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インクルード参照関係を一部修正。 / Fix some include references.
authorDeskull <desull@users.sourceforge.jp>
Mon, 5 Jan 2015 16:12:01 +0000 (01:12 +0900)
committerDeskull <desull@users.sourceforge.jp>
Mon, 5 Jan 2015 16:12:01 +0000 (01:12 +0900)
Deeangband/Ability.h
Deeangband/Air.h
Deeangband/Creature.cpp
Deeangband/Creature.h

index f45ebd4..1b9c65f 100644 (file)
@@ -16,12 +16,12 @@ namespace Deeangband
 {
 
        /*! 
-       * @class Ability
-       * @brief \94­\93®\8bZ\94\\82Ì\83N\83\89\83X
-       * @details
-       * <h1>\8aT\97v</h1>
-       * <p>Ability\82Í\83N\83\8a\81[\83`\83\83\81[\82ª\83Q\81[\83\80\92\86\82Ì\88ø\82«\8bN\82±\82·\82 \82ç\82ä\82é\94\\93®\93I\8cø\89Ê\82ð\92è\8b`\82·\82é\81B</p>
-       */
+        * @class Ability
+        * @brief \94­\93®\8bZ\94\\82Ì\83N\83\89\83X
+        * @details
+        * <h1>\8aT\97v</h1>
+        * <p>Ability\82Í\83N\83\8a\81[\83`\83\83\81[\82ª\83Q\81[\83\80\92\86\82Ì\88ø\82«\8bN\82±\82·\82 \82ç\82ä\82é\94\\93®\93I\8cø\89Ê\82ð\92è\8b`\82·\82é\81B</p>
+        */
        class Ability : public GameElement
        {
        private:
index 335282f..ea6694c 100644 (file)
 
 #include "stdafx.h"
 #include "GameElement.h"
-#include "Color.h"
-#include "Dice.h"
 #include "HaveSymbol.h"
 #include "HaveHp.h"
+#include "Color.h"
+#include "Dice.h"
 
 namespace Deeangband
 {
+       class Color;
 
        /*!
         * @class Air
index b47bfb4..7fccc51 100644 (file)
@@ -9,6 +9,10 @@
 #include "stdafx.h"
 #include "Creature.h"
 
+#include "Field.h"
+#include "Floor.h"
+#include "Item.h"
+
 namespace Deeangband
 {
 
index 3927c25..b659491 100644 (file)
 #include "Discipline.h"
 #include "Direction.h"
 #include "Effect.h"
-#include "Field.h"
-#include "Floor.h"
+
 #include "HaveInventory.h"
 #include "HaveGameTime.h"
 #include "HaveHp.h"
 #include "HaveSize.h"
 #include "HaveSymbol.h"
 #include "HavePosition.h"
-#include "Item.h"
 #include "Lore.h"
 #include "GameConstants.h"
 #include "GameInstance.h"
@@ -37,6 +35,9 @@
 
 namespace Deeangband
 {
+       class Field;
+       class Floor;
+       class Item;
 
        /*!
        * @class Creature