* Create desired feature
* @return なし
*/
-static void do_cmd_wiz_create_feature(void)
+static void do_cmd_wiz_create_feature(player_type *creature_ptr)
{
static int prev_feat = 0;
static int prev_mimic = 0;
note_spot(y, x);
lite_spot(y, x);
- p_ptr->update |= (PU_FLOW);
+ creature_ptr->update |= (PU_FLOW);
prev_feat = tmp_feat;
prev_mimic = tmp_mimic;
/* Create desired feature */
case 'F':
- do_cmd_wiz_create_feature();
+ do_cmd_wiz_create_feature(p_ptr);
break;
/* Good Objects */