get_damage += take_hit(target_ptr, DAMAGE_ATTACK, damage, ddesc, -1);
/* Learn about the player */
- update_smart_learn(m_idx, DRS_POIS);
+ update_smart_learn(target_ptr, m_idx, DRS_POIS);
break;
}
get_damage += take_hit(target_ptr, DAMAGE_ATTACK, damage, ddesc, -1);
/* Learn about the player */
- update_smart_learn(m_idx, DRS_DISEN);
+ update_smart_learn(target_ptr, m_idx, DRS_DISEN);
break;
}
msg_print(_("酸を浴びせられた!", "You are covered in acid!"));
get_damage += acid_dam(target_ptr, damage, ddesc, -1, FALSE);
update_creature(target_ptr);
- update_smart_learn(m_idx, DRS_ACID);
+ update_smart_learn(target_ptr, m_idx, DRS_ACID);
break;
}
obvious = TRUE;
msg_print(_("電撃を浴びせられた!", "You are struck by electricity!"));
get_damage += elec_dam(target_ptr, damage, ddesc, -1, FALSE);
- update_smart_learn(m_idx, DRS_ELEC);
+ update_smart_learn(target_ptr, m_idx, DRS_ELEC);
break;
}
obvious = TRUE;
msg_print(_("全身が炎に包まれた!", "You are enveloped in flames!"));
get_damage += fire_dam(target_ptr, damage, ddesc, -1, FALSE);
- update_smart_learn(m_idx, DRS_FIRE);
+ update_smart_learn(target_ptr, m_idx, DRS_FIRE);
break;
}
obvious = TRUE;
msg_print(_("全身が冷気で覆われた!", "You are covered with frost!"));
get_damage += cold_dam(target_ptr, damage, ddesc, -1, FALSE);
- update_smart_learn(m_idx, DRS_COLD);
+ update_smart_learn(target_ptr, m_idx, DRS_COLD);
break;
}
}
/* Learn about the player */
- update_smart_learn(m_idx, DRS_BLIND);
+ update_smart_learn(target_ptr, m_idx, DRS_BLIND);
break;
}
}
/* Learn about the player */
- update_smart_learn(m_idx, DRS_CONF);
+ update_smart_learn(target_ptr, m_idx, DRS_CONF);
break;
}
}
/* Learn about the player */
- update_smart_learn(m_idx, DRS_FEAR);
+ update_smart_learn(target_ptr, m_idx, DRS_FEAR);
break;
}
}
/* Learn about the player */
- update_smart_learn(m_idx, DRS_FREE);
+ update_smart_learn(target_ptr, m_idx, DRS_FREE);
break;
}
}
/* Learn about the player */
- update_smart_learn(m_idx, DRS_MANA);
+ update_smart_learn(target_ptr, m_idx, DRS_MANA);
break;
}
static MONSTER_IDX place_monster_m_idx = 0;
/*!
+ * todo ここには本来floor_type*を追加したいが、monster.hにfloor.hの参照を追加するとコンパイルエラーが出るので保留
+ * todo ここにplayer_typeを追加すると関数ポインタ周りの収拾がつかなくなるので保留
* @brief モンスター種族が召喚主の護衛となれるかどうかをチェックする / Hack -- help pick an escort type
* @param r_idx チェックするモンスター種族のID
* @return 護衛にできるならばtrue
/*!
+ * todo ここにplayer_typeを追加すると関数ポインタ周りの収拾がつかなくなるので保留
* @brief モンスターが召喚の基本条件に合っているかをチェックする / Hack -- help decide if a monster race is "okay" to summon
* @param r_idx チェックするモンスター種族ID
* @return 召喚対象にできるならばTRUE
HIT_POINT tmp;
PERCENTAGE percentage;
- monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
+ monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
GAME_TEXT m_name[MAX_NLEN];
}
-
/*!
* @brief SMART(適格に攻撃を行う)モンスターの学習状況を更新する / Learn about an "observed" resistance.
* @param m_idx 更新を行う「モンスター情報ID
* @param what 学習対象ID
* @return なし
*/
-void update_smart_learn(MONSTER_IDX m_idx, int what)
+void update_smart_learn(player_type *player_ptr, MONSTER_IDX m_idx, int what)
{
- monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
+ monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
/* Not allowed to learn */
switch (what)
{
case DRS_ACID:
- if (p_ptr->resist_acid) m_ptr->smart |= (SM_RES_ACID);
- if (is_oppose_acid(p_ptr)) m_ptr->smart |= (SM_OPP_ACID);
- if (p_ptr->immune_acid) m_ptr->smart |= (SM_IMM_ACID);
+ if (player_ptr->resist_acid) m_ptr->smart |= (SM_RES_ACID);
+ if (is_oppose_acid(player_ptr)) m_ptr->smart |= (SM_OPP_ACID);
+ if (player_ptr->immune_acid) m_ptr->smart |= (SM_IMM_ACID);
break;
case DRS_ELEC:
- if (p_ptr->resist_elec) m_ptr->smart |= (SM_RES_ELEC);
- if (is_oppose_elec(p_ptr)) m_ptr->smart |= (SM_OPP_ELEC);
- if (p_ptr->immune_elec) m_ptr->smart |= (SM_IMM_ELEC);
+ if (player_ptr->resist_elec) m_ptr->smart |= (SM_RES_ELEC);
+ if (is_oppose_elec(player_ptr)) m_ptr->smart |= (SM_OPP_ELEC);
+ if (player_ptr->immune_elec) m_ptr->smart |= (SM_IMM_ELEC);
break;
case DRS_FIRE:
- if (p_ptr->resist_fire) m_ptr->smart |= (SM_RES_FIRE);
- if (is_oppose_fire(p_ptr)) m_ptr->smart |= (SM_OPP_FIRE);
- if (p_ptr->immune_fire) m_ptr->smart |= (SM_IMM_FIRE);
+ if (player_ptr->resist_fire) m_ptr->smart |= (SM_RES_FIRE);
+ if (is_oppose_fire(player_ptr)) m_ptr->smart |= (SM_OPP_FIRE);
+ if (player_ptr->immune_fire) m_ptr->smart |= (SM_IMM_FIRE);
break;
case DRS_COLD:
- if (p_ptr->resist_cold) m_ptr->smart |= (SM_RES_COLD);
- if (is_oppose_cold(p_ptr)) m_ptr->smart |= (SM_OPP_COLD);
- if (p_ptr->immune_cold) m_ptr->smart |= (SM_IMM_COLD);
+ if (player_ptr->resist_cold) m_ptr->smart |= (SM_RES_COLD);
+ if (is_oppose_cold(player_ptr)) m_ptr->smart |= (SM_OPP_COLD);
+ if (player_ptr->immune_cold) m_ptr->smart |= (SM_IMM_COLD);
break;
case DRS_POIS:
- if (p_ptr->resist_pois) m_ptr->smart |= (SM_RES_POIS);
- if (is_oppose_pois(p_ptr)) m_ptr->smart |= (SM_OPP_POIS);
+ if (player_ptr->resist_pois) m_ptr->smart |= (SM_RES_POIS);
+ if (is_oppose_pois(player_ptr)) m_ptr->smart |= (SM_OPP_POIS);
break;
case DRS_NETH:
- if (p_ptr->resist_neth) m_ptr->smart |= (SM_RES_NETH);
+ if (player_ptr->resist_neth) m_ptr->smart |= (SM_RES_NETH);
break;
case DRS_LITE:
- if (p_ptr->resist_lite) m_ptr->smart |= (SM_RES_LITE);
+ if (player_ptr->resist_lite) m_ptr->smart |= (SM_RES_LITE);
break;
case DRS_DARK:
- if (p_ptr->resist_dark) m_ptr->smart |= (SM_RES_DARK);
+ if (player_ptr->resist_dark) m_ptr->smart |= (SM_RES_DARK);
break;
case DRS_FEAR:
- if (p_ptr->resist_fear) m_ptr->smart |= (SM_RES_FEAR);
+ if (player_ptr->resist_fear) m_ptr->smart |= (SM_RES_FEAR);
break;
case DRS_CONF:
- if (p_ptr->resist_conf) m_ptr->smart |= (SM_RES_CONF);
+ if (player_ptr->resist_conf) m_ptr->smart |= (SM_RES_CONF);
break;
case DRS_CHAOS:
- if (p_ptr->resist_chaos) m_ptr->smart |= (SM_RES_CHAOS);
+ if (player_ptr->resist_chaos) m_ptr->smart |= (SM_RES_CHAOS);
break;
case DRS_DISEN:
- if (p_ptr->resist_disen) m_ptr->smart |= (SM_RES_DISEN);
+ if (player_ptr->resist_disen) m_ptr->smart |= (SM_RES_DISEN);
break;
case DRS_BLIND:
- if (p_ptr->resist_blind) m_ptr->smart |= (SM_RES_BLIND);
+ if (player_ptr->resist_blind) m_ptr->smart |= (SM_RES_BLIND);
break;
case DRS_NEXUS:
- if (p_ptr->resist_nexus) m_ptr->smart |= (SM_RES_NEXUS);
+ if (player_ptr->resist_nexus) m_ptr->smart |= (SM_RES_NEXUS);
break;
case DRS_SOUND:
- if (p_ptr->resist_sound) m_ptr->smart |= (SM_RES_SOUND);
+ if (player_ptr->resist_sound) m_ptr->smart |= (SM_RES_SOUND);
break;
case DRS_SHARD:
- if (p_ptr->resist_shard) m_ptr->smart |= (SM_RES_SHARD);
+ if (player_ptr->resist_shard) m_ptr->smart |= (SM_RES_SHARD);
break;
case DRS_FREE:
- if (p_ptr->free_act) m_ptr->smart |= (SM_IMM_FREE);
+ if (player_ptr->free_act) m_ptr->smart |= (SM_IMM_FREE);
break;
case DRS_MANA:
- if (!p_ptr->msp) m_ptr->smart |= (SM_IMM_MANA);
+ if (!player_ptr->msp) m_ptr->smart |= (SM_IMM_MANA);
break;
case DRS_REFLECT:
- if (p_ptr->reflect) m_ptr->smart |= (SM_IMM_REFLECT);
+ if (player_ptr->reflect) m_ptr->smart |= (SM_IMM_REFLECT);
break;
}
}
dam = monspell_damage(target_ptr, (MS_ROCKET), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_ROCKET, dam, 2, FALSE, MS_ROCKET, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_SHARD);
+ update_smart_learn(target_ptr, m_idx, DRS_SHARD);
return dam;
}
sound(SOUND_BREATH);
breath(target_ptr, y, x, m_idx, GF_TYPE, dam, 0, TRUE, ms_type, TARGET_TYPE);
if (smart_learn_aux && mon_to_player)
- update_smart_learn(m_idx, drs_type);
+ update_smart_learn(target_ptr, m_idx, drs_type);
return dam;
}
dam = monspell_damage(target_ptr, (MS_BALL_NUKE), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_NUKE, dam, 2, FALSE, MS_BALL_NUKE, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_POIS);
+ update_smart_learn(target_ptr, m_idx, DRS_POIS);
return dam;
}
dam = monspell_damage(target_ptr, (MS_BALL_CHAOS), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_CHAOS, dam, 4, FALSE, MS_BALL_CHAOS, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_CHAOS);
+ update_smart_learn(target_ptr, m_idx, DRS_CHAOS);
return dam;
}
dam = monspell_damage(target_ptr, (MS_BALL_ACID), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_ACID, dam, rad, FALSE, MS_BALL_ACID, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_ACID);
+ update_smart_learn(target_ptr, m_idx, DRS_ACID);
return dam;
}
dam = monspell_damage(target_ptr, (MS_BALL_ELEC), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_ELEC, dam, rad, FALSE, MS_BALL_ELEC, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_ELEC);
+ update_smart_learn(target_ptr, m_idx, DRS_ELEC);
return dam;
}
dam = monspell_damage(target_ptr, (MS_BALL_FIRE), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_FIRE, dam, rad, FALSE, MS_BALL_FIRE, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_FIRE);
+ update_smart_learn(target_ptr, m_idx, DRS_FIRE);
return dam;
}
dam = monspell_damage(target_ptr, (MS_BALL_COLD), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_COLD, dam, rad, FALSE, MS_BALL_COLD, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_COLD);
+ update_smart_learn(target_ptr, m_idx, DRS_COLD);
return dam;
}
dam = monspell_damage(target_ptr, (MS_BALL_POIS), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_POIS);
+ update_smart_learn(target_ptr, m_idx, DRS_POIS);
return dam;
}
dam = monspell_damage(target_ptr, (MS_BALL_NETHER), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_NETH);
+ update_smart_learn(target_ptr, m_idx, DRS_NETH);
return dam;
}
dam = monspell_damage(target_ptr, (MS_BALL_DARK), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_DARK);
+ update_smart_learn(target_ptr, m_idx, DRS_DARK);
return dam;
}
dam = monspell_damage(target_ptr, (MS_DRAIN_MANA), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_MANA);
+ update_smart_learn(target_ptr, m_idx, DRS_MANA);
return dam;
}
bolt(target_ptr, m_idx, y, x, GF_ACID, dam, MS_BOLT_ACID, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- update_smart_learn(m_idx, DRS_ACID);
- update_smart_learn(m_idx, DRS_REFLECT);
+ update_smart_learn(target_ptr, m_idx, DRS_ACID);
+ update_smart_learn(target_ptr, m_idx, DRS_REFLECT);
}
return dam;
bolt(target_ptr, m_idx, y, x, GF_ELEC, dam, MS_BOLT_ELEC, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- update_smart_learn(m_idx, DRS_ELEC);
- update_smart_learn(m_idx, DRS_REFLECT);
+ update_smart_learn(target_ptr, m_idx, DRS_ELEC);
+ update_smart_learn(target_ptr, m_idx, DRS_REFLECT);
}
return dam;
bolt(target_ptr, m_idx, y, x, GF_FIRE, dam, MS_BOLT_FIRE, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- update_smart_learn(m_idx, DRS_FIRE);
- update_smart_learn(m_idx, DRS_REFLECT);
+ update_smart_learn(target_ptr, m_idx, DRS_FIRE);
+ update_smart_learn(target_ptr, m_idx, DRS_REFLECT);
}
return dam;
bolt(target_ptr, m_idx, y, x, GF_COLD, dam, MS_BOLT_COLD, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- update_smart_learn(m_idx, DRS_COLD);
- update_smart_learn(m_idx, DRS_REFLECT);
+ update_smart_learn(target_ptr, m_idx, DRS_COLD);
+ update_smart_learn(target_ptr, m_idx, DRS_REFLECT);
}
return dam;
dam = monspell_damage(target_ptr, (MS_STARBURST), m_idx, DAM_ROLL);
breath(target_ptr, y, x, m_idx, GF_LITE, dam, 4, FALSE, MS_STARBURST, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
- update_smart_learn(m_idx, DRS_LITE);
+ update_smart_learn(target_ptr, m_idx, DRS_LITE);
return dam;
}
bolt(target_ptr, m_idx, y, x, GF_NETHER, dam, MS_BOLT_NETHER, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- update_smart_learn(m_idx, DRS_NETH);
- update_smart_learn(m_idx, DRS_REFLECT);
+ update_smart_learn(target_ptr, m_idx, DRS_NETH);
+ update_smart_learn(target_ptr, m_idx, DRS_REFLECT);
}
return dam;
bolt(target_ptr, m_idx, y, x, GF_WATER, dam, MS_BOLT_WATER, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- update_smart_learn(m_idx, DRS_REFLECT);
+ update_smart_learn(target_ptr, m_idx, DRS_REFLECT);
}
return dam;
bolt(target_ptr, m_idx, y, x, GF_MANA, dam, MS_BOLT_MANA, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- update_smart_learn(m_idx, DRS_REFLECT);
+ update_smart_learn(target_ptr, m_idx, DRS_REFLECT);
}
return dam;
bolt(target_ptr, m_idx, y, x, GF_PLASMA, dam, MS_BOLT_PLASMA, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- update_smart_learn(m_idx, DRS_REFLECT);
+ update_smart_learn(target_ptr, m_idx, DRS_REFLECT);
}
return dam;
bolt(target_ptr, m_idx, y, x, GF_ICE, dam, MS_BOLT_ICE, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- update_smart_learn(m_idx, DRS_COLD);
- update_smart_learn(m_idx, DRS_REFLECT);
+ update_smart_learn(target_ptr, m_idx, DRS_COLD);
+ update_smart_learn(target_ptr, m_idx, DRS_REFLECT);
}
return dam;
bolt(target_ptr, m_idx, y, x, GF_MISSILE, dam, MS_MAGIC_MISSILE, TARGET_TYPE);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- update_smart_learn(m_idx, DRS_REFLECT);
+ update_smart_learn(target_ptr, m_idx, DRS_REFLECT);
}
return dam;
}
learn_spell(target_ptr, MS_SCARE);
- update_smart_learn(m_idx, DRS_FEAR);
+ update_smart_learn(target_ptr, m_idx, DRS_FEAR);
return;
}
}
learn_spell(target_ptr, MS_BLIND);
- update_smart_learn(m_idx, DRS_BLIND);
+ update_smart_learn(target_ptr, m_idx, DRS_BLIND);
return;
}
}
learn_spell(target_ptr, MS_CONF);
- update_smart_learn(m_idx, DRS_CONF);
+ update_smart_learn(target_ptr, m_idx, DRS_CONF);
return;
}
}
learn_spell(target_ptr, MS_SLOW);
- update_smart_learn(m_idx, DRS_FREE);
+ update_smart_learn(target_ptr, m_idx, DRS_FREE);
return;
}
}
learn_spell(target_ptr, MS_SLEEP);
- update_smart_learn(m_idx, DRS_FREE);
+ update_smart_learn(target_ptr, m_idx, DRS_FREE);
return;
}
}
learn_spell(target_ptr, MS_TELE_LEVEL);
- update_smart_learn(m_idx, DRS_NEXUS);
+ update_smart_learn(target_ptr, m_idx, DRS_NEXUS);
return;
}