int refresh;
} VideoState;
+typedef struct AllocEventProps {
+ VideoState *is;
+ AVFrame *frame;
+} AllocEventProps;
+
static int opt_help(const char *opt, const char *arg);
/* options specified by the user */
{
int flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
int w,h;
+ VideoPicture *vp = &is->pictq[is->pictq_rindex];
if (is_full_screen) flags |= SDL_FULLSCREEN;
else flags |= SDL_RESIZABLE;
} else if (!is_full_screen && screen_width) {
w = screen_width;
h = screen_height;
-#if CONFIG_AVFILTER
- } else if (is->out_video_filter && is->out_video_filter->inputs[0]) {
- w = is->out_video_filter->inputs[0]->w;
- h = is->out_video_filter->inputs[0]->h;
-#else
- } else if (is->video_st && is->video_st->codec->width) {
- w = is->video_st->codec->width;
- h = is->video_st->codec->height;
-#endif
+ } else if (vp->width) {
+ w = vp->width;
+ h = vp->height;
} else {
w = 640;
h = 480;
/* allocate a picture (needs to do that in main thread to avoid
potential locking problems */
-static void alloc_picture(void *opaque)
+static void alloc_picture(AllocEventProps *event_props)
{
- VideoState *is = opaque;
+ VideoState *is = event_props->is;
+ AVFrame *frame = event_props->frame;
VideoPicture *vp;
vp = &is->pictq[is->pictq_windex];
if (vp->picref)
avfilter_unref_buffer(vp->picref);
vp->picref = NULL;
-
- vp->width = is->out_video_filter->inputs[0]->w;
- vp->height = is->out_video_filter->inputs[0]->h;
- vp->pix_fmt = is->out_video_filter->inputs[0]->format;
-#else
- vp->width = is->video_st->codec->width;
- vp->height = is->video_st->codec->height;
- vp->pix_fmt = is->video_st->codec->pix_fmt;
#endif
+ vp->width = frame->width;
+ vp->height = frame->height;
+ vp->pix_fmt = frame->format;
+
+ video_open(event_props->is, 0);
+
vp->bmp = SDL_CreateYUVOverlay(vp->width, vp->height,
SDL_YV12_OVERLAY,
screen);
/* alloc or resize hardware picture buffer */
if (!vp->bmp || vp->reallocate ||
-#if CONFIG_AVFILTER
- vp->width != is->out_video_filter->inputs[0]->w ||
- vp->height != is->out_video_filter->inputs[0]->h) {
-#else
- vp->width != is->video_st->codec->width ||
- vp->height != is->video_st->codec->height) {
-#endif
+ vp->width != src_frame->width ||
+ vp->height != src_frame->height) {
SDL_Event event;
+ AllocEventProps event_props;
+
+ event_props.frame = src_frame;
+ event_props.is = is;
vp->allocated = 0;
vp->reallocate = 0;
/* the allocation must be done in the main thread to avoid
- locking problems */
+ locking problems. We wait in this block for the event to complete,
+ so we can pass a pointer to event_props to it. */
event.type = FF_ALLOC_EVENT;
- event.user.data1 = is;
+ event.user.data1 = &event_props;
SDL_PushEvent(&event);
/* wait until the picture is allocated */
do_exit(cur_stream);
break;
case FF_ALLOC_EVENT:
- video_open(event.user.data1, 0);
alloc_picture(event.user.data1);
break;
case FF_REFRESH_EVENT: