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Avatar rendering: update meshes when apply morphs is clicked avatarrendering
authorRobin Cornelius <robin.cornelius@gmail.com>
Sat, 9 Jul 2011 22:02:47 +0000 (22:02 +0000)
committerRobin Cornelius <robin.cornelius@gmail.com>
Sat, 9 Jul 2011 22:02:47 +0000 (22:02 +0000)
git-svn-id: https://radegast.googlecode.com/svn/branches/avatarrendering@960 f7a694da-4d33-11de-9ad6-1127a62b9fcd

Radegast/GUI/Rendering/Rendering.cs

index 89d4ad3..78cc5dc 100644 (file)
@@ -2403,6 +2403,12 @@ namespace Radegast.Rendering
 \r
                 }\r
                 av.glavatar.morphtest(av.avatar, id, float.Parse(textBox_morphamount.Text));\r
+\r
+                foreach (GLMesh mesh in av.glavatar._meshes.Values)\r
+                {\r
+                    mesh.applyjointweights();\r
+                }\r
+\r
             }\r
 \r
                     \r