Dice::Initialize();
gameSurface = gSurface;
- authorityList.emplace("NONE", make_shared<Authority>(0, "DAMMY", this));
- creatureTraitList.emplace("NONE", make_shared<CreatureTrait>(0, "DAMMY", this));
- effectList.emplace("NONE", make_shared<Effect>(0, "DAMMY", this));
- fixedArtifactList.emplace("NONE", make_shared<FixedArtifact>(0, "DAMMY", this));
- featureList.emplace("NONE", make_shared<Feature>(0, "DAMMY", this));
- itemBaseList.emplace("NONE", make_shared<ItemBase>(0, "DAMMY", this));
- itemEgoList.emplace("NONE", make_shared<ItemEgo>(0, "DAMMY", this));
- itemTraitList.emplace("NONE", make_shared<ItemTrait>(0, "DAMMY", this));
- karmaList.emplace("NONE", make_shared<Karma>(0, "DAMMY", this));
- skillList.emplace("NONE", make_shared<Skill>(0, "DAMMY", this));
- speciesList.emplace("NONE", make_shared<Species>(0, "DAMMY", this));
- trapBaseList.emplace("NONE", make_shared<TrapBase>(0, "DAMMY", this));
- buildingList.emplace("NONE", make_shared<Building>(0, "DAMMY", this));
- campList.emplace("NONE", make_shared<Camp>(0, "DAMMY", this));
- dungeonList.emplace("NONE", make_shared<Dungeon>(0, "DAMMY", this));
-
- trapList.emplace(0, make_shared<Trap>(0, "DAMMY", this));
- itemList.emplace(0, make_shared<Item>(0, "DAMMY", this));
- floorList.emplace(0, make_shared<Floor>(0, "DAMMY", this));
- creatureList.emplace(0, make_shared<Creature>(0, "DAMMY", this));
+ authorityList.emplace("UNKNOWN", make_shared<Authority>(0, "UNKNOWN", this));
+ creatureTraitList.emplace("UNKNOWN", make_shared<CreatureTrait>(0, "UNKNOWN", this));
+ effectList.emplace("UNKNOWN", make_shared<Effect>(0, "UNKNOWN", this));
+ fixedArtifactList.emplace("UNKNOWN", make_shared<FixedArtifact>(0, "UNKNOWN", this));
+ featureList.emplace("UNKNOWN", make_shared<Feature>(0, "UNKNOWN", this));
+ itemBaseList.emplace("UNKNOWN", make_shared<ItemBase>(0, "UNKNOWN", this));
+ itemEgoList.emplace("UNKNOWN", make_shared<ItemEgo>(0, "UNKNOWN", this));
+ itemTraitList.emplace("UNKNOWN", make_shared<ItemTrait>(0, "UNKNOWN", this));
+ karmaList.emplace("UNKNOWN", make_shared<Karma>(0, "UNKNOWN", this));
+ skillList.emplace("UNKNOWN", make_shared<Skill>(0, "UNKNOWN", this));
+ speciesList.emplace("UNKNOWN", make_shared<Species>(0, "UNKNOWN", this));
+ trapBaseList.emplace("UNKNOWN", make_shared<TrapBase>(0, "UNKNOWN", this));
+ buildingList.emplace("UNKNOWN", make_shared<Building>(0, "UNKNOWN", this));
+ campList.emplace("UNKNOWN", make_shared<Camp>(0, "UNKNOWN", this));
+ dungeonList.emplace("UNKNOWN", make_shared<Dungeon>(0, "UNKNOWN", this));
+
+ trapList.emplace(0, make_shared<Trap>(0, "UNKNOWN", this));
+ itemList.emplace(0, make_shared<Item>(0, "UNKNOWN", this));
+ floorList.emplace(0, make_shared<Floor>(0, "UNKNOWN", this));
+ creatureList.emplace(0, make_shared<Creature>(0, "UNKNOWN", this));
gSurface->SetFloor(&(*floorList[0]));
}