GL.ColorMask(false, false, false, false);\r
\r
GL.PushMatrix();\r
- GL.MultMatrix(Math3D.CreateSRTMatrix(scale, prim.SimRotation, prim.SimPosition));\r
+ GL.MultMatrix(Math3D.CreateSRTMatrix(scale, prim.RenderRotation, prim.RenderPosition));\r
GL.Color3(1f, 0f, 0f);\r
GL.Begin(BeginMode.Quads);\r
var bmin = bbox.Min;\r
GL.PushMatrix();\r
\r
// Prim roation and position and scale\r
- GL.MultMatrix(Math3D.CreateSRTMatrix(prim.Scale, mesh.SimRotation, mesh.SimPosition));\r
+ GL.MultMatrix(Math3D.CreateSRTMatrix(prim.Scale, mesh.RenderRotation, mesh.RenderPosition));\r
\r
// Do we have animated texture on this face\r
bool animatedTexture = false;\r