/*!
+ * @brief 宿屋に泊まったことを日記に残す
+ * @param customer_ptr プレーヤーへの参照ポインタ
+ * @param prev_hour 宿屋に入った直後の時刻の時刻
+ */
+static void stay_inn(player_type *customer_ptr, int prev_hour)
+{
+ bool is_player_undead = PRACE_IS_(customer_ptr, RACE_SKELETON) ||
+ PRACE_IS_(customer_ptr, RACE_ZOMBIE) ||
+ PRACE_IS_(customer_ptr, RACE_VAMPIRE) ||
+ PRACE_IS_(customer_ptr, RACE_SPECTRE);
+ if ((prev_hour >= 6) && (prev_hour < 18))
+ {
+ concptr stay_message_jp = is_player_undead ? "宿屋に泊まった" : "日が暮れるまで宿屋で過ごした";
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _(stay_message_jp, "stayed during the day at the inn."));
+ return;
+ }
+
+ concptr stay_message_jp = is_player_undead ? "夜が明けるまで宿屋で過ごした" : "宿屋に泊まった";
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _(stay_message_jp, "stayed overnight at the inn."));
+}
+
+
+/*!
* @brief 宿屋を利用する
* @param customer_ptr プレーヤーへの参照ポインタ
* @param cmd 宿屋の利用施設ID
s32b oldturn = current_world_ptr->game_turn;
int prev_day, prev_hour, prev_min;
-
extract_day_hour_min(customer_ptr, &prev_day, &prev_hour, &prev_min);
- bool is_player_undead = PRACE_IS_(customer_ptr, RACE_SKELETON) ||
- PRACE_IS_(customer_ptr, RACE_ZOMBIE) ||
- PRACE_IS_(customer_ptr, RACE_VAMPIRE) ||
- PRACE_IS_(customer_ptr, RACE_SPECTRE);
- if ((prev_hour >= 6) && (prev_hour < 18))
- {
- concptr stay_message_jp = is_player_undead ? "宿屋に泊まった" : "日が暮れるまで宿屋で過ごした";
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _(stay_message_jp, "stayed during the day at the inn."));
- }
- else
- {
- concptr stay_message_jp = is_player_undead ? "夜が明けるまで宿屋で過ごした" : "宿屋に泊まった";
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _(stay_message_jp, "stayed overnight at the inn."));
- }
+ stay_inn(customer_ptr, prev_hour);
current_world_ptr->game_turn = (current_world_ptr->game_turn / (TURNS_PER_TICK * TOWN_DAWN / 2) + 1) * (TURNS_PER_TICK * TOWN_DAWN / 2);
if (current_world_ptr->dungeon_turn < current_world_ptr->dungeon_turn_limit)