<ClCompile Include="..\..\src\knowledge\knowledge-uniques.c" />\r
<ClCompile Include="..\..\src\main\music-definitions-table.c" />\r
<ClCompile Include="..\..\src\main\sound-definitions-table.c" />\r
- <ClCompile Include="..\..\src\market\building.c" />\r
+ <ClCompile Include="..\..\src\cmd\cmd-building.c" />\r
<ClCompile Include="..\..\src\io\character-dump.c" />\r
<ClCompile Include="..\..\src\object\chest.c" />\r
<ClCompile Include="..\..\src\io\chuukei.c" />\r
<ClInclude Include="..\..\src\knowledge\knowledge-uniques.h" />\r
<ClInclude Include="..\..\src\main\music-definitions-table.h" />\r
<ClInclude Include="..\..\src\main\sound-definitions-table.h" />\r
- <ClInclude Include="..\..\src\market\building.h" />\r
+ <ClInclude Include="..\..\src\cmd\cmd-building.h" />\r
<ClInclude Include="..\..\src\io\character-dump.h" />\r
<ClInclude Include="..\..\src\object\chest.h" />\r
<ClInclude Include="..\..\src\io\chuukei.h" />\r
<ClCompile Include="..\..\src\cmd\cmd-inn.c">
<Filter>cmd</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\market\building.c">
- <Filter>market</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\market\store.c">
<Filter>market</Filter>
</ClCompile>
<ClCompile Include="..\..\src\market\building-enchanter.c">
<Filter>market</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\cmd\cmd-building.c">
+ <Filter>cmd</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cmd\cmd-activate.h">
<ClInclude Include="..\..\src\cmd\cmd-inn.h">
<Filter>cmd</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\market\building.h">
- <Filter>market</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\market\store.h">
<Filter>market</Filter>
</ClInclude>
<ClInclude Include="..\..\src\market\building-enchanter.h">
<Filter>market</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\cmd\cmd-building.h">
+ <Filter>cmd</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
main/init.c main/init.h \
\
market/arena-info-table.c market/arena-info-table.h \
- market/building.c market/building.h \
market/building-util.c market/building-util.h \
market/play-gamble.c market/play-gamble.h \
market/poker.c market/poker.h market/store-owners.c market/store-owners.h \
knowledge/knowledge-quests.c knowledge/knowledge-quests.h \
\
cmd/cmd-autopick.c cmd/cmd-autopick.c \
+ cmd/cmd-building.c cmd/cmd-building.h \
cmd/dump-util.c cmd/dump-util.h cmd/feeling-table.c cmd/feeling-table.h \
cmd/monster-group-table.c cmd/monster-group-table.h \
cmd/diary-subtitle-table.c cmd/diary-subtitle-table.h \
#include "floor/wild.h"
#include "world/world.h"
#include "player/avatar.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "mutation/mutation.h"
#include "cmd-spell.h"
#include "spell/spells3.h"
OBJECT_SUBTYPE_VALUE sval; /*!< モンスター打倒後に得られるアイテムの小カテゴリID / sval of prize */
} arena_type;
-extern void do_cmd_bldg(player_type *player_ptr);
+extern void do_cmd_building(player_type *player_ptr);
#include "player/player-race.h"
#include "dungeon/dungeon.h"
#include "floor/floor.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "world/world.h"
#include "room/rooms-vault.h"
#include "object/object-kind.h"
#include "system/angband.h"
#include "util/util.h"
#include "system/system-variables.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
*/
#include "system/angband.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "system/system-variables.h"
#include "io/load.h"
#include "util/util.h"
#include "cmd/cmd-activate.h"
#include "cmd/cmd-autopick.h"
+#include "cmd/cmd-building.h"
#include "cmd/cmd-diary.h"
#include "cmd/cmd-draw.h"
#include "cmd/cmd-dump.h"
#include "world/world.h"
#include "object/object-kind.h"
#include "monster/monster-race.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "view/display-main-window.h"
#include "birth/quick-start.h"
#include "term/gameterm.h"
#include "io/targeting.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "cmd-pet.h"
#include "dungeon/dungeon-file.h"
#include "object/object-curse.h"
#include "term/gameterm.h"
#include "object/artifact.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "main/init.h"
#include "dungeon/quest.h"
#include "grid/trap.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "cmd-pet.h"
#include "effect/effect-characteristics.h"
#include "object/object-kind-hook.h"
#include "term/gameterm.h"
#include "player/avatar.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "io/write-diary.h"
#include "autopick/autopick-pref-processor.h"
#include "cmd/cmd-process-screen.h"
#include "object/artifact.h"
#include "cmd-dump.h"
#include "floor/floor.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "birth/character-builder.h"
#include "grid/grid.h"
#include "mutation/mutation.h"
#include "util/util.h"
#include "main/sound-definitions-table.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "dungeon/quest.h"
#include "player/player-move.h"
#include "player/player-status.h"
#pragma once
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "player/player-personalities-table.h"
struct floor_type;
*/
#include "system/angband.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "core/stuff-handler.h"
#include "term/gameterm.h"
#include "util/util.h"
#include "autopick/autopick-util.h"
#include "term/gameterm.h"
-#include "market/building.h"
+#include "cmd/cmd-building.h"
#include "system/system-variables.h"
#include "core/stuff-handler.h"
#include "io/files-util.h"