music.setLooping(true);\r
music.setVolume(0.5f);\r
if (Settings.soundEnabled) music.play();\r
- jumpSound = Gdx.audio.newSound(Gdx.files.internal("data/jump.ogg"));\r
- highJumpSound = Gdx.audio.newSound(Gdx.files.internal("data/highjump.ogg"));\r
- hitSound = Gdx.audio.newSound(Gdx.files.internal("data/hit.ogg"));\r
- coinSound = Gdx.audio.newSound(Gdx.files.internal("data/coin.ogg"));\r
- clickSound = Gdx.audio.newSound(Gdx.files.internal("data/click.ogg"));\r
+ jumpSound = Gdx.audio.newSound(Gdx.files.internal("data/jump.wav"));\r
+ highJumpSound = Gdx.audio.newSound(Gdx.files.internal("data/highjump.wav"));\r
+ hitSound = Gdx.audio.newSound(Gdx.files.internal("data/hit.wav"));\r
+ coinSound = Gdx.audio.newSound(Gdx.files.internal("data/coin.wav"));\r
+ clickSound = Gdx.audio.newSound(Gdx.files.internal("data/click.wav"));\r
}\r
\r
public static void playSound (Sound sound) {\r