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***** <Pets>
=== Pets and Riding ===
-In Hengband, pets are very useful. In other variants (such as Zangband),
-your pets are often so eager to destroy your opponents that they may
-forget all about you, and you get trampled under their feet as they
-charge at your foe. In Hengband, however, pets will never attack you
-by mistake; you can walk around in safety even as your pet Great Hell
-Wyrm breaths. Pets will also never be irritated with you; their will is
-perfectly dominated by you, and all pets are permanently your pets.
-
-One might think that they can make the game much easier. It is of
-course highly satisfying to send your pet Great Hell Wyrm into a Troll
+In Hengband, pets are very useful. In other variants (such as
+Zangband), your pets are often so eager to destroy your opponents that
+they may forget all about you, and you get trampled under their feet
+as they charge at your foe. In Hengband, however, pets will never
+attack you by mistake; you can walk around in safety even as your pet
+Great Hell Wyrm breaths. Pets will also never be irritated with you;
+their will is perfectly dominated by you, and all pets are permanently
+your pets.
+
+One might think that they can make the game much easier. It is of
+course highly satisfying to send your pet Great Hell Wyrm into a Troll
pit and wait outside listening for the howls of agony and terror, the
-sounds of guts splattering, bones crunching and so on. But one should
+sounds of guts splattering, bones crunching and so on. But one should
not expect to gain any experience and item drops for such a combat:
you will only gain experience and items for creatures to whom you
deliver the death blow yourself.
-Monsters which get killed by a pet don't drop items. This feature of
+Monsters which get killed by a pet don't drop items. This feature of
Hengband is unique and severe, and you might complain about it because
this feature is not very realistic, but this is a well-thought-out
result of weighing game balance with reality.
Finally, it takes a lot of mental energy to maintain your control over
-charmed monsters. The first monster or the first few are 'free',
-but after that maintaining the control will start taxing your mana
-regain rate. The higher the sum of the levels of your pets the less
-mana you will be able to regain. Keep this in mind if you have a pet
+charmed monsters, and start taxing your mana regain rate. The higher
+the sum of the levels of your pets the less mana you will be able to
+regain. And after the upkeep became more then 100% mana, you begin to
+lose mana rather than regain. Keep this in mind if you have a pet
which can summon or otherwise produce more pets...