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authornathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Thu, 25 Nov 2010 08:39:21 +0000 (08:39 +0000)
committernathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Thu, 25 Nov 2010 08:39:21 +0000 (08:39 +0000)
extensions/build.yaml [new file with mode: 0644]
extensions/particle-editor/src/com/badlogic/gdx/graphics/particles/ParticleEditor.java
gdx/src/com/badlogic/gdx/graphics/BitmapFont.java

diff --git a/extensions/build.yaml b/extensions/build.yaml
new file mode 100644 (file)
index 0000000..4560d1a
--- /dev/null
@@ -0,0 +1,6 @@
+---\r
+keystore("keystore", "libgdx", "xdgbil", "Badlogic Games", "Hiero");\r
+sign("target/hiero.jar", "keystore", "libgdx", "xdgbil");\r
+sign("target/particle-editor.jar", "keystore", "libgdx", "xdgbil");\r
+sign("target/natives-win.jar", "keystore", "libgdx", "xdgbil");\r
+sign("target/natives-linux.jar", "keystore", "libgdx", "xdgbil");\r
index ed36204..a38beb2 100644 (file)
@@ -54,7 +54,7 @@ public class ParticleEditor extends JFrame {
        final HashMap<ParticleEmitter, ParticleData> particleData = new HashMap();\r
 \r
        public ParticleEditor () {\r
-               super("GDX Particle Editor");\r
+               super("Particle Editor");\r
 \r
                lwjglCanvas = new LwjglCanvas(new Renderer(), false);\r
                addWindowListener(new WindowAdapter() {\r
index 3fc69d2..7ba3db7 100644 (file)
@@ -36,8 +36,6 @@ import java.io.InputStream;
 import java.io.InputStreamReader;\r
 import java.util.StringTokenizer;\r
 \r
-// BOZO - BitmapFont could take a sprite, so multiple fonts could be packed.\r
-\r
 /**\r
  * Loads and renders AngleCode BMFont files. The bitmap font consists of 2\r
  * files: the .fnt file which must be saved with text encoding (not xml or\r