quest;
extern char quest_text[10][80];
extern int quest_text_line;
-extern s16b gf_color[MAX_GF];
+extern TERM_COLOR gf_color[MAX_GF];
extern int init_flags;
extern int highscore_fd;
extern bool can_save;
if (streq(gf_desc[i].name, buf + 2))
{
/* Remember this color set */
- gf_color[gf_desc[i].num] = quark_add(t);
+ gf_color[gf_desc[i].num] = (TERM_COLOR)quark_add(t);
/* Success */
return 0;
/*
* Default spell color table (quark index)
*/
-s16b gf_color[MAX_GF];
+TERM_COLOR gf_color[MAX_GF];
/*
* Flags for initialization