--- /dev/null
+---\r
+keystore("keystore", "libgdx", "xdgbil", "Badlogic Games", "Hiero");\r
+sign("target/hiero.jar", "keystore", "libgdx", "xdgbil");\r
+sign("target/particle-editor.jar", "keystore", "libgdx", "xdgbil");\r
+sign("target/natives-win.jar", "keystore", "libgdx", "xdgbil");\r
+sign("target/natives-linux.jar", "keystore", "libgdx", "xdgbil");\r
final HashMap<ParticleEmitter, ParticleData> particleData = new HashMap();\r
\r
public ParticleEditor () {\r
- super("GDX Particle Editor");\r
+ super("Particle Editor");\r
\r
lwjglCanvas = new LwjglCanvas(new Renderer(), false);\r
addWindowListener(new WindowAdapter() {\r
import java.io.InputStreamReader;\r
import java.util.StringTokenizer;\r
\r
-// BOZO - BitmapFont could take a sprite, so multiple fonts could be packed.\r
-\r
/**\r
* Loads and renders AngleCode BMFont files. The bitmap font consists of 2\r
* files: the .fnt file which must be saved with text encoding (not xml or\r