global_game_variables_t gvar;\r
player_t player[MaxPlayers];\r
//extern struct inconfig inpu;\r
- testkeyin=1;\r
- testcontrolnoisy=0;\r
+ testkeyin=0;\r
+ testcontrolnoisy=1;\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick1);\r
- //IN_SetControlType(0,&player,ctrl_Joystick1);\r
+ IN_SetControlType(0,&player,ctrl_Joystick1);\r
//while(!IN_KeyDown(sc_Escape))\r
player[0].q=1;\r
player[0].d=2;\r