rm -f fsdev/*.pod
rm -rf .libs */.libs
rm -f qemu-img-cmds.h
+ rm -f ui/shader/*-vert.h ui/shader/*-frag.h
@# May not be present in GENERATED_HEADERS
rm -f trace/generated-tracers-dtrace.dtrace*
rm -f trace/generated-tracers-dtrace.h*
find "$(SRC_PATH)" -name "*.[chsS]" -print | sed 's,^\./,,' > ./cscope.files
cscope -b
+# opengl shader programs
+ui/shader/%-vert.h: $(SRC_PATH)/ui/shader/%.vert $(SRC_PATH)/scripts/shaderinclude.pl
+ @mkdir -p $(dir $@)
+ $(call quiet-command,\
+ perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
+ " VERT $@")
+
+ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclude.pl
+ @mkdir -p $(dir $@)
+ $(call quiet-command,\
+ perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
+ " FRAG $@")
+
+ui/console-gl.o: $(SRC_PATH)/ui/console-gl.c \
+ ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h
+
# documentation
MAKEINFO=makeinfo
MAKEINFOFLAGS=--no-headers --no-split --number-sections
fi
if test "$opengl" != "no" ; then
- opengl_pkgs="gl"
+ opengl_pkgs="gl glesv2"
if $pkg_config $opengl_pkgs x11 && test "$have_glx" = "yes"; then
opengl_cflags="$($pkg_config --cflags $opengl_pkgs) $x11_cflags"
opengl_libs="$($pkg_config --libs $opengl_pkgs) $x11_libs"
#include "qapi-types.h"
#include "qapi/error.h"
+#ifdef CONFIG_OPENGL
+# include <GLES2/gl2.h>
+# include <GLES2/gl2ext.h>
+#endif
+
/* keyboard/mouse support */
#define MOUSE_EVENT_LBUTTON 0x01
pixman_format_code_t format;
pixman_image_t *image;
uint8_t flags;
+#ifdef CONFIG_OPENGL
+ GLenum glformat;
+ GLenum gltype;
+ GLuint texture;
+#endif
};
typedef struct QemuUIInfo {
return (bits + 7) / 8;
}
+static inline pixman_format_code_t surface_format(DisplaySurface *s)
+{
+ return s->format;
+}
+
#ifdef CONFIG_CURSES
#include <curses.h>
typedef chtype console_ch_t;
int dst_x, int dst_y, int w, int h);
DisplaySurface *qemu_console_surface(QemuConsole *con);
+/* console-gl.c */
+typedef struct ConsoleGLState ConsoleGLState;
+#ifdef CONFIG_OPENGL
+ConsoleGLState *console_gl_init_context(void);
+void console_gl_fini_context(ConsoleGLState *gls);
+bool console_gl_check_format(DisplayChangeListener *dcl,
+ pixman_format_code_t format);
+void surface_gl_create_texture(ConsoleGLState *gls,
+ DisplaySurface *surface);
+void surface_gl_update_texture(ConsoleGLState *gls,
+ DisplaySurface *surface,
+ int x, int y, int w, int h);
+void surface_gl_render_texture(ConsoleGLState *gls,
+ DisplaySurface *surface);
+void surface_gl_destroy_texture(ConsoleGLState *gls,
+ DisplaySurface *surface);
+void surface_gl_setup_viewport(ConsoleGLState *gls,
+ DisplaySurface *surface,
+ int ww, int wh);
+#endif
+
/* sdl.c */
+void sdl_display_early_init(int opengl);
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame);
/* cocoa.m */
#ifndef SDL2_H
#define SDL2_H
+/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
+#undef WIN32_LEAN_AND_MEAN
+
+#include <SDL.h>
+#include <SDL_syswm.h>
+
struct sdl2_console {
DisplayChangeListener dcl;
DisplaySurface *surface;
int last_vm_running; /* per console for caption reasons */
int x, y;
int hidden;
+ int opengl;
+ int updates;
+ SDL_GLContext winctx;
+ ConsoleGLState *gls;
};
void sdl2_window_create(struct sdl2_console *scon);
bool sdl2_2d_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format);
+void sdl2_gl_update(DisplayChangeListener *dcl,
+ int x, int y, int w, int h);
+void sdl2_gl_switch(DisplayChangeListener *dcl,
+ DisplaySurface *new_surface);
+void sdl2_gl_refresh(DisplayChangeListener *dcl);
+void sdl2_gl_redraw(struct sdl2_console *scon);
+
#endif /* SDL2_H */
--- /dev/null
+#ifdef CONFIG_OPENGL
+# include <GLES2/gl2.h>
+# include <GLES2/gl2ext.h>
+#endif
+
+void qemu_gl_run_texture_blit(GLint texture_blit_prog);
+
+GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
+GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
+GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
+ const GLchar *frag_src);
--- /dev/null
+#!/usr/bin/perl
+use strict;
+use warnings;
+
+my $file = shift;
+open FILE, "<", $file or die "open $file: $!";
+my $name = $file;
+$name =~ s|.*/||;
+$name =~ s/[-.]/_/g;
+print "static GLchar ${name}_src[] =\n";
+while (<FILE>) {
+ chomp;
+ printf " \"%s\\n\"\n", $_;
+}
+print " \"\\n\";\n";
+close FILE;
endif
ifeq ($(CONFIG_SDLABI),2.0)
sdl.mo-objs := sdl2.o sdl2-input.o sdl2-2d.o
+ifeq ($(CONFIG_OPENGL),y)
+sdl.mo-objs += sdl2-gl.o
+endif
endif
sdl.mo-cflags := $(SDL_CFLAGS)
+ifeq ($(CONFIG_OPENGL),y)
+common-obj-y += shader.o
+common-obj-y += console-gl.o
+endif
+
gtk.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS)
+shader.o-cflags += $(OPENGL_CFLAGS)
+console-gl.o-cflags += $(OPENGL_CFLAGS)
+
+shader.o-libs += $(OPENGL_LIBS)
+console-gl.o-libs += $(OPENGL_LIBS)
--- /dev/null
+/*
+ * QEMU graphical console -- opengl helper bits
+ *
+ * Copyright (c) 2014 Red Hat
+ *
+ * Authors:
+ * Gerd Hoffmann <kraxel@redhat.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "qemu-common.h"
+#include "ui/console.h"
+#include "ui/shader.h"
+
+#include "shader/texture-blit-vert.h"
+#include "shader/texture-blit-frag.h"
+
+struct ConsoleGLState {
+ GLint texture_blit_prog;
+};
+
+/* ---------------------------------------------------------------------- */
+
+ConsoleGLState *console_gl_init_context(void)
+{
+ ConsoleGLState *gls = g_new0(ConsoleGLState, 1);
+
+ gls->texture_blit_prog = qemu_gl_create_compile_link_program
+ (texture_blit_vert_src, texture_blit_frag_src);
+ if (!gls->texture_blit_prog) {
+ exit(1);
+ }
+
+ return gls;
+}
+
+void console_gl_fini_context(ConsoleGLState *gls)
+{
+ if (!gls) {
+ return;
+ }
+ g_free(gls);
+}
+
+bool console_gl_check_format(DisplayChangeListener *dcl,
+ pixman_format_code_t format)
+{
+ switch (format) {
+ case PIXMAN_BE_b8g8r8x8:
+ case PIXMAN_BE_b8g8r8a8:
+ case PIXMAN_r5g6b5:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void surface_gl_create_texture(ConsoleGLState *gls,
+ DisplaySurface *surface)
+{
+ assert(gls);
+ assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0);
+
+ switch (surface->format) {
+ case PIXMAN_BE_b8g8r8x8:
+ case PIXMAN_BE_b8g8r8a8:
+ surface->glformat = GL_BGRA_EXT;
+ surface->gltype = GL_UNSIGNED_BYTE;
+ break;
+ case PIXMAN_r5g6b5:
+ surface->glformat = GL_RGB;
+ surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+
+ glGenTextures(1, &surface->texture);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, surface->texture);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
+ surface_stride(surface) / surface_bytes_per_pixel(surface));
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
+ surface_width(surface),
+ surface_height(surface),
+ 0, surface->glformat, surface->gltype,
+ surface_data(surface));
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+}
+
+void surface_gl_update_texture(ConsoleGLState *gls,
+ DisplaySurface *surface,
+ int x, int y, int w, int h)
+{
+ uint8_t *data = (void *)surface_data(surface);
+
+ assert(gls);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
+ surface_stride(surface) / surface_bytes_per_pixel(surface));
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ x, y, w, h,
+ surface->glformat, surface->gltype,
+ data + surface_stride(surface) * y
+ + surface_bytes_per_pixel(surface) * x);
+}
+
+void surface_gl_render_texture(ConsoleGLState *gls,
+ DisplaySurface *surface)
+{
+ assert(gls);
+
+ glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ qemu_gl_run_texture_blit(gls->texture_blit_prog);
+}
+
+void surface_gl_destroy_texture(ConsoleGLState *gls,
+ DisplaySurface *surface)
+{
+ if (!surface || !surface->texture) {
+ return;
+ }
+ glDeleteTextures(1, &surface->texture);
+ surface->texture = 0;
+}
+
+void surface_gl_setup_viewport(ConsoleGLState *gls,
+ DisplaySurface *surface,
+ int ww, int wh)
+{
+ int gw, gh, stripe;
+ float sw, sh;
+
+ assert(gls);
+
+ gw = surface_width(surface);
+ gh = surface_height(surface);
+
+ sw = (float)ww/gw;
+ sh = (float)wh/gh;
+ if (sw < sh) {
+ stripe = wh - wh*sw/sh;
+ glViewport(0, stripe / 2, ww, wh - stripe);
+ } else {
+ stripe = ww - ww*sh/sw;
+ glViewport(stripe / 2, 0, ww - stripe, wh);
+ }
+}
.dpy_cursor_define = sdl_mouse_define,
};
+void sdl_display_early_init(int opengl)
+{
+ if (opengl == 1 /* on */) {
+ fprintf(stderr,
+ "SDL1 display code has no opengl support.\n"
+ "Please recompile qemu with SDL2, using\n"
+ "./configure --enable-sdl --with-sdlabi=2.0\n");
+ }
+}
+
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
{
int flags;
*/
/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
-/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
-#undef WIN32_LEAN_AND_MEAN
-
-#include <SDL.h>
-#include <SDL_syswm.h>
-
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/input.h"
DisplaySurface *surf = qemu_console_surface(dcl->con);
SDL_Rect rect;
+ assert(!scon->opengl);
+
if (!surf) {
return;
}
DisplaySurface *old_surface = scon->surface;
int format = 0;
+ assert(!scon->opengl);
+
scon->surface = new_surface;
if (scon->texture) {
surface_width(new_surface),
surface_height(new_surface));
- if (surface_bits_per_pixel(scon->surface) == 16) {
+ switch (surface_format(scon->surface)) {
+ case PIXMAN_x1r5g5b5:
+ format = SDL_PIXELFORMAT_ARGB1555;
+ break;
+ case PIXMAN_r5g6b5:
format = SDL_PIXELFORMAT_RGB565;
- } else if (surface_bits_per_pixel(scon->surface) == 32) {
+ break;
+ case PIXMAN_x8r8g8b8:
format = SDL_PIXELFORMAT_ARGB8888;
+ break;
+ case PIXMAN_r8g8b8x8:
+ format = SDL_PIXELFORMAT_RGBA8888;
+ break;
+ default:
+ g_assert_not_reached();
}
scon->texture = SDL_CreateTexture(scon->real_renderer, format,
SDL_TEXTUREACCESS_STREAMING,
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+ assert(!scon->opengl);
graphic_hw_update(dcl->con);
sdl2_poll_events(scon);
}
void sdl2_2d_redraw(struct sdl2_console *scon)
{
+ assert(!scon->opengl);
+
if (!scon->surface) {
return;
}
--- /dev/null
+/*
+ * QEMU SDL display driver -- opengl support
+ *
+ * Copyright (c) 2014 Red Hat
+ *
+ * Authors:
+ * Gerd Hoffmann <kraxel@redhat.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#include "qemu-common.h"
+#include "ui/console.h"
+#include "ui/input.h"
+#include "ui/sdl2.h"
+#include "sysemu/sysemu.h"
+
+static void sdl2_gl_render_surface(struct sdl2_console *scon)
+{
+ int ww, wh;
+
+ SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
+
+ SDL_GetWindowSize(scon->real_window, &ww, &wh);
+ surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
+
+ surface_gl_render_texture(scon->gls, scon->surface);
+ SDL_GL_SwapWindow(scon->real_window);
+}
+
+void sdl2_gl_update(DisplayChangeListener *dcl,
+ int x, int y, int w, int h)
+{
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+ assert(scon->opengl);
+
+ SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
+ surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
+ scon->updates++;
+}
+
+void sdl2_gl_switch(DisplayChangeListener *dcl,
+ DisplaySurface *new_surface)
+{
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+ DisplaySurface *old_surface = scon->surface;
+
+ assert(scon->opengl);
+
+ SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
+ surface_gl_destroy_texture(scon->gls, scon->surface);
+
+ scon->surface = new_surface;
+
+ if (!new_surface) {
+ console_gl_fini_context(scon->gls);
+ scon->gls = NULL;
+ sdl2_window_destroy(scon);
+ return;
+ }
+
+ if (!scon->real_window) {
+ sdl2_window_create(scon);
+ scon->gls = console_gl_init_context();
+ } else if (old_surface &&
+ ((surface_width(old_surface) != surface_width(new_surface)) ||
+ (surface_height(old_surface) != surface_height(new_surface)))) {
+ sdl2_window_resize(scon);
+ }
+
+ surface_gl_create_texture(scon->gls, scon->surface);
+}
+
+void sdl2_gl_refresh(DisplayChangeListener *dcl)
+{
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+ assert(scon->opengl);
+
+ graphic_hw_update(dcl->con);
+ if (scon->updates && scon->surface) {
+ scon->updates = 0;
+ sdl2_gl_render_surface(scon);
+ }
+ sdl2_poll_events(scon);
+}
+
+void sdl2_gl_redraw(struct sdl2_console *scon)
+{
+ assert(scon->opengl);
+
+ if (scon->surface) {
+ sdl2_gl_render_surface(scon);
+ }
+}
*/
/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
-/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
-#undef WIN32_LEAN_AND_MEAN
-
-#include <SDL.h>
-#include <SDL_syswm.h>
-
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/input.h"
*/
/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
-/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
-#undef WIN32_LEAN_AND_MEAN
-
-#include <SDL.h>
-#include <SDL_syswm.h>
-
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/input.h"
surface_height(scon->surface),
flags);
scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
+ if (scon->opengl) {
+ scon->winctx = SDL_GL_GetCurrentContext();
+ }
sdl_update_caption(scon);
}
surface_height(scon->surface));
}
+static void sdl2_redraw(struct sdl2_console *scon)
+{
+ if (scon->opengl) {
+#ifdef CONFIG_OPENGL
+ sdl2_gl_redraw(scon);
+#endif
+ } else {
+ sdl2_2d_redraw(scon);
+ }
+}
+
static void sdl_update_caption(struct sdl2_console *scon)
{
char win_title[1024];
}
SDL_SetWindowFullscreen(scon->real_window, 0);
}
- sdl2_2d_redraw(scon);
+ sdl2_redraw(scon);
}
static void handle_keydown(SDL_Event *ev)
case SDL_SCANCODE_U:
sdl2_window_destroy(scon);
sdl2_window_create(scon);
- /* re-create texture */
- sdl2_2d_switch(&scon->dcl, scon->surface);
+ if (!scon->opengl) {
+ /* re-create scon->texture */
+ sdl2_2d_switch(&scon->dcl, scon->surface);
+ }
gui_keysym = 1;
break;
#if 0
fprintf(stderr, "%s: scale to %dx%d\n",
__func__, width, height);
sdl_scale(scon, width, height);
- sdl2_2d_redraw(scon);
+ sdl2_redraw(scon);
gui_keysym = 1;
}
#endif
info.height = ev->window.data2;
dpy_set_ui_info(scon->dcl.con, &info);
}
- sdl2_2d_redraw(scon);
+ sdl2_redraw(scon);
break;
case SDL_WINDOWEVENT_EXPOSED:
- sdl2_2d_redraw(scon);
+ sdl2_redraw(scon);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_ENTER:
.dpy_cursor_define = sdl_mouse_define,
};
+#ifdef CONFIG_OPENGL
+static const DisplayChangeListenerOps dcl_gl_ops = {
+ .dpy_name = "sdl2-gl",
+ .dpy_gfx_update = sdl2_gl_update,
+ .dpy_gfx_switch = sdl2_gl_switch,
+ .dpy_gfx_check_format = console_gl_check_format,
+ .dpy_refresh = sdl2_gl_refresh,
+ .dpy_mouse_set = sdl_mouse_warp,
+ .dpy_cursor_define = sdl_mouse_define,
+};
+#endif
+
+void sdl_display_early_init(int opengl)
+{
+ switch (opengl) {
+ case -1: /* default */
+ case 0: /* off */
+ break;
+ case 1: /* on */
+#ifdef CONFIG_OPENGL
+ display_opengl = 1;
+#endif
+ break;
+ default:
+ g_assert_not_reached();
+ break;
+ }
+}
+
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
{
int flags;
if (!qemu_console_is_graphic(con)) {
sdl2_console[i].hidden = true;
}
+ sdl2_console[i].idx = i;
+#ifdef CONFIG_OPENGL
+ sdl2_console[i].opengl = display_opengl;
+ sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
+#else
+ sdl2_console[i].opengl = 0;
sdl2_console[i].dcl.ops = &dcl_2d_ops;
+#endif
sdl2_console[i].dcl.con = con;
register_displaychangelistener(&sdl2_console[i].dcl);
- sdl2_console[i].idx = i;
}
/* Load a 32x32x4 image. White pixels are transparent. */
--- /dev/null
+/*
+ * QEMU opengl shader helper functions
+ *
+ * Copyright (c) 2014 Red Hat
+ *
+ * Authors:
+ * Gerd Hoffmann <kraxel@redhat.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "qemu-common.h"
+#include "ui/shader.h"
+
+/* ---------------------------------------------------------------------- */
+
+void qemu_gl_run_texture_blit(GLint texture_blit_prog)
+{
+ GLfloat in_position[] = {
+ -1, -1,
+ 1, -1,
+ -1, 1,
+ 1, 1,
+ };
+ GLint l_position;
+
+ glUseProgram(texture_blit_prog);
+ l_position = glGetAttribLocation(texture_blit_prog, "in_position");
+ glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, in_position);
+ glEnableVertexAttribArray(l_position);
+ glDrawArrays(GL_TRIANGLE_STRIP, l_position, 4);
+}
+
+/* ---------------------------------------------------------------------- */
+
+GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
+{
+ GLuint shader;
+ GLint status, length;
+ char *errmsg;
+
+ shader = glCreateShader(type);
+ glShaderSource(shader, 1, &src, 0);
+ glCompileShader(shader);
+
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+ if (!status) {
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
+ errmsg = malloc(length);
+ glGetShaderInfoLog(shader, length, &length, errmsg);
+ fprintf(stderr, "%s: compile %s error\n%s\n", __func__,
+ (type == GL_VERTEX_SHADER) ? "vertex" : "fragment",
+ errmsg);
+ free(errmsg);
+ return 0;
+ }
+ return shader;
+}
+
+GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
+{
+ GLuint program;
+ GLint status, length;
+ char *errmsg;
+
+ program = glCreateProgram();
+ glAttachShader(program, vert);
+ glAttachShader(program, frag);
+ glLinkProgram(program);
+
+ glGetProgramiv(program, GL_LINK_STATUS, &status);
+ if (!status) {
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
+ errmsg = malloc(length);
+ glGetProgramInfoLog(program, length, &length, errmsg);
+ fprintf(stderr, "%s: link program: %s\n", __func__, errmsg);
+ free(errmsg);
+ return 0;
+ }
+ return program;
+}
+
+GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
+ const GLchar *frag_src)
+{
+ GLuint vert_shader, frag_shader, program;
+
+ vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src);
+ frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src);
+ if (!vert_shader || !frag_shader) {
+ return 0;
+ }
+
+ program = qemu_gl_create_link_program(vert_shader, frag_shader);
+ glDeleteShader(vert_shader);
+ glDeleteShader(frag_shader);
+
+ return program;
+}
--- /dev/null
+
+#version 300 es
+
+uniform sampler2D image;
+in mediump vec2 ex_tex_coord;
+out mediump vec4 out_frag_color;
+
+void main(void) {
+ out_frag_color = texture(image, ex_tex_coord);
+}
--- /dev/null
+
+#version 300 es
+
+in vec2 in_position;
+out vec2 ex_tex_coord;
+
+void main(void) {
+ gl_Position = vec4(in_position, 0.0, 1.0);
+ ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
+}
const char *bios_name = NULL;
enum vga_retrace_method vga_retrace_method = VGA_RETRACE_DUMB;
DisplayType display_type = DT_DEFAULT;
+int request_opengl = -1;
int display_opengl;
static int display_remote;
const char* keyboard_layout = NULL;
} else {
goto invalid_sdl_args;
}
+ } else if (strstart(opts, ",gl=", &nextopt)) {
+ opts = nextopt;
+ if (strstart(opts, "on", &nextopt)) {
+ request_opengl = 1;
+ } else if (strstart(opts, "off", &nextopt)) {
+ request_opengl = 0;
+ } else {
+ goto invalid_sdl_args;
+ }
} else {
invalid_sdl_args:
fprintf(stderr, "Invalid SDL option string: %s\n", p);
early_gtk_display_init();
}
#endif
+#if defined(CONFIG_SDL)
+ if (display_type == DT_SDL) {
+ sdl_display_early_init(request_opengl);
+ }
+#endif
+ if (request_opengl == 1 && display_opengl == 0) {
+#if defined(CONFIG_OPENGL)
+ fprintf(stderr, "OpenGL is not supported by the display.\n");
+#else
+ fprintf(stderr, "QEMU was built without opengl support.\n");
+#endif
+ exit(1);
+ }
socket_init();