N:209:¥Ò¥Ý¥°¥ê¥Õ
E:Hippogriff
G:H:U
-I:110:20d9:12:14:10
-W:11:1:0:30:200:279
-B:HIT:HURT:2d6
-B:BITE:HURT:2d6
-F:BASH_DOOR | CAN_FLY | WILD_MOUNTAIN | WILD_GRASS |
-F:ANIMAL | DROP_CORPSE | RIDING
+I:115:40d10:20:60:70
+W:15:1:0:50:0:0
+B:HIT:HURT:2d2
+B:HIT:HURT:2d2
+B:BITE:HURT:2d2
+F:FORCE_MAXHP | DROP_CORPSE | CAN_FLY | ANIMAL | RIDING |
+F:BASH_DOOR |
+F:IM_POIS | IM_COLD | IM_ELEC | RES_CHAO
D:$A strange hybrid of eagle, lion and horse. It looks weird.
D:¥ï¥·¤È¥é¥¤¥ª¥ó¤ÈÇϤκ®·ì¤·¤¿´ñ̯¤ÊÀ¸Êª¤À¡£¤½¤ì¤ÏĶ¼«Á³Åª¤ÊÊ·°Ïµ¤¤ò
D:»ý¤Ã¤Æ¤¤¤ë¡£
N:279:¥°¥ê¥Õ¥©¥ó
E:Griffon
G:H:u
-I:110:30d8:12:15:10
-W:15:1:0:70:0:0
-B:HIT:HURT:3d4
-B:BITE:HURT:2d6
-F:BASH_DOOR | CAN_FLY | WILD_WOOD | WILD_MOUNTAIN | WILD_GRASS |
-F:ANIMAL | DROP_CORPSE | RIDING
+I:115:30d10:20:50:70
+W:15:1:0:50:0:0
+B:HIT:HURT:1d3
+B:HIT:HURT:1d3
+B:BITE:HURT:1d3
+F:FORCE_MAXHP | DROP_CORPSE | CAN_FLY | RIDING |
+F:BASH_DOOR |
+F:ANIMAL | IM_COLD | IM_ELEC | IM_ACID
+S:1_IN_10 |
+S:MISSILE
D:$It is half lion, half eagle. It flies menacingly towards you.
D:¤½¤ÎÂΤÏȾʬ¤¬¥é¥¤¥ª¥ó¤Ç¡¢È¾Ê¬¤¬¥ï¥·¤À¡£¤½¤ì¤ÏËÁ¸±¼Ô¤ÎÊý¤Ø°Ò³ÅŪ¤Ë
D:Èô¤ó¤Ç¤¯¤ë¡£
N:361:¥¥ã¥ê¥ª¥ó
E:Carrion
G:B:W
-I:113:15d12:20:28:20
-W:21:1:0:70:1000:434
-B:CLAW:POISON:2d3
-B:CLAW:POISON:2d3
-B:BITE:EXP_20:1d8
-F:DROP_90 |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | ANIMAL | UNDEAD | CAN_FLY |
-F:IM_COLD | IM_POIS | RES_NETH |
-F:NO_CONF | NO_SLEEP | NO_FEAR | RIDING
+I:115:30d10:20:50:50
+W:15:1:0:50:0:0
+B:CLAW:HURT:2d3
+B:CLAW:HURT:2d3
+B:BITE:HURT:2d3
+F:FORCE_MAXHP | DROP_CORPSE | CAN_FLY |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | ANIMAL | UNDEAD | RIDING |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:IM_ACID | IM_FIRE | IM_POIS | RES_NETH
D:$A mummified, undead great avian creature, who now serves as
D:$a steed for mighty undead creatures.
D:¥ß¥¤¥é²½¤·¤¿¥¢¥ó¥Ç¥Ã¥É¤ÎÈô¹ÔÀ¸Êª¤Ç¡¢¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¥â¥ó¥¹¥¿¡¼¤Ë¾èʪ¤È¤·¤Æ
D:Èà¤Ïº£¤ÏÌǤӤ¿°ì²¡¢¥¹¥¯¡¼¥¯¥à²¤ÎºÇ¸å¤ÎÀ¸¤»Ä¤ê¤À¡£
D:¡Ö¥¦¥©¡¼¥±¥ó¤Ïʪ¼Á¤Îʬ»Ò¤ò¿¶Æ°¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤ëĶǽÎϼԤʤΤÀ¡ª¡×
D:¡Ê¹ÓÌÚÈôϤɧ¡Ö¥Ð¥ª¡¼Íèˬ¼Ô¡×¡Ë
+
+N:1070:ÔϹè¥ï¡¼¥à
+E:Trench Wurm
+G:w:D
+I:115:30d10:20:50:100
+W:15:1:0:50:0:0
+B:BITE:HURT:2d2
+B:BITE:HURT:2d2
+B:BITE:HURT:2d2
+F:FORCE_MAXHP | DROP_CORPSE | RIDING |
+F:COLD_BLOOD | BASH_DOOR | KILL_WALL | ANIMAL | EVIL |
+F:IM_ELEC | IM_ACID | IM_FIRE | RES_DARK | RES_NETH
+D:$Their arrival marks the end of Yawgmoth's subtlety.
+D:ÈàÅù¤ÎÅþÃå¤Ë¤è¤ê¥è¡¼¥°¥â¥¹¤Î»×ÁۤϽªßá¤ò±¿Ì¿¤Å¤±¤é¤ì¤ë¡£
+
+N:1071:ȯ¸÷¥«¥ô¡¼
+E:Radiant Kavu
+G:q:g
+I:115:30d10:20:60:70
+W:15:1:0:50:0:0
+B:CLAW:HURT:2d2
+B:CLAW:HURT:2d2
+B:BITE:HURT:2d2
+F:FORCE_MAXHP | DROP_CORPSE | SELF_LITE_1 | RIDING |
+F:BASH_DOOR | ANIMAL |
+F:IM_FIRE | IM_POIS | IM_COLD | RES_LITE | RES_DARK
+S:1_IN_5 |
+S:HEAL
+D:$When angered or frightened,
+D:$it protects itself with a burst of blinding light.
+D:Åܤ俤ê¶Ã¤¤¤¿¤ê¤·¤¿¤È¤¡¢È¯¸÷¥«¥ô¡¼¤ÏâÁ¤·¤¤¸÷¤ÎÇúȯ¤Ç¿È¤ò¼é¤ë¡£