* In C++ it would be different, but then C++ wouldn't need QemuLockable
* either...
*/
-#define QEMU_MAKE_LOCKABLE_(x) qemu_make_lockable((x), &(QemuLockable) { \
+#define QEMU_MAKE_LOCKABLE_(x) (&(QemuLockable) { \
.object = (x), \
.lock = QEMU_LOCK_FUNC(x), \
.unlock = QEMU_UNLOCK_FUNC(x), \
* @x: a lock object (currently one of QemuMutex, CoMutex, QemuSpin).
*
* Returns a QemuLockable object that can be passed around
- * to a function that can operate with locks of any kind.
+ * to a function that can operate with locks of any kind, or
+ * NULL if @x is %NULL.
*/
#define QEMU_MAKE_LOCKABLE(x) \
QEMU_GENERIC(x, \
(QemuLockable *, (x)), \
+ qemu_make_lockable((x), QEMU_MAKE_LOCKABLE_(x)))
+
+/* QEMU_MAKE_LOCKABLE_NONNULL - Make a polymorphic QemuLockable
+ *
+ * @x: a lock object (currently one of QemuMutex, CoMutex, QemuSpin).
+ *
+ * Returns a QemuLockable object that can be passed around
+ * to a function that can operate with locks of any kind.
+ */
+#define QEMU_MAKE_LOCKABLE_NONNULL(x) \
+ QEMU_GENERIC(x, \
+ (QemuLockable *, (x)), \
QEMU_MAKE_LOCKABLE_(x))
static inline void qemu_lockable_lock(QemuLockable *x)