hit += (creature_ptr->lev / 3);
}
- if ((empty_hands(creature_ptr, FALSE) & EMPTY_HAND_RARM) && id == 0) {
+ if ((empty_hands(creature_ptr, FALSE) & EMPTY_HAND_RARM) && calc_hand == PLAYER_HAND_RIGHT) {
hit += (p_ptr->skill_exp[GINOU_SUDE] - WEAPON_EXP_BEGINNER) / 200;
}
- if ((empty_hands(creature_ptr, FALSE) & EMPTY_HAND_LARM) && id == 1) {
+ if ((empty_hands(creature_ptr, FALSE) & EMPTY_HAND_LARM) && calc_hand == PLAYER_HAND_LEFT) {
hit += (p_ptr->skill_exp[GINOU_SUDE] - WEAPON_EXP_BEGINNER) / 200;
}