io/exit-panic.c io/exit-panic.h \
io/write-diary.c io/write-diary.h \
io/mutations-dump.c io/mutations-dump.h \
+ io/report.c io/report.h \
io/signal-handlers.c io/signal-handlers.h \
io/uid-checker.c io/uid-checker.h \
io/input-key-processor.c io/input-key-processor.h \
realm/realm-song.h realm/realm-sorcery.c \
realm/realm-sorcery.h realm/realm-trump.c realm/realm-trump.h \
\
- report.c report.h \
- \
room/rooms.c room/rooms.h room/rooms-city.c room/rooms-city.h \
room/rooms-fractal.c room/rooms-fractal.h \
room/rooms-normal.c room/rooms-normal.h \
#include "io/load.h"
#include "market/building.h"
-#include "report.h"
+#include "io/report.h"
#include "dungeon/dungeon.h"
#include "grid/feature.h"
*/
#include "system/angband.h"
+#include "io/report.h"
#include "core/turn-compensator.h"
#include "core/angband-version.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "io/save.h"
#include "io/load.h"
-#include "report.h"
+#include "io/report.h"
#include "core/angband-version.h"
#include "object/artifact.h"
#include "player/player-personality.h"
#include "view/display-main-window.h"
#include "world/world.h"
-#include "report.h"
+#include "io/report.h"
#include "melee.h"
#include "world/world.h"
#include "view/display-main-window.h"
#include "quest.h"
-#include "report.h"
+#include "io/report.h"
#include "floor/wild.h"
#include "io/save.h"
#include "io/files.h"
#include "object/object-kind.h"
#include "autopick/autopick-reader-writer.h"
#include "io/save.h"
-#include "report.h"
+#include "io/report.h"
#include "view/display-main-window.h"
#include "world/world.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
-#include "report.h"
+#include "io/report.h"
#include "locale/japanese.h"
/*