RegReductionPriorityQueue() :
Queue(SF(this)), currentQueueId(0) {}
- virtual void initNodes(std::vector<SUnit> &sunits) {}
+ virtual void initNodes(std::vector<SUnit> &sunits) = 0;
- virtual void addNode(const SUnit *SU) {}
+ virtual void addNode(const SUnit *SU) = 0;
- virtual void updateNode(const SUnit *SU) {}
+ virtual void updateNode(const SUnit *SU) = 0;
- virtual void releaseState() {}
+ virtual void releaseState() = 0;
- virtual unsigned getNodePriority(const SUnit *SU) const {
- return 0;
- }
+ virtual unsigned getNodePriority(const SUnit *SU) const = 0;
unsigned size() const { return Queue.size(); }