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[Refactor] #38997 do_cmd_wiz_create_feature() に player_type * 引数を追加. / Add player_typ...
authordeskull <deskull@users.sourceforge.jp>
Sun, 1 Sep 2019 15:45:16 +0000 (00:45 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Sun, 1 Sep 2019 15:45:16 +0000 (00:45 +0900)
src/wizard2.c

index f51d9ad..fd080d7 100644 (file)
@@ -1520,7 +1520,7 @@ static void do_cmd_wiz_zap_all(void)
  * Create desired feature
  * @return なし
  */
-static void do_cmd_wiz_create_feature(void)
+static void do_cmd_wiz_create_feature(player_type *creature_ptr)
 {
        static int   prev_feat = 0;
        static int   prev_mimic = 0;
@@ -1569,7 +1569,7 @@ static void do_cmd_wiz_create_feature(void)
 
        note_spot(y, x);
        lite_spot(y, x);
-       p_ptr->update |= (PU_FLOW);
+       creature_ptr->update |= (PU_FLOW);
 
        prev_feat = tmp_feat;
        prev_mimic = tmp_mimic;
@@ -1750,7 +1750,7 @@ void do_cmd_debug(void)
 
        /* Create desired feature */
        case 'F':
-               do_cmd_wiz_create_feature();
+               do_cmd_wiz_create_feature(p_ptr);
                break;
 
        /* Good Objects */