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[Refactor] #4133 ColoredChar をDisplaySymbol に置き換えた
authorHourier <66951241+Hourier@users.noreply.github.com>
Sun, 26 May 2024 14:53:27 +0000 (23:53 +0900)
committerHourier <66951241+Hourier@users.noreply.github.com>
Sun, 26 May 2024 14:53:27 +0000 (23:53 +0900)
機械的な単純置換だが行数は爆発的に多いので注意

55 files changed:
src/autopick/autopick-destroyer.cpp
src/autopick/autopick-entry.cpp
src/autopick/autopick-matcher.cpp
src/cmd-io/cmd-lore.cpp
src/cmd-item/cmd-eat.cpp
src/cmd-visual/cmd-visuals.cpp
src/core/visuals-reseter.cpp
src/grid/grid.cpp
src/info-reader/baseitem-reader.cpp
src/info-reader/feature-reader.cpp
src/info-reader/race-reader.cpp
src/io-dump/dump-util.cpp
src/io-dump/dump-util.h
src/io/cursor.cpp
src/io/interpret-pref-file.cpp
src/knowledge/knowledge-features.cpp
src/knowledge/knowledge-items.cpp
src/knowledge/knowledge-monsters.cpp
src/market/building-monster.cpp
src/melee/melee-spell-flags-checker.cpp
src/mind/monk-attack.cpp
src/monster-floor/monster-death.cpp
src/monster-floor/monster-generator.cpp
src/monster-floor/special-death-switcher.cpp
src/monster-race/monster-race-hook.cpp
src/monster/monster-util.cpp
src/mspell/mspell-special.cpp
src/mspell/summon-checker.cpp
src/object-hook/hook-expendable.cpp
src/perception/identification.cpp
src/player-attack/player-attack.cpp
src/spell-kind/spells-detection.cpp
src/spell-kind/spells-genocide.cpp
src/store/service-checker.cpp
src/system/baseitem-info.cpp
src/system/baseitem-info.h
src/system/grid-type-definition.cpp
src/system/item-entity.cpp
src/system/monster-entity.cpp
src/system/monster-race-info.cpp
src/system/monster-race-info.h
src/system/terrain-type-definition.cpp
src/system/terrain-type-definition.h
src/term/z-term.cpp
src/term/z-term.h
src/view/colored-char.h
src/view/display-lore.cpp
src/view/display-map.cpp
src/view/display-map.h
src/window/display-sub-windows.cpp
src/window/main-window-left-frame.cpp
src/window/main-window-util.cpp
src/window/main-window-util.h
src/wizard/monster-info-spoiler.cpp
src/wizard/wizard-spoiler.cpp

index a1afbae..4fc2739 100644 (file)
@@ -50,7 +50,7 @@ static bool is_leave_special_item(PlayerType *player_ptr, ItemEntity *o_ptr)
     const auto tval = bi_key.tval();
     if (PlayerRace(player_ptr).equals(PlayerRaceType::BALROG)) {
         const auto r_idx = i2enum<MonsterRaceId>(o_ptr->pval);
-        if (o_ptr->is_corpse() && angband_strchr("pht", monraces_info[r_idx].cc_def.character)) {
+        if (o_ptr->is_corpse() && angband_strchr("pht", monraces_info[r_idx].symbol_def.character)) {
             return false;
         }
     } else if (pc.equals(PlayerClassType::ARCHER)) {
index b265ebf..9cf76bf 100644 (file)
@@ -441,7 +441,7 @@ void autopick_entry_from_object(PlayerType *player_ptr, autopick_type *entry, co
         entry->add(FLG_UNIQUE);
     }
 
-    if (tval == ItemKindType::CORPSE && angband_strchr("pht", monraces_info[r_idx].cc_def.character)) {
+    if (tval == ItemKindType::CORPSE && angband_strchr("pht", monraces_info[r_idx].symbol_def.character)) {
         entry->add(FLG_HUMAN);
     }
 
index 90980e8..49f986c 100644 (file)
@@ -302,7 +302,7 @@ bool is_autopick_match(PlayerType *player_ptr, const ItemEntity *o_ptr, const au
         return false;
     }
 
-    if (entry.has(FLG_HUMAN) && (tval != ItemKindType::CORPSE || !angband_strchr("pht", monraces_info[r_idx].cc_def.character))) {
+    if (entry.has(FLG_HUMAN) && (tval != ItemKindType::CORPSE || !angband_strchr("pht", monraces_info[r_idx].symbol_def.character))) {
         return false;
     }
 
index 8cf5989..9d50f52 100644 (file)
@@ -135,7 +135,7 @@ void do_cmd_query_symbol(PlayerType *player_ptr)
                 monrace_ids.push_back(monrace_id);
         }
 
-        else if (all || (monrace.cc_def.character == symbol)) {
+        else if (all || (monrace.symbol_def.character == symbol)) {
             monrace_ids.push_back(monrace_id);
         }
     }
index ef88414..6dd90de 100644 (file)
@@ -283,7 +283,7 @@ void exe_eat_food(PlayerType *player_ptr, INVENTORY_IDX i_idx)
 
     /* Balrogs change humanoid corpses to energy */
     const auto corpse_r_idx = i2enum<MonsterRaceId>(o_ptr->pval);
-    const auto search = angband_strchr("pht", monraces_info[corpse_r_idx].cc_def.character);
+    const auto search = angband_strchr("pht", monraces_info[corpse_r_idx].symbol_def.character);
     if (food_type == PlayerRaceFoodType::CORPSE && o_ptr->is_corpse() && (search != nullptr)) {
         const auto item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
         msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%s^ is burnt to ashes.  You absorb its vitality!"), item_name.data());
index 74ae493..ea89af7 100644 (file)
@@ -126,8 +126,8 @@ void do_cmd_visuals(PlayerType *player_ptr)
             auto_dump_printf(auto_dump_stream, _("\n# モンスターの[色/文字]の設定\n\n", "\n# Monster attr/char definitions\n\n"));
             for (const auto &[monrace_id, monrace] : monraces_info) {
                 auto_dump_printf(auto_dump_stream, "# %s\n", monrace.name.data());
-                const auto &cc_config = monrace.cc_config;
-                auto_dump_printf(auto_dump_stream, "R:%d:0x%02X/0x%02X\n\n", enum2i(monrace_id), cc_config.color, static_cast<uint8_t>(cc_config.character));
+                const auto &symbol_config = monrace.symbol_config;
+                auto_dump_printf(auto_dump_stream, "R:%d:0x%02X/0x%02X\n\n", enum2i(monrace_id), symbol_config.color, static_cast<uint8_t>(symbol_config.character));
             }
 
             close_auto_dump(&auto_dump_stream, mark);
@@ -163,8 +163,8 @@ void do_cmd_visuals(PlayerType *player_ptr)
                 }
 
                 auto_dump_printf(auto_dump_stream, "# %s\n", item_name.data());
-                const auto &cc_config = baseitem.cc_config;
-                auto_dump_printf(auto_dump_stream, "K:%d:0x%02X/0x%02X\n\n", (int)baseitem.idx, cc_config.color, static_cast<uint8_t>(cc_config.character));
+                const auto &symbol_config = baseitem.symbol_config;
+                auto_dump_printf(auto_dump_stream, "K:%d:0x%02X/0x%02X\n\n", (int)baseitem.idx, symbol_config.color, static_cast<uint8_t>(symbol_config.character));
             }
 
             close_auto_dump(&auto_dump_stream, mark);
@@ -195,12 +195,12 @@ void do_cmd_visuals(PlayerType *player_ptr)
                 }
 
                 auto_dump_printf(auto_dump_stream, "# %s\n", (terrain.name.data()));
-                const auto &cc_standard = terrain.cc_configs.at(F_LIT_STANDARD);
-                const auto &cc_lite = terrain.cc_configs.at(F_LIT_LITE);
-                const auto &cc_dark = terrain.cc_configs.at(F_LIT_DARK);
-                auto_dump_printf(auto_dump_stream, "F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", terrain.idx, cc_standard.color,
-                    static_cast<uint8_t>(cc_standard.character), cc_lite.color, static_cast<uint8_t>(cc_lite.character),
-                    cc_dark.color, static_cast<uint8_t>(cc_dark.character));
+                const auto &symbol_standard = terrain.symbol_configs.at(F_LIT_STANDARD);
+                const auto &symbol_lite = terrain.symbol_configs.at(F_LIT_LITE);
+                const auto &symbol_dark = terrain.symbol_configs.at(F_LIT_DARK);
+                auto_dump_printf(auto_dump_stream, "F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", terrain.idx, symbol_standard.color,
+                    static_cast<uint8_t>(symbol_standard.character), symbol_lite.color, static_cast<uint8_t>(symbol_lite.character),
+                    symbol_dark.color, static_cast<uint8_t>(symbol_dark.character));
             }
 
             close_auto_dump(&auto_dump_stream, mark);
@@ -215,15 +215,15 @@ void do_cmd_visuals(PlayerType *player_ptr)
             while (true) {
                 auto &monrace = monraces_info[monrace_id];
                 int c;
-                const auto &cc_def = monrace.cc_def;
-                auto &cc_config = monrace.cc_config;
+                const auto &symbol_def = monrace.symbol_def;
+                auto &symbol_config = monrace.symbol_config;
                 term_putstr(5, 17, -1, TERM_WHITE, format(_("モンスター = %d, 名前 = %-40.40s", "Monster = %d, Name = %-40.40s"), enum2i(monrace_id), monrace.name.data()));
-                term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値  色 / 文字 = %3u / %3u", "Default attr/char = %3u / %3u"), cc_def.color, cc_def.character));
+                term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値  色 / 文字 = %3u / %3u", "Default attr/char = %3u / %3u"), symbol_def.color, symbol_def.character));
                 term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
-                term_queue_bigchar(43, 19, { cc_def, {} });
-                term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値  色 / 文字 = %3u / %3u", "Current attr/char = %3u / %3u"), cc_config.color, cc_config.character));
+                term_queue_bigchar(43, 19, { symbol_def, {} });
+                term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値  色 / 文字 = %3u / %3u", "Current attr/char = %3u / %3u"), symbol_config.color, symbol_config.character));
                 term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
-                term_queue_bigchar(43, 20, { cc_config, {} });
+                term_queue_bigchar(43, 20, { symbol_config, {} });
                 term_putstr(0, 22, -1, TERM_WHITE, _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
                 const auto ch = inkey();
                 if (ch == ESCAPE) {
@@ -251,22 +251,22 @@ void do_cmd_visuals(PlayerType *player_ptr)
                     break;
                 }
                 case 'a': {
-                    const auto visual_id = input_new_visual_id(ch, cc_config.color, 256);
+                    const auto visual_id = input_new_visual_id(ch, symbol_config.color, 256);
                     if (!visual_id) {
                         break;
                     }
 
-                    cc_config.color = *visual_id;
+                    symbol_config.color = *visual_id;
                     need_redraw = true;
                     break;
                 }
                 case 'c': {
-                    const auto visual_id = input_new_visual_id(ch, cc_config.character, 256);
+                    const auto visual_id = input_new_visual_id(ch, symbol_config.character, 256);
                     if (!visual_id) {
                         break;
                     }
 
-                    cc_config.character = *visual_id;
+                    symbol_config.character = *visual_id;
                     need_redraw = true;
                     break;
                 }
@@ -288,17 +288,17 @@ void do_cmd_visuals(PlayerType *player_ptr)
             while (true) {
                 auto &baseitem = baseitems.get_baseitem(bi_id);
                 int c;
-                const auto &cc_def = baseitem.cc_def;
-                auto &cc_config = baseitem.cc_config;
+                const auto &symbol_def = baseitem.symbol_def;
+                auto &symbol_config = baseitem.symbol_config;
                 term_putstr(5, 17, -1, TERM_WHITE,
                     format(
                         _("アイテム = %d, 名前 = %-40.40s", "Object = %d, Name = %-40.40s"), bi_id, (!baseitem.flavor ? baseitem.name : baseitem.flavor_name).data()));
-                term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値  色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), cc_def.color, cc_def.character));
+                term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値  色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), symbol_def.color, symbol_def.character));
                 term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
-                term_queue_bigchar(43, 19, { cc_def, {} });
-                term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値  色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), cc_config.color, cc_config.character));
+                term_queue_bigchar(43, 19, { symbol_def, {} });
+                term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値  色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), symbol_config.color, symbol_config.character));
                 term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
-                term_queue_bigchar(43, 20, { cc_config, {} });
+                term_queue_bigchar(43, 20, { symbol_config, {} });
                 term_putstr(0, 22, -1, TERM_WHITE, _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
 
                 const auto ch = inkey();
@@ -334,22 +334,22 @@ void do_cmd_visuals(PlayerType *player_ptr)
                     break;
                 }
                 case 'a': {
-                    const auto visual_id = input_new_visual_id(ch, cc_config.color, 256);
+                    const auto visual_id = input_new_visual_id(ch, symbol_config.color, 256);
                     if (!visual_id) {
                         break;
                     }
 
-                    baseitem.cc_config.color = *visual_id;
+                    baseitem.symbol_config.color = *visual_id;
                     need_redraw = true;
                     break;
                 }
                 case 'c': {
-                    const auto visual_id = input_new_visual_id(ch, cc_config.character, 256);
+                    const auto visual_id = input_new_visual_id(ch, symbol_config.character, 256);
                     if (!visual_id) {
                         break;
                     }
 
-                    baseitem.cc_config.character = *visual_id;
+                    baseitem.symbol_config.character = *visual_id;
                     need_redraw = true;
                     break;
                 }
@@ -372,18 +372,18 @@ void do_cmd_visuals(PlayerType *player_ptr)
             while (true) {
                 auto &terrain = terrains[terrain_id];
                 int c;
-                const auto &cc_def = terrain.cc_defs[lighting_level];
-                const auto &cc_config = terrain.cc_configs[lighting_level];
+                const auto &symbol_def = terrain.symbol_defs[lighting_level];
+                const auto &symbol_config = terrain.symbol_configs[lighting_level];
                 prt("", 17, 5);
                 term_putstr(5, 17, -1, TERM_WHITE,
                     format(_("地形 = %d, 名前 = %s, 明度 = %s", "Terrain = %d, Name = %s, Lighting = %s"), terrain_id, (terrain.name.data()),
                         lighting_level_str[lighting_level]));
-                term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値  色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), cc_def.color, cc_def.character));
+                term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値  色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), symbol_def.color, symbol_def.character));
                 term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
-                term_queue_bigchar(43, 19, { cc_def, {} });
-                term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値  色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), cc_config.color, cc_config.character));
+                term_queue_bigchar(43, 19, { symbol_def, {} });
+                term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値  色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), symbol_config.color, symbol_config.character));
                 term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
-                term_queue_bigchar(43, 20, { cc_config, {} });
+                term_queue_bigchar(43, 20, { symbol_config, {} });
                 term_putstr(0, 22, -1, TERM_WHITE,
                     _("コマンド (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): "));
 
@@ -421,7 +421,7 @@ void do_cmd_visuals(PlayerType *player_ptr)
                     break;
                 }
                 case 'a': {
-                    auto &color_config = terrain.cc_configs[lighting_level].color;
+                    auto &color_config = terrain.symbol_configs[lighting_level].color;
                     const auto visual_id = input_new_visual_id(ch, color_config, 256);
                     if (!visual_id) {
                         break;
@@ -432,7 +432,7 @@ void do_cmd_visuals(PlayerType *player_ptr)
                     break;
                 }
                 case 'c': {
-                    auto &character_config = terrain.cc_configs[lighting_level].character;
+                    auto &character_config = terrain.symbol_configs[lighting_level].character;
                     const auto visual_id = input_new_visual_id(ch, character_config, 256);
                     if (!visual_id) {
                         break;
index d3a15b4..a06cdbc 100644 (file)
@@ -15,7 +15,7 @@ void reset_visuals(PlayerType *player_ptr)
 {
     for (auto &terrain : TerrainList::get_instance()) {
         for (int j = 0; j < F_LIT_MAX; j++) {
-            terrain.cc_configs[j] = terrain.cc_defs[j];
+            terrain.symbol_configs[j] = terrain.symbol_defs[j];
         }
     }
 
index 2b938fc..5ef6f5d 100644 (file)
@@ -406,10 +406,10 @@ void note_spot(PlayerType *player_ptr, POSITION y, POSITION x)
 void lite_spot(PlayerType *player_ptr, POSITION y, POSITION x)
 {
     if (panel_contains(y, x) && in_bounds2(player_ptr->current_floor_ptr, y, x)) {
-        auto ccp = map_info(player_ptr, { y, x });
-        ccp.cc_foreground.color = get_monochrome_display_color(player_ptr).value_or(ccp.cc_foreground.color);
+        auto symbol_pair = map_info(player_ptr, { y, x });
+        symbol_pair.symbol_foreground.color = get_monochrome_display_color(player_ptr).value_or(symbol_pair.symbol_foreground.color);
 
-        term_queue_bigchar(panel_col_of(x), y - panel_row_prt, ccp);
+        term_queue_bigchar(panel_col_of(x), y - panel_row_prt, symbol_pair);
         static constexpr auto flags = {
             SubWindowRedrawingFlag::OVERHEAD,
             SubWindowRedrawingFlag::DUNGEON,
index 7c8d582..96300d8 100644 (file)
@@ -70,7 +70,7 @@ static errr set_baseitem_symbol(const nlohmann::json &symbol_data, BaseitemInfo
     if (color->second > 127) {
         return PARSE_ERROR_GENERIC;
     }
-    baseitem.cc_def = ColoredChar(color->second, character_obj.get<std::string>().front());
+    baseitem.symbol_def = DisplaySymbol(color->second, character_obj.get<std::string>().front());
 
     return PARSE_ERROR_NONE;
 }
index 579f4c0..35b5a5b 100644 (file)
@@ -156,10 +156,10 @@ errr parse_terrains_info(std::string_view buf, angband_header *)
         }
 
         auto &terrain = *terrains.rbegin();
-        terrain.cc_defs[F_LIT_STANDARD] = { color, character };
+        terrain.symbol_defs[F_LIT_STANDARD] = { color, character };
         if (tokens.size() == n) {
             for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++) {
-                terrain.cc_defs[j] = { color, character };
+                terrain.symbol_defs[j] = { color, character };
             }
 
             return PARSE_ERROR_NONE;
@@ -178,18 +178,18 @@ errr parse_terrains_info(std::string_view buf, angband_header *)
                     continue;
                 }
 
-                terrain.cc_defs[j].character = tokens[c_idx][0];
+                terrain.symbol_defs[j].character = tokens[c_idx][0];
                 if (tokens[a_idx] == "*") {
                     continue;
                 }
 
                 if (tokens[a_idx] == "-") {
-                    terrain.cc_defs[j].color = color;
+                    terrain.symbol_defs[j].color = color;
                     continue;
                 }
 
-                terrain.cc_defs[j].color = color_char_to_attr(tokens[a_idx][0]);
-                if (terrain.cc_defs[j].color > 127) {
+                terrain.symbol_defs[j].color = color_char_to_attr(tokens[a_idx][0]);
+                if (terrain.symbol_defs[j].color > 127) {
                     return PARSE_ERROR_GENERIC;
                 }
             }
index 03769f3..c9c14f4 100644 (file)
@@ -157,7 +157,7 @@ static errr set_mon_symbol(const nlohmann::json &symbol_data, MonsterRaceInfo &m
         return PARSE_ERROR_GENERIC;
     }
 
-    monrace.cc_def = { color->second, character_obj.get<std::string>().front() };
+    monrace.symbol_def = { color->second, character_obj.get<std::string>().front() };
     return PARSE_ERROR_NONE;
 }
 
index 3886095..a34ce51 100644 (file)
@@ -9,27 +9,27 @@
 #include "util/int-char-converter.h"
 #include "view/display-messages.h"
 
-ColoredCharsClipboard ColoredCharsClipboard::instance{};
+DisplaySymbolsClipboard DisplaySymbolsClipboard::instance{};
 
-ColoredCharsClipboard::ColoredCharsClipboard()
-    : cc()
-    , cc_map(DEFAULT_CC_MAP)
+DisplaySymbolsClipboard::DisplaySymbolsClipboard()
+    : symbol()
+    , symbols(DEFAULT_SYMBOLS)
 {
 }
 
-ColoredCharsClipboard &ColoredCharsClipboard::get_instance()
+DisplaySymbolsClipboard &DisplaySymbolsClipboard::get_instance()
 {
     return instance;
 }
 
-void ColoredCharsClipboard::reset_cc_map()
+void DisplaySymbolsClipboard::reset_symbols()
 {
-    this->cc_map = DEFAULT_CC_MAP;
+    this->symbols = DEFAULT_SYMBOLS;
 }
 
-void ColoredCharsClipboard::set_cc_map(const std::map<int, ColoredChar> &cc_config)
+void DisplaySymbolsClipboard::set_symbol(const std::map<int, DisplaySymbol> &symbol_configs)
 {
-    this->cc_map = cc_config;
+    this->symbols = symbol_configs;
 }
 
 /*!
@@ -52,7 +52,7 @@ bool visual_mode_command(char ch, bool *visual_list_ptr,
 {
     static TERM_COLOR attr_old = 0;
     static char char_old = 0;
-    auto &cc_cb = ColoredCharsClipboard::get_instance();
+    auto &symbols_cb = DisplaySymbolsClipboard::get_instance();
     switch (ch) {
     case ESCAPE: {
         if (!*visual_list_ptr) {
@@ -89,15 +89,15 @@ bool visual_mode_command(char ch, bool *visual_list_ptr,
     }
     case 'C':
     case 'c':
-        cc_cb.cc = { *cur_attr_ptr, *cur_char_ptr };
-        cc_cb.reset_cc_map();
+        symbols_cb.symbol = { *cur_attr_ptr, *cur_char_ptr };
+        symbols_cb.reset_symbols();
         return true;
     case 'P':
     case 'p': {
-        const auto &cc = cc_cb.cc;
-        const auto has_character = cc.has_character();
-        if (cc.color || (!(cc.character & 0x80) && has_character)) {
-            *cur_attr_ptr = cc.color;
+        const auto &symbols = symbols_cb.symbol;
+        const auto has_character = symbols.has_character();
+        if (symbols.color || (!(symbols.character & 0x80) && has_character)) {
+            *cur_attr_ptr = symbols.color;
             *attr_top_ptr = std::max<int8_t>(0, (*cur_attr_ptr & 0x7f) - 5);
             if (!*visual_list_ptr) {
                 *need_redraw = true;
@@ -106,7 +106,7 @@ bool visual_mode_command(char ch, bool *visual_list_ptr,
 
         if (has_character) {
             /* Set the char */
-            *cur_char_ptr = cc.character;
+            *cur_char_ptr = symbols.character;
             *char_left_ptr = std::max<int8_t>(0, *cur_char_ptr - 10);
             if (!*visual_list_ptr) {
                 *need_redraw = true;
index 5d800e8..8ebb75e 100644 (file)
@@ -6,26 +6,26 @@
 
 #define FILE_NAME_SIZE 1024
 
-class ColoredChar;
-class ColoredCharsClipboard {
+class DisplaySymbol;
+class DisplaySymbolsClipboard {
 public:
-    ColoredCharsClipboard(const ColoredCharsClipboard &) = delete;
-    ColoredCharsClipboard(ColoredCharsClipboard &&) = delete;
-    ColoredCharsClipboard &operator=(const ColoredCharsClipboard &) = delete;
-    ColoredCharsClipboard &operator=(ColoredCharsClipboard &&) = delete;
-    ~ColoredCharsClipboard() = default;
+    DisplaySymbolsClipboard(const DisplaySymbolsClipboard &) = delete;
+    DisplaySymbolsClipboard(DisplaySymbolsClipboard &&) = delete;
+    DisplaySymbolsClipboard &operator=(const DisplaySymbolsClipboard &) = delete;
+    DisplaySymbolsClipboard &operator=(DisplaySymbolsClipboard &&) = delete;
+    ~DisplaySymbolsClipboard() = default;
 
-    static ColoredCharsClipboard &get_instance();
+    static DisplaySymbolsClipboard &get_instance();
 
-    ColoredChar cc;
-    std::map<int, ColoredChar> cc_map;
+    DisplaySymbol symbol;
+    std::map<int, DisplaySymbol> symbols;
 
-    void reset_cc_map();
-    void set_cc_map(const std::map<int, ColoredChar> &cc_config);
+    void reset_symbols();
+    void set_symbol(const std::map<int, DisplaySymbol> &symbol_configs);
 
 private:
-    ColoredCharsClipboard();
-    static ColoredCharsClipboard instance;
+    DisplaySymbolsClipboard();
+    static DisplaySymbolsClipboard instance;
 };
 
 bool visual_mode_command(char ch, bool *visual_list_ptr, int height, int width,
index d02cc4f..71db01f 100644 (file)
@@ -51,22 +51,22 @@ void print_path(PlayerType *player_ptr, POSITION y, POSITION x)
     for (const auto &pos_path : path_g) {
         auto *g_ptr = &floor_ptr->get_grid(pos_path);
         if (panel_contains(pos_path.y, pos_path.x)) {
-            ColoredCharPair ccp({ default_color, '\0' }, { default_color, '*' });
+            DisplaySymbolPair symbol_pair({ default_color, '\0' }, { default_color, '*' });
             if (g_ptr->has_monster() && floor_ptr->m_list[g_ptr->m_idx].ml) {
-                ccp = map_info(player_ptr, pos_path);
-                auto &cc_foreground = ccp.cc_foreground;
-                if (!is_ascii_graphics(cc_foreground.color)) {
-                    cc_foreground.color = default_color;
-                } else if ((cc_foreground.character == '.') && ((cc_foreground.color == TERM_WHITE) || (cc_foreground.color == TERM_L_WHITE))) {
-                    cc_foreground.color = default_color;
-                } else if (cc_foreground.color == default_color) {
-                    cc_foreground.color = TERM_WHITE;
+                symbol_pair = map_info(player_ptr, pos_path);
+                auto &symbol_foreground = symbol_pair.symbol_foreground;
+                if (!is_ascii_graphics(symbol_foreground.color)) {
+                    symbol_foreground.color = default_color;
+                } else if ((symbol_foreground.character == '.') && ((symbol_foreground.color == TERM_WHITE) || (symbol_foreground.color == TERM_L_WHITE))) {
+                    symbol_foreground.color = default_color;
+                } else if (symbol_foreground.color == default_color) {
+                    symbol_foreground.color = TERM_WHITE;
                 }
             }
 
-            ccp.cc_foreground.color = get_monochrome_display_color(player_ptr).value_or(ccp.cc_foreground.color);
-            ccp.cc_foreground.character = '*';
-            term_queue_bigchar(panel_col_of(pos_path.x), pos_path.y - panel_row_prt, ccp);
+            symbol_pair.symbol_foreground.color = get_monochrome_display_color(player_ptr).value_or(symbol_pair.symbol_foreground.color);
+            symbol_pair.symbol_foreground.character = '*';
+            term_queue_bigchar(panel_col_of(pos_path.x), pos_path.y - panel_row_prt, symbol_pair);
         }
 
         if (g_ptr->is_mark() && !g_ptr->cave_has_flag(TerrainCharacteristics::PROJECT)) {
index 89cf9c0..bbeacd8 100644 (file)
@@ -62,11 +62,11 @@ static bool interpret_r_token(char *buf)
     auto &monrace = monraces_info[i2enum<MonsterRaceId>(i)];
     /* Allow TERM_DARK text */
     if (n1 || (!(n2 & 0x80) && n2)) {
-        monrace.cc_config.color = n1;
+        monrace.symbol_config.color = n1;
     }
 
     if (n2) {
-        monrace.cc_config.character = n2;
+        monrace.symbol_config.character = n2;
     }
 
     return true;
@@ -95,11 +95,11 @@ static bool interpret_k_token(char *buf)
     /* Allow TERM_DARK text */
     auto &baseitem = baseitems.get_baseitem(i);
     if ((color > 0) || (((character & 0x80) == 0) && (character != '\0'))) {
-        baseitem.cc_config.color = color;
+        baseitem.symbol_config.color = color;
     }
 
     if (character != '\0') {
-        baseitem.cc_config.character = character;
+        baseitem.symbol_config.character = character;
     }
 
     return true;
@@ -120,19 +120,19 @@ static void decide_feature_type(int i, int num, char **zz)
 
     /* Allow TERM_DARK text */
     if ((color_token > 0) || (!(character_token & 0x80) && has_character_token)) {
-        terrain.cc_configs[F_LIT_STANDARD].color = color_token;
+        terrain.symbol_configs[F_LIT_STANDARD].color = color_token;
     }
 
     if (has_character_token) {
-        terrain.cc_configs[F_LIT_STANDARD].character = character_token;
+        terrain.symbol_configs[F_LIT_STANDARD].character = character_token;
     }
 
     switch (num) {
     case 3: {
         /* No lighting support */
-        const auto &cc = terrain.cc_configs.at(F_LIT_STANDARD);
+        const auto &symbol = terrain.symbol_configs.at(F_LIT_STANDARD);
         for (auto j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++) {
-            terrain.cc_configs[j] = cc;
+            terrain.symbol_configs[j] = symbol;
         }
 
         return;
@@ -146,15 +146,15 @@ static void decide_feature_type(int i, int num, char **zz)
             const auto color = static_cast<uint8_t>(std::stoi(zz[j * 2 + 1], nullptr, 0));
             const auto character = static_cast<char>(std::stoi(zz[j * 2 + 2], nullptr, 0));
             const auto has_character = character != '\0';
-            auto &cc = terrain.cc_configs[j];
+            auto &symbol = terrain.symbol_configs[j];
 
             /* Allow TERM_DARK text */
             if ((color != 0) || (!(character & 0x80) && has_character)) {
-                cc.color = color;
+                symbol.color = color;
             }
 
             if (has_character) {
-                cc.character = character;
+                symbol.character = character;
             }
         }
 
@@ -233,11 +233,11 @@ static bool interpret_u_token(char *buf)
     for (auto &baseitem : BaseitemList::get_instance()) {
         if (baseitem.is_valid() && (baseitem.bi_key.tval() == tval)) {
             if (n1) {
-                baseitem.cc_def.color = n1;
+                baseitem.symbol_def.color = n1;
             }
 
             if (n2) {
-                baseitem.cc_def.character = n2;
+                baseitem.symbol_def.character = n2;
             }
         }
     }
index 7071d16..29726ba 100644 (file)
@@ -74,16 +74,16 @@ static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_
         c_prt(attr, terrain.name.data(), row_i, col);
         if (per_page == 1) {
             c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + terrain.name.size());
-            const auto &cc_config = terrain.cc_configs.at(lighting_level);
-            c_prt(attr, format("%02x/%02x", cc_config.color, static_cast<uint8_t>(cc_config.character)), row_i,
+            const auto &symbol_config = terrain.symbol_configs.at(lighting_level);
+            c_prt(attr, format("%02x/%02x", symbol_config.color, static_cast<uint8_t>(symbol_config.character)), row_i,
                 f_idx_col - ((w_ptr->wizard || visual_only) ? 6 : 2));
         }
         if (w_ptr->wizard || visual_only) {
             c_prt(attr, format("%d", terrain_id), row_i, f_idx_col);
         }
 
-        const auto &cc_standard = terrain.cc_configs.at(F_LIT_STANDARD);
-        term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, { cc_standard, {} });
+        const auto &symbol_standard = terrain.symbol_configs.at(F_LIT_STANDARD);
+        term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, { symbol_standard, {} });
         term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
         for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++) {
             term_putch(lit_col[j], row_i, TERM_SLATE, '/');
@@ -91,8 +91,8 @@ static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_
 
         term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
         for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++) {
-            const auto &cc_config = terrain.cc_configs.at(j);
-            term_queue_bigchar(lit_col[j] + 1, row_i, { cc_config, {} });
+            const auto &symbol_config = terrain.symbol_configs.at(j);
+            term_queue_bigchar(lit_col[j] + 1, row_i, { symbol_config, {} });
         }
     }
 
@@ -107,7 +107,7 @@ static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_
 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
 {
     TermCenteredOffsetSetter tcos(MAIN_TERM_MIN_COLS, std::nullopt);
-    std::map<int, ColoredChar> cc_map;
+    std::map<int, DisplaySymbol> symbols;
     const auto &[wid, hgt] = term_get_size();
     std::vector<FEAT_IDX> feat_idx(TerrainList::get_instance().size());
 
@@ -136,15 +136,15 @@ void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f
         feat_cnt = 0;
     } else {
         auto &terrain = TerrainList::get_instance()[direct_f_idx];
-        auto &cc_config = terrain.cc_configs.at(*lighting_level);
+        auto &symbol_config = terrain.symbol_configs.at(*lighting_level);
         feat_idx[0] = direct_f_idx;
         feat_cnt = 1;
         feat_idx[1] = -1;
-        (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &cc_config.color,
-            &cc_config.character, need_redraw);
+        (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &symbol_config.color,
+            &symbol_config.character, need_redraw);
 
         for (FEAT_IDX i = 0; i < F_LIT_MAX; i++) {
-            cc_map[i] = cc_config;
+            symbols[i] = symbol_config;
         }
     }
 
@@ -158,9 +158,9 @@ void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f
     TERM_LEN column = 0;
     bool flag = false;
     bool redraw = true;
-    ColoredChar cc_orig;
+    DisplaySymbol symbol_orig;
     auto &terrains = TerrainList::get_instance();
-    auto &cc_cb = ColoredCharsClipboard::get_instance();
+    auto &symbols_cb = DisplaySymbolsClipboard::get_instance();
     while (!flag) {
         char ch;
         if (redraw) {
@@ -229,13 +229,13 @@ void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f
         prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
                 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level")
                             : _(", 'v'でシンボル変更", ", 'v' for visuals"),
-                (cc_cb.cc != ColoredChar()) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
+                (symbols_cb.symbol != DisplaySymbol()) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
             hgt - 1, 0);
 
         auto &terrain = terrains[feat_idx[feat_cur]];
-        cc_orig = terrain.cc_configs.at(*lighting_level);
+        symbol_orig = terrain.symbol_configs.at(*lighting_level);
         if (visual_list) {
-            place_visual_list_cursor(max + 3, 7, cc_orig.color, static_cast<uint8_t>(cc_orig.character), attr_top, char_left);
+            place_visual_list_cursor(max + 3, 7, symbol_orig.color, static_cast<uint8_t>(symbol_orig.character), attr_top, char_left);
         } else if (!column) {
             term_gotoxy(0, 6 + (grp_cur - grp_top));
         } else {
@@ -259,30 +259,30 @@ void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f
                 }
             }
 
-            const auto &cc_previous = terrain.cc_configs.at(prev_lighting_level);
-            const auto &cc_lightning = terrain.cc_configs.at(*lighting_level);
-            if (cc_previous.color != cc_lightning.color) {
-                attr_top = std::max<int8_t>(0, (cc_lightning.color & 0x7f) - 5);
+            const auto &symbol_previous = terrain.symbol_configs.at(prev_lighting_level);
+            const auto &symbol_lightning = terrain.symbol_configs.at(*lighting_level);
+            if (symbol_previous.color != symbol_lightning.color) {
+                attr_top = std::max<int8_t>(0, (symbol_lightning.color & 0x7f) - 5);
             }
 
-            if (cc_previous.character != cc_lightning.character) {
-                char_left = std::max<int8_t>(0, cc_lightning.character - 10);
+            if (symbol_previous.character != symbol_lightning.character) {
+                char_left = std::max<int8_t>(0, symbol_lightning.character - 10);
             }
 
             continue;
         }
 
         if ((ch == 'D') || (ch == 'd')) {
-            const auto &cc_previous = terrain.cc_configs.at(*lighting_level);
+            const auto &symbol_previous = terrain.symbol_configs.at(*lighting_level);
             terrain.reset_lighting();
-            const auto &cc_current = terrain.cc_configs.at(*lighting_level);
+            const auto &symbol_current = terrain.symbol_configs.at(*lighting_level);
             if (visual_list) {
-                if (cc_previous.color != cc_current.color) {
-                    attr_top = std::max<int8_t>(0, (cc_current.color & 0x7f) - 5);
+                if (symbol_previous.color != symbol_current.color) {
+                    attr_top = std::max<int8_t>(0, (symbol_current.color & 0x7f) - 5);
                 }
 
-                if (cc_previous.character != cc_current.character) {
-                    char_left = std::max<int8_t>(0, cc_current.character - 10);
+                if (symbol_previous.character != symbol_current.character) {
+                    char_left = std::max<int8_t>(0, symbol_current.character - 10);
                 }
             } else {
                 *need_redraw = true;
@@ -291,10 +291,10 @@ void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f
             continue;
         }
 
-        if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &cc_orig.color, &cc_orig.character, need_redraw)) {
+        if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &symbol_orig.color, &symbol_orig.character, need_redraw)) {
             switch (ch) {
             case ESCAPE:
-                terrain.cc_configs = cc_map;
+                terrain.symbol_configs = symbols;
 
                 [[fallthrough]];
             case '\n':
@@ -307,7 +307,7 @@ void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f
                 break;
             case 'V':
             case 'v':
-                cc_map = terrain.cc_configs;
+                symbols = terrain.symbol_configs;
                 *lighting_level = F_LIT_STANDARD;
                 break;
 
@@ -317,7 +317,7 @@ void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f
                     break;
                 }
 
-                cc_cb.set_cc_map(terrain.cc_configs);
+                symbols_cb.set_symbol(terrain.symbol_configs);
                 break;
             case 'P':
             case 'p': {
@@ -325,17 +325,17 @@ void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f
                     break;
                 }
 
-                auto &cc_cb_map = cc_cb.cc_map;
+                auto &symbols_cb_map = symbols_cb.symbols;
                 for (auto i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++) {
-                    auto &cc_config = terrain.cc_configs.at(i);
-                    auto &cc = cc_cb_map.at(i);
-                    const auto has_character = cc.has_character();
-                    if ((cc.color != 0) || (!(cc.character & 0x80) && has_character)) {
-                        cc_config.color = cc.color;
+                    auto &symbol_config = terrain.symbol_configs.at(i);
+                    auto &symbol = symbols_cb_map.at(i);
+                    const auto has_character = symbol.has_character();
+                    if ((symbol.color != 0) || (!(symbol.character & 0x80) && has_character)) {
+                        symbol_config.color = symbol.color;
                     }
 
                     if (has_character) {
-                        cc_config.character = cc.character;
+                        symbol_config.character = symbol.character;
                     }
                 }
 
index f0c7d3c..33fbecd 100644 (file)
@@ -193,16 +193,16 @@ static void display_object_list(int col, int row, int per_page, const std::vecto
         const auto is_flavor_only = (baseitem.flavor != 0) && (visual_only || !baseitem.aware);
         const auto o_name = is_flavor_only ? flavor_baseitem.flavor_name : baseitem.stripped_name();
         c_prt(attr, o_name.data(), row + i, col);
-        const auto &cc_config = flavor_baseitem.cc_config;
+        const auto &symbol_config = flavor_baseitem.symbol_config;
         if (per_page == 1) {
-            c_prt(attr, format("%02x/%02x", cc_config.color, cc_config.character), row + i, (w_ptr->wizard || visual_only) ? 64 : 68);
+            c_prt(attr, format("%02x/%02x", symbol_config.color, symbol_config.character), row + i, (w_ptr->wizard || visual_only) ? 64 : 68);
         }
 
         if (w_ptr->wizard || visual_only) {
             c_prt(attr, format("%d", bi_id), row + i, 70);
         }
 
-        term_queue_bigchar(use_bigtile ? 76 : 77, row + i, { cc_config, {} });
+        term_queue_bigchar(use_bigtile ? 76 : 77, row + i, { symbol_config, {} });
     }
 
     for (; i < per_page; i++) {
@@ -274,9 +274,9 @@ void do_cmd_knowledge_objects(PlayerType *player_ptr, bool *need_redraw, bool vi
         object_idx[1] = -1;
         const auto height = browser_rows - 1;
         const auto width = wid - (max + 3);
-        auto &cc_config = flavor_baseitem.cc_config;
+        auto &symbol_config = flavor_baseitem.symbol_config;
         (void)visual_mode_command(
-            'v', &visual_list, height, width, &attr_top, &char_left, &cc_config.color, &cc_config.character, need_redraw);
+            'v', &visual_list, height, width, &attr_top, &char_left, &symbol_config.color, &symbol_config.character, need_redraw);
     }
 
     grp_idx[grp_cnt] = -1;
@@ -288,7 +288,7 @@ void do_cmd_knowledge_objects(PlayerType *player_ptr, bool *need_redraw, bool vi
     bool flag = false;
     bool redraw = true;
     int column = 0;
-    const auto &cc_cb = ColoredCharsClipboard::get_instance();
+    const auto &symbols_cb = DisplaySymbolsClipboard::get_instance();
     while (!flag) {
         if (redraw) {
             clear_from(0);
@@ -369,11 +369,11 @@ void do_cmd_knowledge_objects(PlayerType *player_ptr, bool *need_redraw, bool vi
 
 #ifdef JP
         prt(format("<方向>%s%s%s, ESC", (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "", visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
-                (cc_cb.cc != ColoredChar()) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
+                (symbols_cb.symbol != DisplaySymbol()) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
             hgt - 1, 0);
 #else
         prt(format("<dir>%s%s%s, ESC", (!visual_list && !visual_only) ? ", 'r' to recall" : "", visual_list ? ", ENTER to accept" : ", 'v' for visuals",
-                (cc_cb.cc != ColoredChar()) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
+                (symbols_cb.symbol != DisplaySymbol()) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
             hgt - 1, 0);
 #endif
 
@@ -388,9 +388,9 @@ void do_cmd_knowledge_objects(PlayerType *player_ptr, bool *need_redraw, bool vi
             }
         }
 
-        auto &cc_config = flavor_baseitem.cc_config;
+        auto &symbol_config = flavor_baseitem.symbol_config;
         if (visual_list) {
-            place_visual_list_cursor(max + 3, 7, cc_config.color, cc_config.character, attr_top, char_left);
+            place_visual_list_cursor(max + 3, 7, symbol_config.color, symbol_config.character, attr_top, char_left);
         } else if (!column) {
             term_gotoxy(0, 6 + (grp_cur - grp_top));
         } else {
@@ -401,7 +401,7 @@ void do_cmd_knowledge_objects(PlayerType *player_ptr, bool *need_redraw, bool vi
         const auto height = browser_rows - 1;
         const auto width = wid - (max + 3);
         if (visual_mode_command(
-                ch, &visual_list, height, width, &attr_top, &char_left, &cc_config.color, &cc_config.character, need_redraw)) {
+                ch, &visual_list, height, width, &attr_top, &char_left, &symbol_config.color, &symbol_config.character, need_redraw)) {
             if (direct_k_idx >= 0) {
                 switch (ch) {
                 case '\n':
index 9778ba3..1c31f3f 100644 (file)
@@ -80,7 +80,7 @@ static std::vector<MonsterRaceId> collect_monsters(PlayerType *player_ptr, IDX g
                 continue;
             }
         } else {
-            if (angband_strchr(group_char, monrace.cc_def.character) == nullptr) {
+            if (angband_strchr(group_char, monrace.symbol_def.character) == nullptr) {
                 continue;
             }
         }
@@ -201,7 +201,7 @@ void do_cmd_knowledge_kill_count(PlayerType *player_ptr)
         }
 
 #ifdef JP
-        const auto number_of_kills = angband_strchr("pt", monrace.cc_def.character) ? "人" : "体";
+        const auto number_of_kills = angband_strchr("pt", monrace.symbol_def.character) ? "人" : "体";
         fprintf(fff, "     %3d %sの %s\n", this_monster, number_of_kills, monrace.name.data());
 #else
         if (this_monster < 2) {
@@ -240,9 +240,9 @@ static void display_monster_list(int col, int row, int per_page, const std::vect
         const auto &monrace = monraces_info[monrace_id];
         const auto color = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
         c_prt(color, (monrace.name.data()), row + i, col);
-        const auto &cc_config = monrace.cc_config;
+        const auto &symbol_config = monrace.symbol_config;
         if (per_page == 1) {
-            c_prt(color, format("%02x/%02x", cc_config.color, cc_config.character), row + i, (w_ptr->wizard || visual_only) ? 56 : 61);
+            c_prt(color, format("%02x/%02x", symbol_config.color, symbol_config.character), row + i, (w_ptr->wizard || visual_only) ? 56 : 61);
         }
 
         if (w_ptr->wizard || visual_only) {
@@ -250,7 +250,7 @@ static void display_monster_list(int col, int row, int per_page, const std::vect
         }
 
         term_erase(69, row + i);
-        term_queue_bigchar(use_bigtile ? 69 : 70, row + i, { cc_config, {} });
+        term_queue_bigchar(use_bigtile ? 69 : 70, row + i, { symbol_config, {} });
         if (!visual_only) {
             if (monrace.kind_flags.has_not(MonsterKindType::UNIQUE)) {
                 put_str(format("%5d", monrace.r_pkills), row + i, 73);
@@ -303,9 +303,9 @@ void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool v
     } else {
         r_idx_list.push_back(*direct_r_idx);
         auto &monrace = monraces_info[*direct_r_idx];
-        auto &cc_config = monrace.cc_config;
+        auto &symbol_config = monrace.symbol_config;
         (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
-            &color_top, &character_left, &cc_config.color, &cc_config.character, need_redraw);
+            &color_top, &character_left, &symbol_config.color, &symbol_config.character, need_redraw);
     }
 
     grp_idx.push_back(-1); // Sentinel
@@ -318,7 +318,7 @@ void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool v
     int column = 0;
     bool flag = false;
     bool redraw = true;
-    const auto &cc_cb = ColoredCharsClipboard::get_instance();
+    const auto &symbols_cb = DisplaySymbolsClipboard::get_instance();
     while (!flag) {
         if (redraw) {
             clear_from(0);
@@ -383,22 +383,22 @@ void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool v
         prt(format(_("%lu 種", "%lu Races"), r_idx_list.size()), 3, 26);
         prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"), (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
                 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
-                (cc_cb.cc != ColoredChar()) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
+                (symbols_cb.symbol != DisplaySymbol()) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
             hgt - 1, 0);
 
-        ColoredChar cc_dummy;
-        auto *cc_ptr = &cc_dummy;
+        DisplaySymbol symbol_dummy;
+        auto *symbol_ptr = &symbol_dummy;
         if (!r_idx_list.empty()) {
             auto &monrace = monraces_info[r_idx_list[mon_cur]];
-            cc_ptr = &monrace.cc_config;
+            symbol_ptr = &monrace.symbol_config;
             if (!visual_only) {
                 monster_race_track(player_ptr, r_idx_list[mon_cur]);
                 handle_stuff(player_ptr);
             }
 
             if (visual_list) {
-                const auto &cc_config = monrace.cc_config;
-                place_visual_list_cursor(max + 3, 7, cc_config.color, cc_config.character, color_top, character_left);
+                const auto &symbol_config = monrace.symbol_config;
+                place_visual_list_cursor(max + 3, 7, symbol_config.color, symbol_config.character, color_top, character_left);
             } else if (!column) {
                 term_gotoxy(0, 6 + (grp_cur - grp_top));
             } else {
@@ -407,7 +407,7 @@ void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool v
         }
 
         char ch = inkey();
-        if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &color_top, &character_left, &cc_ptr->color, &cc_ptr->character, need_redraw)) {
+        if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &color_top, &character_left, &symbol_ptr->color, &symbol_ptr->character, need_redraw)) {
             if (direct_r_idx) {
                 switch (ch) {
                 case '\n':
index 3fdbba2..f5f4945 100644 (file)
@@ -115,7 +115,7 @@ bool research_mon(PlayerType *player_ptr)
             if (str_find(temp2, monster_name))
 #endif
                 monrace_ids.push_back(monrace_id);
-        } else if (all || (monrace.cc_def.character == sym)) {
+        } else if (all || (monrace.symbol_def.character == sym)) {
             monrace_ids.push_back(monrace_id);
         }
     }
index 97270a8..f8217e0 100644 (file)
@@ -257,7 +257,7 @@ static void check_melee_spell_special(PlayerType *player_ptr, melee_spell_type *
         return;
     }
 
-    if (ms_ptr->r_ptr->cc_def.character == 'B') {
+    if (ms_ptr->r_ptr->symbol_def.character == 'B') {
         if ((player_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT)) {
             ms_ptr->ability_flags.reset(MonsterAbilityType::SPECIAL);
         }
@@ -381,7 +381,7 @@ bool check_melee_spell_set(PlayerType *player_ptr, melee_spell_type *ms_ptr)
         ms_ptr->ability_flags.reset(MonsterAbilityType::BR_LITE);
     }
 
-    if (ms_ptr->ability_flags.has(MonsterAbilityType::SPECIAL) && (ms_ptr->m_ptr->r_idx != MonsterRaceId::ROLENTO) && (ms_ptr->r_ptr->cc_def.character != 'B')) {
+    if (ms_ptr->ability_flags.has(MonsterAbilityType::SPECIAL) && (ms_ptr->m_ptr->r_idx != MonsterRaceId::ROLENTO) && (ms_ptr->r_ptr->symbol_def.character != 'B')) {
         ms_ptr->ability_flags.reset(MonsterAbilityType::SPECIAL);
     }
 
index d41c94e..84151e6 100644 (file)
@@ -150,7 +150,7 @@ static int process_monk_additional_effect(player_attack_type *pa_ptr, int *stun_
     }
 
     else if (pa_ptr->ma_ptr->effect == MA_SLOW) {
-        if (!(r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_MOVE) || angband_strchr("~#{}.UjmeEv$,DdsbBFIJQSXclnw!=?", r_ptr->cc_def.character))) {
+        if (!(r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_MOVE) || angband_strchr("~#{}.UjmeEv$,DdsbBFIJQSXclnw!=?", r_ptr->symbol_def.character))) {
             msg_format(_("%sの足首に関節蹴りをくらわした!", "You kick %s in the ankle."), pa_ptr->m_name);
             special_effect = MA_SLOW;
         } else {
index 2e705d7..971af06 100644 (file)
@@ -269,7 +269,7 @@ static int decide_drop_numbers(MonsterDeath *md_ptr, const bool drop_item, const
         drop_numbers = 0;
     }
 
-    if (!drop_item && (md_ptr->r_ptr->cc_def.character != '$')) {
+    if (!drop_item && (md_ptr->r_ptr->symbol_def.character != '$')) {
         drop_numbers = 0;
     }
 
index ab872a6..36ea0e0 100644 (file)
@@ -245,7 +245,7 @@ static bool place_monster_can_escort(PlayerType *player_ptr, MonsterRaceId r_idx
         return false;
     }
 
-    if (z_ptr->cc_def.character != r_ptr->cc_def.character) {
+    if (z_ptr->symbol_def.character != r_ptr->symbol_def.character) {
         return false;
     }
 
@@ -382,7 +382,7 @@ bool place_random_monster(PlayerType *player_ptr, POSITION y, POSITION x, BIT_FL
 
     auto try_become_jural = one_in_(5) || !floor.is_in_underground();
     try_become_jural &= monraces_info[r_idx].kind_flags.has_not(MonsterKindType::UNIQUE);
-    try_become_jural &= angband_strchr("hkoptuyAHLOPTUVY", monraces_info[r_idx].cc_def.character) != nullptr;
+    try_become_jural &= angband_strchr("hkoptuyAHLOPTUVY", monraces_info[r_idx].symbol_def.character) != nullptr;
     if (try_become_jural) {
         mode |= PM_JURAL;
     }
@@ -458,7 +458,7 @@ bool alloc_horde(PlayerType *player_ptr, POSITION y, POSITION x, summon_specific
     }
 
     const auto &monrace = monentity.mflag2.has(MonsterConstantFlagType::CHAMELEON) ? monentity.get_monrace() : monraces_info[*r_idx];
-    msg_format(_("モンスターの大群(%c)", "Monster horde (%c)."), monrace.cc_def.character);
+    msg_format(_("モンスターの大群(%c)", "Monster horde (%c)."), monrace.symbol_def.character);
     return true;
 }
 
index 874476b..334da1d 100644 (file)
@@ -429,7 +429,7 @@ static void on_dead_mimics(PlayerType *player_ptr, MonsterDeath *md_ptr)
         return;
     }
 
-    switch (md_ptr->r_ptr->cc_def.character) {
+    switch (md_ptr->r_ptr->symbol_def.character) {
     case '(':
         if (player_ptr->current_floor_ptr->dun_level <= 0) {
             return;
index 0ab5368..741d698 100644 (file)
@@ -48,7 +48,7 @@ void vault_prep_symbol(PlayerType *player_ptr)
     get_mon_num_prep(player_ptr, vault_aux_simple, nullptr);
     MonsterRaceId r_idx = get_mon_num(player_ptr, 0, player_ptr->current_floor_ptr->dun_level + 10, PM_NONE);
     get_mon_num_prep(player_ptr, nullptr, nullptr);
-    vault_aux_char = monraces_info[r_idx].cc_def.character;
+    vault_aux_char = monraces_info[r_idx].symbol_def.character;
 }
 
 /*!
@@ -397,7 +397,7 @@ bool vault_aux_jelly(PlayerType *player_ptr, MonsterRaceId r_idx)
         return false;
     }
 
-    if (!angband_strchr("ijm,", monrace.cc_def.character)) {
+    if (!angband_strchr("ijm,", monrace.symbol_def.character)) {
         return false;
     }
 
@@ -481,7 +481,7 @@ bool vault_aux_chapel_g(PlayerType *player_ptr, MonsterRaceId r_idx)
         return false;
     }
 
-    if (monrace.cc_def.character == 'A') {
+    if (monrace.symbol_def.character == 'A') {
         return true;
     }
 
@@ -501,7 +501,7 @@ bool vault_aux_kennel(PlayerType *player_ptr, MonsterRaceId r_idx)
         return false;
     }
 
-    if (!angband_strchr("CZ", r_ptr->cc_def.character)) {
+    if (!angband_strchr("CZ", r_ptr->symbol_def.character)) {
         return false;
     }
 
@@ -521,7 +521,7 @@ bool vault_aux_mimic(PlayerType *player_ptr, MonsterRaceId r_idx)
         return false;
     }
 
-    if (!angband_strchr("!$&(/=?[\\|][`~>+", r_ptr->cc_def.character)) {
+    if (!angband_strchr("!$&(/=?[\\|][`~>+", r_ptr->symbol_def.character)) {
         return false;
     }
 
@@ -564,7 +564,7 @@ bool vault_aux_symbol_e(PlayerType *player_ptr, MonsterRaceId r_idx)
         return false;
     }
 
-    if (monrace.cc_def.character != vault_aux_char) {
+    if (monrace.symbol_def.character != vault_aux_char) {
         return false;
     }
 
@@ -592,7 +592,7 @@ bool vault_aux_symbol_g(PlayerType *player_ptr, MonsterRaceId r_idx)
         return false;
     }
 
-    if (monrace.cc_def.character != vault_aux_char) {
+    if (monrace.symbol_def.character != vault_aux_char) {
         return false;
     }
 
@@ -797,7 +797,7 @@ bool monster_hook_human(PlayerType *player_ptr, MonsterRaceId r_idx)
         return false;
     }
 
-    if (angband_strchr("pht", monrace.cc_def.character)) {
+    if (angband_strchr("pht", monrace.symbol_def.character)) {
         return true;
     }
 
@@ -836,7 +836,7 @@ bool monster_is_fishing_target(PlayerType *player_ptr, MonsterRaceId r_idx)
     const auto &monrace = monraces_info[r_idx];
     auto can_fish = monrace.feature_flags.has(MonsterFeatureType::AQUATIC);
     can_fish &= monrace.kind_flags.has_not(MonsterKindType::UNIQUE);
-    can_fish &= angband_strchr("Jjlw", monrace.cc_def.character) != nullptr;
+    can_fish &= angband_strchr("Jjlw", monrace.symbol_def.character) != nullptr;
     return can_fish;
 }
 
index 2fc1017..5003b0e 100644 (file)
@@ -131,7 +131,7 @@ static bool restrict_monster_to_dungeon(const FloorType *floor_ptr, MonsterRaceI
         };
 
         auto result = std::all_of(is_possible.begin(), is_possible.end(), [](const auto &v) { return v; });
-        result &= std::all_of(d_ptr->r_chars.begin(), d_ptr->r_chars.end(), [r_ptr](const auto &v) { return v == r_ptr->cc_def.character; });
+        result &= std::all_of(d_ptr->r_chars.begin(), d_ptr->r_chars.end(), [r_ptr](const auto &v) { return v == r_ptr->symbol_def.character; });
 
         return d_ptr->mode == DUNGEON_MODE_AND ? result : !result;
     }
@@ -153,7 +153,7 @@ static bool restrict_monster_to_dungeon(const FloorType *floor_ptr, MonsterRaceI
         };
 
         auto result = std::any_of(is_possible.begin(), is_possible.end(), [](const auto &v) { return v; });
-        result |= std::any_of(d_ptr->r_chars.begin(), d_ptr->r_chars.end(), [r_ptr](const auto &v) { return v == r_ptr->cc_def.character; });
+        result |= std::any_of(d_ptr->r_chars.begin(), d_ptr->r_chars.end(), [r_ptr](const auto &v) { return v == r_ptr->symbol_def.character; });
 
         return d_ptr->mode == DUNGEON_MODE_OR ? result : !result;
     }
index 8d816d2..6abbdc7 100644 (file)
@@ -279,7 +279,7 @@ MonsterSpellResult spell_RF6_SPECIAL(PlayerType *player_ptr, POSITION y, POSITIO
     case MonsterRaceId::ROLENTO:
         return spell_RF6_SPECIAL_ROLENTO(player_ptr, y, x, m_idx, t_idx, target_type);
     default:
-        if (monrace.cc_def.character == 'B') {
+        if (monrace.symbol_def.character == 'B') {
             return spell_RF6_SPECIAL_B(player_ptr, y, x, m_idx, t_idx, target_type);
         }
 
index aee6cab..e03f8a5 100644 (file)
@@ -22,15 +22,15 @@ bool check_summon_specific(PlayerType *player_ptr, MonsterRaceId summoner_idx, M
     const auto &monrace = monraces_info[r_idx];
     switch (type) {
     case SUMMON_ANT:
-        return monrace.cc_def.character == 'a';
+        return monrace.symbol_def.character == 'a';
     case SUMMON_SPIDER:
-        return monrace.cc_def.character == 'S';
+        return monrace.symbol_def.character == 'S';
     case SUMMON_HOUND:
-        return (monrace.cc_def.character == 'C') || (monrace.cc_def.character == 'Z');
+        return (monrace.symbol_def.character == 'C') || (monrace.symbol_def.character == 'Z');
     case SUMMON_HYDRA:
-        return monrace.cc_def.character == 'M';
+        return monrace.symbol_def.character == 'M';
     case SUMMON_ANGEL:
-        return (monrace.cc_def.character == 'A') && ((monrace.kind_flags.has(MonsterKindType::EVIL)) || (monrace.kind_flags.has(MonsterKindType::GOOD)));
+        return (monrace.symbol_def.character == 'A') && ((monrace.kind_flags.has(MonsterKindType::EVIL)) || (monrace.kind_flags.has(MonsterKindType::GOOD)));
     case SUMMON_DEMON:
         return monrace.kind_flags.has(MonsterKindType::DEMON);
     case SUMMON_UNDEAD:
@@ -38,32 +38,32 @@ bool check_summon_specific(PlayerType *player_ptr, MonsterRaceId summoner_idx, M
     case SUMMON_DRAGON:
         return monrace.kind_flags.has(MonsterKindType::DRAGON);
     case SUMMON_HI_UNDEAD:
-        return (monrace.cc_def.character == 'L') || (monrace.cc_def.character == 'V') || (monrace.cc_def.character == 'W');
+        return (monrace.symbol_def.character == 'L') || (monrace.symbol_def.character == 'V') || (monrace.symbol_def.character == 'W');
     case SUMMON_HI_DRAGON:
-        return monrace.cc_def.character == 'D';
+        return monrace.symbol_def.character == 'D';
     case SUMMON_HI_DEMON:
-        return ((monrace.cc_def.character == 'U') || (monrace.cc_def.character == 'H') || (monrace.cc_def.character == 'B')) && (monrace.kind_flags.has(MonsterKindType::DEMON));
+        return ((monrace.symbol_def.character == 'U') || (monrace.symbol_def.character == 'H') || (monrace.symbol_def.character == 'B')) && (monrace.kind_flags.has(MonsterKindType::DEMON));
     case SUMMON_AMBERITES:
         return monrace.kind_flags.has(MonsterKindType::AMBERITE);
     case SUMMON_UNIQUE:
         return monrace.kind_flags.has(MonsterKindType::UNIQUE);
     case SUMMON_MOLD:
-        return monrace.cc_def.character == 'm';
+        return monrace.symbol_def.character == 'm';
     case SUMMON_BAT:
-        return monrace.cc_def.character == 'b';
+        return monrace.symbol_def.character == 'b';
     case SUMMON_QUYLTHULG:
-        return monrace.cc_def.character == 'Q';
+        return monrace.symbol_def.character == 'Q';
     case SUMMON_COIN_MIMIC:
-        return monrace.cc_def.character == '$';
+        return monrace.symbol_def.character == '$';
     case SUMMON_MIMIC:
-        return (monrace.cc_def.character == '!') || (monrace.cc_def.character == '?') || (monrace.cc_def.character == '=') || (monrace.cc_def.character == '$') || (monrace.cc_def.character == '|');
+        return (monrace.symbol_def.character == '!') || (monrace.symbol_def.character == '?') || (monrace.symbol_def.character == '=') || (monrace.symbol_def.character == '$') || (monrace.symbol_def.character == '|');
     case SUMMON_GOLEM:
-        return (monrace.cc_def.character == 'g');
+        return (monrace.symbol_def.character == 'g');
     case SUMMON_CYBER:
-        return (monrace.cc_def.character == 'U') && monrace.ability_flags.has(MonsterAbilityType::ROCKET);
+        return (monrace.symbol_def.character == 'U') && monrace.ability_flags.has(MonsterAbilityType::ROCKET);
     case SUMMON_KIN: {
-        auto summon_kin_type = MonsterRace(summoner_idx).is_valid() ? monraces_info[summoner_idx].cc_def.character : PlayerRace(player_ptr).get_summon_symbol();
-        return (monrace.cc_def.character == summon_kin_type) && (r_idx != MonsterRaceId::HAGURE);
+        auto summon_kin_type = MonsterRace(summoner_idx).is_valid() ? monraces_info[summoner_idx].symbol_def.character : PlayerRace(player_ptr).get_summon_symbol();
+        return (monrace.symbol_def.character == summon_kin_type) && (r_idx != MonsterRaceId::HAGURE);
     }
     case SUMMON_DAWN:
         return r_idx == MonsterRaceId::DAWN;
@@ -71,7 +71,7 @@ bool check_summon_specific(PlayerType *player_ptr, MonsterRaceId summoner_idx, M
         return monrace.kind_flags.has(MonsterKindType::ANIMAL);
     case SUMMON_ANIMAL_RANGER: {
         auto is_match = monrace.kind_flags.has(MonsterKindType::ANIMAL);
-        is_match &= angband_strchr("abcflqrwBCHIJKMRS", monrace.cc_def.character) != nullptr;
+        is_match &= angband_strchr("abcflqrwBCHIJKMRS", monrace.symbol_def.character) != nullptr;
         is_match &= monrace.kind_flags.has_not(MonsterKindType::DRAGON);
         is_match &= monrace.kind_flags.has_not(MonsterKindType::EVIL);
         is_match &= monrace.kind_flags.has_not(MonsterKindType::UNDEAD);
@@ -83,7 +83,7 @@ bool check_summon_specific(PlayerType *player_ptr, MonsterRaceId summoner_idx, M
     case SUMMON_SMALL_MOAI:
         return r_idx == MonsterRaceId::SMALL_MOAI;
     case SUMMON_PYRAMID:
-        return one_in_(16) ? monrace.cc_def.character == 'z' : r_idx == MonsterRaceId::SCARAB;
+        return one_in_(16) ? monrace.symbol_def.character == 'z' : r_idx == MonsterRaceId::SCARAB;
     case SUMMON_PHANTOM:
         return (r_idx == MonsterRaceId::PHANTOM_B) || (r_idx == MonsterRaceId::PHANTOM_W);
     case SUMMON_BLUE_HORROR:
@@ -93,15 +93,15 @@ bool check_summon_specific(PlayerType *player_ptr, MonsterRaceId summoner_idx, M
     case SUMMON_LIVING:
         return monrace.has_living_flag();
     case SUMMON_HI_DRAGON_LIVING:
-        return (monrace.cc_def.character == 'D') && monrace.has_living_flag();
+        return (monrace.symbol_def.character == 'D') && monrace.has_living_flag();
     case SUMMON_ELEMENTAL:
-        return monrace.cc_def.character == 'E';
+        return monrace.symbol_def.character == 'E';
     case SUMMON_VORTEX:
-        return monrace.cc_def.character == 'v';
+        return monrace.symbol_def.character == 'v';
     case SUMMON_HYBRID:
-        return monrace.cc_def.character == 'H';
+        return monrace.symbol_def.character == 'H';
     case SUMMON_BIRD:
-        return monrace.cc_def.character == 'B';
+        return monrace.symbol_def.character == 'B';
     case SUMMON_KAMIKAZE:
         return monrace.is_explodable();
     case SUMMON_KAMIKAZE_LIVING: {
@@ -122,7 +122,7 @@ bool check_summon_specific(PlayerType *player_ptr, MonsterRaceId summoner_idx, M
         return is_match;
     }
     case SUMMON_EAGLES: {
-        auto is_match = monrace.cc_def.character == 'B';
+        auto is_match = monrace.symbol_def.character == 'B';
         is_match &= monrace.wilderness_flags.has(MonsterWildernessType::WILD_MOUNTAIN);
         is_match &= monrace.wilderness_flags.has(MonsterWildernessType::WILD_ONLY);
         return is_match;
@@ -130,19 +130,19 @@ bool check_summon_specific(PlayerType *player_ptr, MonsterRaceId summoner_idx, M
     case SUMMON_PIRANHAS:
         return r_idx == MonsterRaceId::PIRANHA;
     case SUMMON_ARMAGE_GOOD:
-        return (monrace.cc_def.character == 'A') && (monrace.kind_flags.has(MonsterKindType::GOOD));
+        return (monrace.symbol_def.character == 'A') && (monrace.kind_flags.has(MonsterKindType::GOOD));
     case SUMMON_ARMAGE_EVIL:
-        return (monrace.kind_flags.has(MonsterKindType::DEMON)) || ((monrace.cc_def.character == 'A') && (monrace.kind_flags.has(MonsterKindType::EVIL)));
+        return (monrace.kind_flags.has(MonsterKindType::DEMON)) || ((monrace.symbol_def.character == 'A') && (monrace.kind_flags.has(MonsterKindType::EVIL)));
     case SUMMON_APOCRYPHA_FOLLOWERS:
         return (r_idx == MonsterRaceId::FOLLOWER_WARRIOR) || (r_idx == MonsterRaceId::FOLLOWER_MAGE);
     case SUMMON_APOCRYPHA_DRAGONS:
-        return (monrace.cc_def.character == 'D') && (monrace.level >= 60) && (r_idx != MonsterRaceId::WYRM_COLOURS) && (r_idx != MonsterRaceId::ALDUIN);
+        return (monrace.symbol_def.character == 'D') && (monrace.level >= 60) && (r_idx != MonsterRaceId::WYRM_COLOURS) && (r_idx != MonsterRaceId::ALDUIN);
     case SUMMON_VESPOID:
         return r_idx == MonsterRaceId::VESPOID;
     case SUMMON_ANTI_TIGERS: {
-        auto is_match = one_in_(32) ? (monrace.cc_def.character == 'P') : false;
-        is_match |= one_in_(48) ? (monrace.cc_def.character == 'd') : false;
-        is_match |= one_in_(16) ? (monrace.cc_def.character == 'l') : false;
+        auto is_match = one_in_(32) ? (monrace.symbol_def.character == 'P') : false;
+        is_match |= one_in_(48) ? (monrace.symbol_def.character == 'd') : false;
+        is_match |= one_in_(16) ? (monrace.symbol_def.character == 'l') : false;
         is_match |= (r_idx == MonsterRaceId::STAR_VAMPIRE) || (r_idx == MonsterRaceId::SWALLOW) || (r_idx == MonsterRaceId::HAWK);
         is_match |= (r_idx == MonsterRaceId::LION) || (r_idx == MonsterRaceId::BUFFALO) || (r_idx == MonsterRaceId::FIGHTER) || (r_idx == MonsterRaceId::GOLDEN_EAGLE);
         is_match |= (r_idx == MonsterRaceId::SHALLOW_PUDDLE) || (r_idx == MonsterRaceId::DEEP_PUDDLE) || (r_idx == MonsterRaceId::SKY_WHALE);
index f04a65b..9830ba8 100644 (file)
@@ -37,7 +37,7 @@ bool item_tester_hook_eatable(PlayerType *player_ptr, const ItemEntity *o_ptr)
         }
     } else if (food_type == PlayerRaceFoodType::CORPSE) {
         auto corpse_r_idx = i2enum<MonsterRaceId>(o_ptr->pval);
-        if (o_ptr->is_corpse() && angband_strchr("pht", monraces_info[corpse_r_idx].cc_def.character)) {
+        if (o_ptr->is_corpse() && angband_strchr("pht", monraces_info[corpse_r_idx].symbol_def.character)) {
             return true;
         }
     }
index 18bf699..4805bb6 100644 (file)
@@ -802,7 +802,7 @@ bool screen_object(PlayerType *player_ptr, ItemEntity *o_ptr, BIT_FLAGS mode)
         const auto &monrace = monraces_info[statue_r_idx];
         int namelen = strlen(monrace.name.data());
         prt(format("%s: '", monrace.name.data()), 1, 15);
-        term_queue_bigchar(18 + namelen, 1, { monrace.cc_config, {} });
+        term_queue_bigchar(18 + namelen, 1, { monrace.symbol_config, {} });
         prt("'", 1, (use_bigtile ? 20 : 19) + namelen);
     } else {
         prt(_("     アイテムの能力:", "     Item Attributes:"), 1, 15);
index 9450e24..869de17 100644 (file)
@@ -545,7 +545,7 @@ void exe_player_attack_to_monster(PlayerType *player_ptr, POSITION y, POSITION x
     player_attack_type tmp_attack(*player_ptr->current_floor_ptr, y, x, hand, mode, fear, mdeath);
     auto pa_ptr = &tmp_attack;
 
-    const auto is_human = (pa_ptr->r_ptr->cc_def.character == 'p');
+    const auto is_human = (pa_ptr->r_ptr->symbol_def.character == 'p');
     const auto is_lowlevel = (pa_ptr->r_ptr->level < (player_ptr->lev - 15));
 
     attack_classify(player_ptr, pa_ptr);
@@ -557,8 +557,8 @@ void exe_player_attack_to_monster(PlayerType *player_ptr, POSITION y, POSITION x
 
     int chance = calc_attack_quality(player_ptr, pa_ptr);
     auto *o_ptr = &player_ptr->inventory_list[enum2i(INVEN_MAIN_HAND) + pa_ptr->hand];
-    const auto is_zantetsu_nullified = (o_ptr->is_specific_artifact(FixedArtifactId::ZANTETSU) && (pa_ptr->r_ptr->cc_def.character == 'j'));
-    const auto is_ej_nullified = (o_ptr->is_specific_artifact(FixedArtifactId::EXCALIBUR_J) && (pa_ptr->r_ptr->cc_def.character == 'S'));
+    const auto is_zantetsu_nullified = (o_ptr->is_specific_artifact(FixedArtifactId::ZANTETSU) && (pa_ptr->r_ptr->symbol_def.character == 'j'));
+    const auto is_ej_nullified = (o_ptr->is_specific_artifact(FixedArtifactId::EXCALIBUR_J) && (pa_ptr->r_ptr->symbol_def.character == 'S'));
     calc_num_blow(player_ptr, pa_ptr);
 
     /* Attack once for each legal blow */
index 99f54ad..3ce030a 100644 (file)
@@ -602,7 +602,7 @@ bool detect_monsters_string(PlayerType *player_ptr, POSITION range, concptr Matc
             continue;
         }
 
-        if (angband_strchr(Match, monrace.cc_def.character)) {
+        if (angband_strchr(Match, monrace.symbol_def.character)) {
             if (player_ptr->monster_race_idx == m_ptr->r_idx) {
                 rfu.set_flag(SubWindowRedrawingFlag::MONSTER_LORE);
             }
index e8256e0..fd3613e 100644 (file)
@@ -142,7 +142,7 @@ bool symbol_genocide(PlayerType *player_ptr, int power, bool player_cast)
     for (short i = 1; i < floor.m_max; i++) {
         const auto &monster = floor.m_list[i];
         const auto &monrace = monster.get_monrace();
-        if (!monster.is_valid() || (monrace.cc_def.character != symbol)) {
+        if (!monster.is_valid() || (monrace.symbol_def.character != symbol)) {
             continue;
         }
 
index a8bd494..eff0098 100644 (file)
@@ -105,7 +105,7 @@ static bool check_store_temple(const ItemEntity &item)
         if (monrace.kind_flags.has_not(MonsterKindType::EVIL)) {
             auto can_sell = monrace.kind_flags.has(MonsterKindType::GOOD);
             can_sell |= monrace.kind_flags.has(MonsterKindType::ANIMAL);
-            can_sell |= angband_strchr("?!", monrace.cc_def.character) != nullptr;
+            can_sell |= angband_strchr("?!", monrace.symbol_def.character) != nullptr;
             if (can_sell) {
                 return true;
             }
index 40067fb..473223a 100644 (file)
@@ -592,8 +592,8 @@ bool BaseitemKey::is_mushrooms() const
 
 BaseitemInfo::BaseitemInfo()
     : bi_key(ItemKindType::NONE)
-    , cc_def(ColoredChar(0, '\0'))
-    , cc_config(ColoredChar(0, '\0'))
+    , symbol_def(DisplaySymbol(0, '\0'))
+    , symbol_config(DisplaySymbol(0, '\0'))
 {
 }
 
@@ -785,7 +785,7 @@ void BaseitemList::resize(size_t new_size)
 void BaseitemList::reset_all_visuals()
 {
     for (auto &baseitem : this->baseitems) {
-        baseitem.cc_config = baseitem.cc_def;
+        baseitem.symbol_config = baseitem.symbol_def;
     }
 }
 
index dbd5ddf..f89bc7b 100644 (file)
@@ -128,7 +128,7 @@ public:
     };
 
     std::array<alloc_table, 4> alloc_tables{}; /*!< ベースアイテムの生成テーブル */
-    ColoredChar cc_def; //!< 定義上のシンボル (色/文字).
+    DisplaySymbol symbol_def; //!< 定義上のシンボル (色/文字).
     bool easy_know{}; /*!< ベースアイテムが初期からベース名を判断可能かどうか / This object is always known (if aware) */
     RandomArtActType act_idx{}; /*!< 発動能力のID /  Activative ability index */
 
@@ -138,7 +138,7 @@ public:
 
     /* @todo ここから下はBaseitemDefinitions.txt に依存しないミュータブルなフィールド群なので、将来的に分離予定 */
 
-    ColoredChar cc_config; //!< ユーザ個別の設定シンボル (色/文字).
+    DisplaySymbol symbol_config; //!< ユーザ個別の設定シンボル (色/文字).
 
     IDX flavor{}; /*!< 未鑑定名の何番目を当てるか(0は未鑑定名なし) / Special object flavor (or zero) */
     bool aware{}; /*!< ベースアイテムが鑑定済かどうか /  The player is "aware" of the item's effects */
index bf6b60f..2d6c9e2 100644 (file)
@@ -135,7 +135,7 @@ bool Grid::cave_has_flag(TerrainCharacteristics feature_flags) const
  */
 bool Grid::is_symbol(const int ch) const
 {
-    return this->get_terrain().cc_configs.at(F_LIT_STANDARD).character == ch;
+    return this->get_terrain().symbol_configs.at(F_LIT_STANDARD).character == ch;
 }
 
 void Grid::reset_costs()
index 84f76e1..984e5e2 100644 (file)
@@ -471,7 +471,7 @@ bool ItemEntity::is_offerable() const
         return false;
     }
 
-    return angband_strchr("pht", monraces_info[i2enum<MonsterRaceId>(this->pval)].cc_def.character) != nullptr;
+    return angband_strchr("pht", monraces_info[i2enum<MonsterRaceId>(this->pval)].symbol_def.character) != nullptr;
 }
 
 /*!
@@ -607,18 +607,18 @@ TERM_COLOR ItemEntity::get_color() const
     const auto &baseitem = this->get_baseitem();
     const auto flavor = baseitem.flavor;
     if (flavor != 0) {
-        return BaseitemList::get_instance().get_baseitem(flavor).cc_config.color;
+        return BaseitemList::get_instance().get_baseitem(flavor).symbol_config.color;
     }
 
-    const auto &cc_config = baseitem.cc_config;
+    const auto &symbol_config = baseitem.symbol_config;
     auto has_attr = this->is_valid();
     has_attr &= this->is_corpse();
-    has_attr &= cc_config.color == TERM_DARK;
+    has_attr &= symbol_config.color == TERM_DARK;
     if (!has_attr) {
-        return cc_config.color;
+        return symbol_config.color;
     }
 
-    return monraces_info[i2enum<MonsterRaceId>(this->pval)].cc_config.color;
+    return monraces_info[i2enum<MonsterRaceId>(this->pval)].symbol_config.color;
 }
 
 /*
@@ -631,7 +631,7 @@ char ItemEntity::get_symbol() const
 {
     const auto &baseitem = this->get_baseitem();
     const auto flavor = baseitem.flavor;
-    return flavor ? BaseitemList::get_instance().get_baseitem(flavor).cc_config.character : baseitem.cc_config.character;
+    return flavor ? BaseitemList::get_instance().get_baseitem(flavor).symbol_config.character : baseitem.symbol_config.character;
 }
 
 /*!
index 463de04..64977cf 100644 (file)
@@ -124,7 +124,7 @@ bool MonsterEntity::is_mimicry() const
 
     const auto &monrace = this->get_appearance_monrace();
     const auto mimic_symbols = "/|\\()[]=$,.!?&`#%<>+~";
-    if (angband_strchr(mimic_symbols, monrace.cc_def.character) == nullptr) {
+    if (angband_strchr(mimic_symbols, monrace.symbol_def.character) == nullptr) {
         return false;
     }
 
@@ -313,7 +313,7 @@ std::string MonsterEntity::get_died_message() const
 std::optional<std::string> MonsterEntity::get_pain_message(std::string_view monster_name, int damage) const
 {
     auto &monrace = this->get_monrace();
-    return MonsterPainDescriber(monrace.idx, monrace.cc_def.character, monster_name).describe(this->hp, damage, this->ml);
+    return MonsterPainDescriber(monrace.idx, monrace.symbol_def.character, monster_name).describe(this->hp, damage, this->ml);
 }
 
 /*!
index 3f6fbab..f1e0965 100644 (file)
@@ -452,6 +452,6 @@ bool MonraceList::MonraceList::order_level(MonsterRaceId id1, MonsterRaceId id2)
 void MonraceList::reset_all_visuals()
 {
     for (auto &[_, monrace] : monraces_info) {
-        monrace.cc_config = monrace.cc_def;
+        monrace.symbol_config = monrace.symbol_def;
     }
 }
index d10b7df..b1839d5 100644 (file)
@@ -109,8 +109,8 @@ public:
     EXP next_exp{}; //!< 進化に必要な経験値
     DEPTH level{}; //!< レベル / Level of creature
     RARITY rarity{}; //!< レアリティ / Rarity of creature
-    ColoredChar cc_def{}; //!< 定義上のシンボル (色/文字).
-    ColoredChar cc_config{}; //!< 設定したシンボル (色/文字).
+    DisplaySymbol symbol_def{}; //!< 定義上のシンボル (色/文字).
+    DisplaySymbol symbol_config{}; //!< 設定したシンボル (色/文字).
     MONSTER_NUMBER max_num{}; //!< 階に最大存在できる数 / Maximum population allowed per level
     MONSTER_NUMBER cur_num{}; //!< 階に現在いる数 / Monster population on current level
     FLOOR_IDX floor_id{}; //!< 存在している保存階ID /  Location of unique monster
index 187294d..468d6ae 100644 (file)
@@ -9,8 +9,8 @@
 #include "grid/lighting-colors-table.h"
 
 TerrainType::TerrainType()
-    : cc_defs(DEFAULT_CC_MAP)
-    , cc_configs(DEFAULT_CC_MAP)
+    : symbol_defs(DEFAULT_SYMBOLS)
+    , symbol_configs(DEFAULT_SYMBOLS)
 {
 }
 
@@ -25,36 +25,36 @@ bool TerrainType::is_permanent_wall() const
  */
 void TerrainType::reset_lighting(bool is_config)
 {
-    auto &cc_map = is_config ? this->cc_configs : this->cc_defs;
-    if (is_ascii_graphics(cc_map[F_LIT_STANDARD].color)) {
-        this->reset_lighting_ascii(cc_map);
+    auto &symbols = is_config ? this->symbol_configs : this->symbol_defs;
+    if (is_ascii_graphics(symbols[F_LIT_STANDARD].color)) {
+        this->reset_lighting_ascii(symbols);
         return;
     }
 
-    this->reset_lighting_graphics(cc_map);
+    this->reset_lighting_graphics(symbols);
 }
 
-void TerrainType::reset_lighting_ascii(std::map<int, ColoredChar> &cc_map)
+void TerrainType::reset_lighting_ascii(std::map<int, DisplaySymbol> &symbols)
 {
-    const auto color_standard = cc_map[F_LIT_STANDARD].color;
-    const auto character_standard = cc_map[F_LIT_STANDARD].character;
-    cc_map[F_LIT_LITE].color = lighting_colours[color_standard & 0x0f][0];
-    cc_map[F_LIT_DARK].color = lighting_colours[color_standard & 0x0f][1];
+    const auto color_standard = symbols[F_LIT_STANDARD].color;
+    const auto character_standard = symbols[F_LIT_STANDARD].character;
+    symbols[F_LIT_LITE].color = lighting_colours[color_standard & 0x0f][0];
+    symbols[F_LIT_DARK].color = lighting_colours[color_standard & 0x0f][1];
     for (int i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++) {
-        cc_map[i].character = character_standard;
+        symbols[i].character = character_standard;
     }
 }
 
-void TerrainType::reset_lighting_graphics(std::map<int, ColoredChar> &cc_map)
+void TerrainType::reset_lighting_graphics(std::map<int, DisplaySymbol> &symbols)
 {
-    const auto color_standard = cc_map[F_LIT_STANDARD].color;
-    const auto character_standard = cc_map[F_LIT_STANDARD].character;
+    const auto color_standard = symbols[F_LIT_STANDARD].color;
+    const auto character_standard = symbols[F_LIT_STANDARD].character;
     for (auto i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++) {
-        cc_map[i].color = color_standard;
+        symbols[i].color = color_standard;
     }
 
-    cc_map[F_LIT_LITE].character = character_standard + 2;
-    cc_map[F_LIT_DARK].character = character_standard + 1;
+    symbols[F_LIT_LITE].character = character_standard + 2;
+    symbols[F_LIT_DARK].character = character_standard + 1;
 }
 
 TerrainList TerrainList::instance{};
index 7edd5c1..76a7e49 100644 (file)
@@ -16,7 +16,7 @@ constexpr auto F_LIT_DARK = 2; /* Darkened */
 constexpr auto F_LIT_MAX = 3;
 constexpr auto F_LIT_NS_BEGIN = 1; /* Nonstandard */
 
-const std::map<int, ColoredChar> DEFAULT_CC_MAP = { { F_LIT_STANDARD, {} }, { F_LIT_LITE, {} }, { F_LIT_DARK, {} } };
+const std::map<int, DisplaySymbol> DEFAULT_SYMBOLS = { { F_LIT_STANDARD, {} }, { F_LIT_LITE, {} }, { F_LIT_DARK, {} } };
 
 /*!
  * @brief 地形状態変化指定構造体
@@ -48,16 +48,16 @@ public:
     TerrainState state[MAX_FEAT_STATES]{}; /*!< TerrainState テーブル */
     FEAT_SUBTYPE subtype{}; /*!< 副特性値 */
     FEAT_POWER power{}; /*!< 地形強度 */
-    std::map<int, ColoredChar> cc_defs; //!< デフォルトの地形シンボル (色/文字).
-    std::map<int, ColoredChar> cc_configs; //!< 設定変更後の地形シンボル (色/文字).
+    std::map<int, DisplaySymbol> symbol_defs; //!< デフォルトの地形シンボル (色/文字).
+    std::map<int, DisplaySymbol> symbol_configs; //!< 設定変更後の地形シンボル (色/文字).
 
     bool is_permanent_wall() const;
 
     void reset_lighting(bool is_config = true);
 
 private:
-    void reset_lighting_ascii(std::map<int, ColoredChar> &cc_map);
-    void reset_lighting_graphics(std::map<int, ColoredChar> &cc_map);
+    void reset_lighting_ascii(std::map<int, DisplaySymbol> &symbols);
+    void reset_lighting_graphics(std::map<int, DisplaySymbol> &symbols);
 };
 
 class TerrainList {
index b57b50d..be6fa84 100644 (file)
@@ -270,7 +270,7 @@ static errr term_pict_hack(TERM_LEN x, TERM_LEN y, int n, const TERM_COLOR *ap,
  * Mentally draw an attr/char at a given location
  * Assumes given location and values are valid.
  */
-static void term_queue_char_aux(TERM_LEN x, TERM_LEN y, const ColoredCharPair &ccp)
+static void term_queue_char_aux(TERM_LEN x, TERM_LEN y, const DisplaySymbolPair &symbol_pair)
 {
     if ((x < 0) || (x >= game_term->wid)) {
         return;
@@ -287,22 +287,22 @@ static void term_queue_char_aux(TERM_LEN x, TERM_LEN y, const ColoredCharPair &c
     TERM_COLOR *scr_taa = &scrn->ta[y][x];
     char *scr_tcc = &scrn->tc[y][x];
 
-    const auto &cc_foreground = ccp.cc_foreground;
-    const auto &cc_background = ccp.cc_background;
-    auto should_ignore = *scr_aa == cc_foreground.color;
-    should_ignore &= *scr_cc == cc_foreground.character;
-    should_ignore &= *scr_taa == cc_background.color;
-    should_ignore &= *scr_tcc == cc_background.character;
+    const auto &symbol_foreground = symbol_pair.symbol_foreground;
+    const auto &symbol_background = symbol_pair.symbol_background;
+    auto should_ignore = *scr_aa == symbol_foreground.color;
+    should_ignore &= *scr_cc == symbol_foreground.character;
+    should_ignore &= *scr_taa == symbol_background.color;
+    should_ignore &= *scr_tcc == symbol_background.character;
     if (should_ignore) {
         return;
     }
 
     /* Save the "literal" information */
-    *scr_aa = cc_foreground.color;
-    *scr_cc = cc_foreground.character;
+    *scr_aa = symbol_foreground.color;
+    *scr_cc = symbol_foreground.character;
 
-    *scr_taa = cc_background.color;
-    *scr_tcc = cc_background.character;
+    *scr_taa = symbol_background.color;
+    *scr_tcc = symbol_background.character;
 
     /* Check for new min/max row info */
     if (y < game_term->y1) {
@@ -330,9 +330,9 @@ static void term_queue_char_aux(TERM_LEN x, TERM_LEN y, const ColoredCharPair &c
         }
 }
 
-void term_queue_char(TERM_LEN x, TERM_LEN y, const ColoredCharPair &ccp)
+void term_queue_char(TERM_LEN x, TERM_LEN y, const DisplaySymbolPair &symbol_pair)
 {
-    term_queue_char_aux(x + game_term->offset_x, y + game_term->offset_y, ccp);
+    term_queue_char_aux(x + game_term->offset_x, y + game_term->offset_y, symbol_pair);
 }
 
 /*
@@ -341,7 +341,7 @@ void term_queue_char(TERM_LEN x, TERM_LEN y, const ColoredCharPair &ccp)
  * Otherwise, mentally draw a pair of attr/char at a given location.
  * Assumes given location and values are valid.
  */
-void term_queue_bigchar(TERM_LEN x, TERM_LEN y, const ColoredCharPair &ccp_initial)
+void term_queue_bigchar(TERM_LEN x, TERM_LEN y, const DisplaySymbolPair &symbol_pair_initial)
 {
 #ifdef JP
     /*
@@ -363,22 +363,22 @@ void term_queue_bigchar(TERM_LEN x, TERM_LEN y, const ColoredCharPair &ccp_initi
 
     /* If non bigtile mode, call orginal function */
     if (!use_bigtile) {
-        term_queue_char_aux(ch_x, ch_y, ccp_initial);
+        term_queue_char_aux(ch_x, ch_y, symbol_pair_initial);
         return;
     }
 
     /* A tile becomes a Bigtile */
-    ColoredCharPair ccp = ccp_initial;
+    DisplaySymbolPair symbol_pair = symbol_pair_initial;
     uint8_t color;
     char character;
-    if ((ccp_initial.cc_foreground.color & AF_TILE1) && (ccp_initial.cc_foreground.character & 0x80)) {
+    if ((symbol_pair_initial.symbol_foreground.color & AF_TILE1) && (symbol_pair_initial.symbol_foreground.character & 0x80)) {
         /* Mark it as a Bigtile */
         color = AF_BIGTILE2;
         character = -1;
 
         /* Ignore non-tile background */
-        if (!((ccp_initial.cc_background.color & AF_TILE1) && (ccp_initial.cc_background.character & 0x80))) {
-            ccp.cc_background = {};
+        if (!((symbol_pair_initial.symbol_background.color & AF_TILE1) && (symbol_pair_initial.symbol_background.character & 0x80))) {
+            symbol_pair.symbol_background = {};
         }
     }
 
@@ -387,14 +387,14 @@ void term_queue_bigchar(TERM_LEN x, TERM_LEN y, const ColoredCharPair &ccp_initi
      * Use a multibyte character instead of a dirty pair of ASCII
      * characters.
      */
-    else if (' ' <= ccp_initial.cc_foreground.character) /* isprint(c) */
+    else if (' ' <= symbol_pair_initial.symbol_foreground.character) /* isprint(c) */
     {
-        character = ascii_to_zenkaku[2 * (ccp_initial.cc_foreground.character - ' ') + 1];
-        ccp.cc_foreground.character = ascii_to_zenkaku[2 * (ccp_initial.cc_foreground.character - ' ')];
+        character = ascii_to_zenkaku[2 * (symbol_pair_initial.symbol_foreground.character - ' ') + 1];
+        symbol_pair.symbol_foreground.character = ascii_to_zenkaku[2 * (symbol_pair_initial.symbol_foreground.character - ' ')];
 
         /* Mark it as a Kanji */
-        color = ccp_initial.cc_foreground.color | AF_KANJI2;
-        ccp.cc_foreground.color |= AF_KANJI1;
+        color = symbol_pair_initial.symbol_foreground.color | AF_KANJI2;
+        symbol_pair.symbol_foreground.color |= AF_KANJI1;
     }
 #endif
 
@@ -405,7 +405,7 @@ void term_queue_bigchar(TERM_LEN x, TERM_LEN y, const ColoredCharPair &ccp_initi
     }
 
     /* Display pair of attr/char */
-    term_queue_char_aux(ch_x, ch_y, ccp);
+    term_queue_char_aux(ch_x, ch_y, symbol_pair);
     term_queue_char_aux(ch_x + 1, ch_y, { { color, character }, {} });
 }
 
@@ -1477,10 +1477,10 @@ errr term_addch(TERM_COLOR a, char c)
  * Otherwise, queue a pair of attr/char for display at the current
  * cursor location, and advance the cursor to the right by two.
  */
-void term_add_bigch(const ColoredChar &cc)
+void term_add_bigch(const DisplaySymbol &symbol)
 {
     if (!use_bigtile) {
-        (void)term_addch(cc.color, cc.character);
+        (void)term_addch(symbol.color, symbol.character);
         return;
     }
 
@@ -1490,12 +1490,12 @@ void term_add_bigch(const ColoredChar &cc)
     }
 
     /* Paranoia -- no illegal chars */
-    if (!cc.has_character()) {
+    if (!symbol.has_character()) {
         return;
     }
 
     /* Queue the given character for display */
-    term_queue_bigchar(game_term->scr->cx, game_term->scr->cy, { cc, {} });
+    term_queue_bigchar(game_term->scr->cx, game_term->scr->cy, { symbol, {} });
 
     /* Advance the cursor */
     game_term->scr->cx += 2;
index a7902ef..91710d5 100644 (file)
@@ -191,13 +191,13 @@ private:
 /**** Available Variables ****/
 extern term_type *game_term;
 
-class ColoredChar;
-class ColoredCharPair;
+class DisplaySymbol;
+class DisplaySymbolPair;
 errr term_user(int n);
 errr term_xtra(int n, int v);
 
-void term_queue_char(TERM_LEN x, TERM_LEN y, const ColoredCharPair &ccp);
-void term_queue_bigchar(TERM_LEN x, TERM_LEN y, const ColoredCharPair &ccp);
+void term_queue_char(TERM_LEN x, TERM_LEN y, const DisplaySymbolPair &symbol_pair);
+void term_queue_bigchar(TERM_LEN x, TERM_LEN y, const DisplaySymbolPair &symbol_pair);
 void term_queue_line(TERM_LEN x, TERM_LEN y, int n, TERM_COLOR *a, char *c, TERM_COLOR *ta, char *tc);
 
 errr term_fresh();
@@ -206,7 +206,7 @@ errr term_set_cursor(int v);
 errr term_gotoxy(TERM_LEN x, TERM_LEN y);
 errr term_draw(TERM_LEN x, TERM_LEN y, TERM_COLOR a, char c);
 errr term_addch(TERM_COLOR a, char c);
-void term_add_bigch(const ColoredChar &cc);
+void term_add_bigch(const DisplaySymbol &symbol);
 errr term_addstr(int n, TERM_COLOR a, std::string_view sv);
 errr term_putch(TERM_LEN x, TERM_LEN y, TERM_COLOR a, char c);
 errr term_putstr(TERM_LEN x, TERM_LEN y, int n, TERM_COLOR a, std::string_view sv);
index 6215619..80ff97e 100644 (file)
@@ -8,25 +8,25 @@
 
 #include <cstdint>
 
-class ColoredChar {
+class DisplaySymbol {
 public:
-    constexpr ColoredChar()
-        : ColoredChar(0, '\0')
+    constexpr DisplaySymbol()
+        : DisplaySymbol(0, '\0')
     {
     }
 
-    constexpr ColoredChar(uint8_t color, char character)
+    constexpr DisplaySymbol(uint8_t color, char character)
         : color(color)
         , character(character)
     {
     }
 
-    bool operator==(const ColoredChar &other) const
+    bool operator==(const DisplaySymbol &other) const
     {
         return (this->color == other.color) && (this->character == other.character);
     }
 
-    bool operator!=(const ColoredChar &other) const
+    bool operator!=(const DisplaySymbol &other) const
     {
         return !(*this == other);
     }
@@ -41,14 +41,14 @@ public:
     }
 };
 
-class ColoredCharPair {
+class DisplaySymbolPair {
 public:
-    constexpr ColoredCharPair(const ColoredChar &cc_foreground, const ColoredChar &cc_background)
-        : cc_foreground(cc_foreground)
-        , cc_background(cc_background)
+    constexpr DisplaySymbolPair(const DisplaySymbol &symbol_foreground, const DisplaySymbol &symbol_background)
+        : symbol_foreground(symbol_foreground)
+        , symbol_background(symbol_background)
     {
     }
 
-    ColoredChar cc_foreground;
-    ColoredChar cc_background;
+    DisplaySymbol symbol_foreground;
+    DisplaySymbol symbol_background;
 };
index 1427c2c..59b5180 100644 (file)
@@ -59,11 +59,11 @@ void roff_top(MonsterRaceId r_idx)
     term_addstr(-1, TERM_WHITE, monrace.name);
 
     term_addstr(-1, TERM_WHITE, " ('");
-    term_add_bigch(monrace.cc_def);
+    term_add_bigch(monrace.symbol_def);
     term_addstr(-1, TERM_WHITE, "')");
 
     term_addstr(-1, TERM_WHITE, "/('");
-    term_add_bigch(monrace.cc_config);
+    term_add_bigch(monrace.symbol_config);
     term_addstr(-1, TERM_WHITE, "'):");
 }
 
index bd8a3e2..d484dc0 100644 (file)
@@ -44,13 +44,13 @@ const std::string image_monsters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQR
  * @brief オブジェクトの表示を幻覚状態に差し替える
  * @return 差し替えたシンボルと色
  */
-ColoredChar image_object()
+DisplaySymbol image_object()
 {
     if (use_graphics) {
         auto &baseitems = BaseitemList::get_instance();
         const std::span<BaseitemInfo> candidates(baseitems.begin() + 1, baseitems.end());
         const auto &baseitem = rand_choice(candidates);
-        return baseitem.cc_config;
+        return baseitem.symbol_config;
     }
 
     return { randnum1<uint8_t>(15), rand_choice(image_objects) };
@@ -60,12 +60,12 @@ ColoredChar image_object()
  * @brief モンスターの表示を幻覚状態に差し替える
  * @return 差し替えたシンボルと色
  */
-ColoredChar image_monster()
+DisplaySymbol image_monster()
 {
     if (use_graphics) {
         const auto monrace_id = MonsterRace::pick_one_at_random();
         const auto &monrace = monraces_info[monrace_id];
-        return monrace.cc_config;
+        return monrace.symbol_config;
     }
 
     const auto color = randnum1<uint8_t>(15);
@@ -77,7 +77,7 @@ ColoredChar image_monster()
  * @brief オブジェクト&モンスターの表示を幻覚状態に差し替える
  * @return 差し替えたシンボルと色
  */
-ColoredChar image_random()
+DisplaySymbol image_random()
 {
     if (randint0(100) < 75) {
         return image_monster();
@@ -138,83 +138,83 @@ static bool is_revealed_wall(const FloorType &floor, const Pos2D &pos)
  * @return シンボル表記
  * @todo 強力発動コピペの嵐…ポインタ引数の嵐……Fuuu^h^hck!!
  */
-ColoredCharPair map_info(PlayerType *player_ptr, const Pos2D &pos)
+DisplaySymbolPair map_info(PlayerType *player_ptr, const Pos2D &pos)
 {
     auto &floor = *player_ptr->current_floor_ptr;
     auto &grid = floor.get_grid(pos);
     auto &terrains = TerrainList::get_instance();
     auto *terrain_mimic_ptr = &grid.get_terrain_mimic();
-    ColoredChar cc_config;
+    DisplaySymbol symbol_config;
     if (terrain_mimic_ptr->flags.has_not(TerrainCharacteristics::REMEMBER)) {
         auto is_visible = any_bits(grid.info, (CAVE_MARK | CAVE_LITE | CAVE_MNLT));
         auto is_glowing = match_bits(grid.info, CAVE_GLOW | CAVE_MNDK, CAVE_GLOW);
         auto can_view = grid.is_view() && (is_glowing || player_ptr->see_nocto);
         const auto is_blind = player_ptr->effects()->blindness()->is_blind();
         if (!is_blind && (is_visible || can_view)) {
-            cc_config = terrain_mimic_ptr->cc_configs[F_LIT_STANDARD];
+            symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_STANDARD];
             if (player_ptr->wild_mode) {
                 if (view_special_lite && !w_ptr->is_daytime()) {
-                    cc_config = terrain_mimic_ptr->cc_configs[F_LIT_DARK];
+                    symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_DARK];
                 }
             } else if (darkened_grid(player_ptr, &grid)) {
                 const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
                 terrain_mimic_ptr = &terrains[unsafe_terrain_id];
-                cc_config = terrain_mimic_ptr->cc_configs[F_LIT_STANDARD];
+                symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_STANDARD];
             } else if (view_special_lite) {
                 if (grid.info & (CAVE_LITE | CAVE_MNLT)) {
                     if (view_yellow_lite) {
-                        cc_config = terrain_mimic_ptr->cc_configs[F_LIT_LITE];
+                        symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_LITE];
                     }
                 } else if ((grid.info & (CAVE_GLOW | CAVE_MNDK)) != CAVE_GLOW) {
-                    cc_config = terrain_mimic_ptr->cc_configs[F_LIT_DARK];
+                    symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_DARK];
                 } else if (!(grid.info & CAVE_VIEW)) {
                     if (view_bright_lite) {
-                        cc_config = terrain_mimic_ptr->cc_configs[F_LIT_DARK];
+                        symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_DARK];
                     }
                 }
             }
         } else {
             const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
             terrain_mimic_ptr = &terrains[unsafe_terrain_id];
-            cc_config = terrain_mimic_ptr->cc_configs[F_LIT_STANDARD];
+            symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_STANDARD];
         }
     } else {
         if (grid.is_mark() && is_revealed_wall(floor, pos)) {
-            cc_config = terrain_mimic_ptr->cc_configs[F_LIT_STANDARD];
+            symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_STANDARD];
             const auto is_blind = player_ptr->effects()->blindness()->is_blind();
             if (player_ptr->wild_mode) {
                 if (view_granite_lite && (is_blind || !w_ptr->is_daytime())) {
-                    cc_config = terrain_mimic_ptr->cc_configs[F_LIT_DARK];
+                    symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_DARK];
                 }
             } else if (darkened_grid(player_ptr, &grid) && !is_blind) {
                 if (terrain_mimic_ptr->flags.has_all_of({ TerrainCharacteristics::LOS, TerrainCharacteristics::PROJECT })) {
                     const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
                     terrain_mimic_ptr = &terrains[unsafe_terrain_id];
-                    cc_config = terrain_mimic_ptr->cc_configs[F_LIT_STANDARD];
+                    symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_STANDARD];
                 } else if (view_granite_lite && view_bright_lite) {
-                    cc_config = terrain_mimic_ptr->cc_configs[F_LIT_DARK];
+                    symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_DARK];
                 }
             } else if (view_granite_lite) {
                 if (is_blind) {
-                    cc_config = terrain_mimic_ptr->cc_configs[F_LIT_DARK];
+                    symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_DARK];
                 } else if (grid.info & (CAVE_LITE | CAVE_MNLT)) {
                     if (view_yellow_lite) {
-                        cc_config = terrain_mimic_ptr->cc_configs[F_LIT_LITE];
+                        symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_LITE];
                     }
                 } else if (view_bright_lite) {
                     if (!(grid.info & CAVE_VIEW)) {
-                        cc_config = terrain_mimic_ptr->cc_configs[F_LIT_DARK];
+                        symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_DARK];
                     } else if ((grid.info & (CAVE_GLOW | CAVE_MNDK)) != CAVE_GLOW) {
-                        cc_config = terrain_mimic_ptr->cc_configs[F_LIT_DARK];
+                        symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_DARK];
                     } else if (terrain_mimic_ptr->flags.has_not(TerrainCharacteristics::LOS) && !check_local_illumination(player_ptr, pos.y, pos.x)) {
-                        cc_config = terrain_mimic_ptr->cc_configs[F_LIT_DARK];
+                        symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_DARK];
                     }
                 }
             }
         } else {
             const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
             terrain_mimic_ptr = &terrains[unsafe_terrain_id];
-            cc_config = terrain_mimic_ptr->cc_configs[F_LIT_STANDARD];
+            symbol_config = terrain_mimic_ptr->symbol_configs[F_LIT_STANDARD];
         }
     }
 
@@ -222,10 +222,10 @@ ColoredCharPair map_info(PlayerType *player_ptr, const Pos2D &pos)
         feat_priority = terrain_mimic_ptr->priority;
     }
 
-    ColoredCharPair ccp = { cc_config, cc_config };
+    DisplaySymbolPair symbol_pair = { symbol_config, symbol_config };
     const auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
     if (is_hallucinated && one_in_(256)) {
-        ccp.cc_foreground = image_random();
+        symbol_pair.symbol_foreground = image_random();
     }
 
     for (const auto this_o_idx : grid.o_idx_list) {
@@ -253,53 +253,53 @@ ColoredCharPair map_info(PlayerType *player_ptr, const Pos2D &pos)
             }
         }
 
-        ccp.cc_foreground = { o_ptr->get_color(), o_ptr->get_symbol() };
+        symbol_pair.symbol_foreground = { o_ptr->get_color(), o_ptr->get_symbol() };
         feat_priority = 20;
         if (is_hallucinated) {
-            ccp.cc_foreground = image_object();
+            symbol_pair.symbol_foreground = image_object();
         }
 
         break;
     }
 
     if (grid.has_monster() && display_autopick != 0) {
-        ccp.cc_foreground = set_term_color(player_ptr, pos, ccp.cc_foreground);
-        return ccp;
+        symbol_pair.symbol_foreground = set_term_color(player_ptr, pos, symbol_pair.symbol_foreground);
+        return symbol_pair;
     }
 
     auto *m_ptr = &floor.m_list[grid.m_idx];
     if (!m_ptr->ml) {
-        ccp.cc_foreground = set_term_color(player_ptr, pos, ccp.cc_foreground);
-        return ccp;
+        symbol_pair.symbol_foreground = set_term_color(player_ptr, pos, symbol_pair.symbol_foreground);
+        return symbol_pair;
     }
 
     const auto &monrace_ap = m_ptr->get_appearance_monrace();
     feat_priority = 30;
     if (is_hallucinated) {
         if (!monrace_ap.visual_flags.has_all_of({ MonsterVisualType::CLEAR, MonsterVisualType::CLEAR_COLOR })) {
-            ccp.cc_foreground = image_monster();
+            symbol_pair.symbol_foreground = image_monster();
         }
 
-        ccp.cc_foreground = set_term_color(player_ptr, pos, ccp.cc_foreground);
-        return ccp;
+        symbol_pair.symbol_foreground = set_term_color(player_ptr, pos, symbol_pair.symbol_foreground);
+        return symbol_pair;
     }
 
-    cc_config = monrace_ap.cc_config;
+    symbol_config = monrace_ap.symbol_config;
     if (monrace_ap.visual_flags.has_none_of({ MonsterVisualType::CLEAR, MonsterVisualType::SHAPECHANGER, MonsterVisualType::CLEAR_COLOR, MonsterVisualType::MULTI_COLOR, MonsterVisualType::RANDOM_COLOR })) {
-        ccp.cc_foreground = set_term_color(player_ptr, pos, cc_config);
-        return ccp;
+        symbol_pair.symbol_foreground = set_term_color(player_ptr, pos, symbol_config);
+        return symbol_pair;
     }
 
     if (monrace_ap.visual_flags.has_all_of({ MonsterVisualType::CLEAR, MonsterVisualType::CLEAR_COLOR })) {
-        ccp.cc_foreground = set_term_color(player_ptr, pos, ccp.cc_foreground);
-        return ccp;
+        symbol_pair.symbol_foreground = set_term_color(player_ptr, pos, symbol_pair.symbol_foreground);
+        return symbol_pair;
     }
 
-    if (monrace_ap.visual_flags.has(MonsterVisualType::CLEAR_COLOR) && (ccp.cc_foreground.color != TERM_DARK) && !use_graphics) {
+    if (monrace_ap.visual_flags.has(MonsterVisualType::CLEAR_COLOR) && (symbol_pair.symbol_foreground.color != TERM_DARK) && !use_graphics) {
         /* Do nothing */
     } else if (monrace_ap.visual_flags.has(MonsterVisualType::MULTI_COLOR) && !use_graphics) {
         if (monrace_ap.visual_flags.has(MonsterVisualType::ANY_COLOR)) {
-            ccp.cc_foreground.color = randnum1<uint8_t>(15);
+            symbol_pair.symbol_foreground.color = randnum1<uint8_t>(15);
         } else {
             constexpr static auto colors = {
                 TERM_RED,
@@ -311,34 +311,34 @@ ColoredCharPair map_info(PlayerType *player_ptr, const Pos2D &pos)
                 TERM_GREEN,
             };
 
-            ccp.cc_foreground.color = rand_choice(colors);
+            symbol_pair.symbol_foreground.color = rand_choice(colors);
         }
     } else if (monrace_ap.visual_flags.has(MonsterVisualType::RANDOM_COLOR) && !use_graphics) {
-        ccp.cc_foreground.color = grid.m_idx % 15 + 1;
+        symbol_pair.symbol_foreground.color = grid.m_idx % 15 + 1;
     } else {
-        ccp.cc_foreground.color = cc_config.color;
+        symbol_pair.symbol_foreground.color = symbol_config.color;
     }
 
-    if (monrace_ap.visual_flags.has(MonsterVisualType::CLEAR) && (ccp.cc_foreground.character != ' ') && !use_graphics) {
-        ccp.cc_foreground = set_term_color(player_ptr, pos, ccp.cc_foreground);
-        return ccp;
+    if (monrace_ap.visual_flags.has(MonsterVisualType::CLEAR) && (symbol_pair.symbol_foreground.character != ' ') && !use_graphics) {
+        symbol_pair.symbol_foreground = set_term_color(player_ptr, pos, symbol_pair.symbol_foreground);
+        return symbol_pair;
     }
 
     if (monrace_ap.visual_flags.has(MonsterVisualType::SHAPECHANGER)) {
         if (use_graphics) {
             auto r_idx = MonsterRace::pick_one_at_random();
             const auto &monrace = monraces_info[r_idx];
-            ccp.cc_foreground = monrace.cc_config;
+            symbol_pair.symbol_foreground = monrace.symbol_config;
         } else {
-            ccp.cc_foreground.character = one_in_(25) ? rand_choice(image_objects) : rand_choice(image_monsters);
+            symbol_pair.symbol_foreground.character = one_in_(25) ? rand_choice(image_objects) : rand_choice(image_monsters);
         }
 
-        ccp.cc_foreground = set_term_color(player_ptr, pos, ccp.cc_foreground);
-        return ccp;
+        symbol_pair.symbol_foreground = set_term_color(player_ptr, pos, symbol_pair.symbol_foreground);
+        return symbol_pair;
     }
 
-    ccp.cc_foreground = set_term_color(player_ptr, pos, { ccp.cc_foreground.color, cc_config.character });
-    return ccp;
+    symbol_pair.symbol_foreground = set_term_color(player_ptr, pos, { symbol_pair.symbol_foreground.color, symbol_config.character });
+    return symbol_pair;
 }
 
 /*!
index 7f042d0..bb98686 100644 (file)
@@ -8,5 +8,5 @@
 extern uint8_t display_autopick;
 
 class PlayerType;
-ColoredCharPair map_info(PlayerType *player_ptr, const Pos2D &pos);
+DisplaySymbolPair map_info(PlayerType *player_ptr, const Pos2D &pos);
 std::optional<uint8_t> get_monochrome_display_color(PlayerType *player_ptr);
index 046e357..301a39d 100644 (file)
@@ -146,7 +146,7 @@ static void print_monster_line(TERM_LEN x, TERM_LEN y, MonsterEntity *m_ptr, int
 
     term_addstr(-1, TERM_WHITE, buf);
     term_addstr(-1, TERM_WHITE, " ");
-    term_add_bigch(monrace.cc_config);
+    term_add_bigch(monrace.symbol_config);
 
     if (monrace.r_tkills && m_ptr->mflag2.has_not(MonsterConstantFlagType::KAGE)) {
         buf = format(" %2d", monrace.level);
@@ -232,7 +232,7 @@ static void print_pet_list_oneline(PlayerType *player_ptr, const MonsterEntity &
     }
 
     term_gotoxy(x + 13, y);
-    term_add_bigch(monrace.cc_config);
+    term_add_bigch(monrace.symbol_config);
     term_addstr(-1, TERM_WHITE, " ");
     term_addstr(-1, TERM_WHITE, name);
 
@@ -468,15 +468,15 @@ static void display_dungeon(PlayerType *player_ptr)
             const auto pos_x = x - player_ptr->x + game_term->wid / 2 - 1;
             if (!in_bounds2(player_ptr->current_floor_ptr, y, x)) {
                 const auto &terrain = TerrainList::get_instance()[feat_none];
-                const auto &cc_foreground = terrain.cc_configs.at(F_LIT_STANDARD);
-                term_queue_char(pos_x, pos_y, { cc_foreground, {} });
+                const auto &symbol_foreground = terrain.symbol_configs.at(F_LIT_STANDARD);
+                term_queue_char(pos_x, pos_y, { symbol_foreground, {} });
                 continue;
             }
 
-            auto ccp = map_info(player_ptr, { y, x });
-            ccp.cc_foreground.color = get_monochrome_display_color(player_ptr).value_or(ccp.cc_foreground.color);
+            auto symbol_pair = map_info(player_ptr, { y, x });
+            symbol_pair.symbol_foreground.color = get_monochrome_display_color(player_ptr).value_or(symbol_pair.symbol_foreground.color);
 
-            term_queue_char(pos_x, pos_y, ccp);
+            term_queue_char(pos_x, pos_y, symbol_pair);
         }
     }
 }
index 6b9a5a5..8e606bd 100644 (file)
@@ -287,8 +287,8 @@ static void print_health_monster_in_arena_for_wizard(PlayerType *player_ptr)
         auto &monster = player_ptr->current_floor_ptr->m_list[monster_list_index];
         if (MonsterRace(monster.r_idx).is_valid()) {
             const auto &monrace = monster.get_monrace();
-            const auto &cc_config = monrace.cc_config;
-            term_putstr(col - 2, row + row_offset, 2, cc_config.color, format("%c", cc_config.character));
+            const auto &symbol_config = monrace.symbol_config;
+            term_putstr(col - 2, row + row_offset, 2, symbol_config.color, format("%c", symbol_config.character));
             term_putstr(col - 1, row + row_offset, 5, TERM_WHITE, format("%5d", monster.hp));
             term_putstr(col + 5, row + row_offset, 6, TERM_WHITE, format("%5d", monster.max_maxhp));
         }
index 29d3ab1..28df073 100644 (file)
@@ -97,10 +97,10 @@ void print_map(PlayerType *player_ptr)
 
     for (auto y = ymin; y <= ymax; y++) {
         for (auto x = xmin; x <= xmax; x++) {
-            auto ccp = map_info(player_ptr, { y, x });
-            ccp.cc_foreground.color = get_monochrome_display_color(player_ptr).value_or(ccp.cc_foreground.color);
+            auto symbol_pair = map_info(player_ptr, { y, x });
+            symbol_pair.symbol_foreground.color = get_monochrome_display_color(player_ptr).value_or(symbol_pair.symbol_foreground.color);
 
-            term_queue_bigchar(panel_col_of(x), y - panel_row_prt, ccp);
+            term_queue_bigchar(panel_col_of(x), y - panel_row_prt, symbol_pair);
         }
     }
 
@@ -197,7 +197,7 @@ void display_map(PlayerType *player_ptr, int *cy, int *cx)
             match_autopick = -1;
             autopick_obj = nullptr;
             feat_priority = -1;
-            const auto ccp = map_info(player_ptr, { j, i });
+            const auto symbol_pair = map_info(player_ptr, { j, i });
             tp = (byte)feat_priority;
             if (match_autopick != -1 && (match_autopick_yx[y][x] == -1 || match_autopick_yx[y][x] > match_autopick)) {
                 match_autopick_yx[y][x] = match_autopick;
@@ -205,8 +205,8 @@ void display_map(PlayerType *player_ptr, int *cy, int *cx)
                 tp = 0x7f;
             }
 
-            bigma[j + 1][i + 1] = ccp.cc_foreground.color;
-            bigmc[j + 1][i + 1] = ccp.cc_foreground.character;
+            bigma[j + 1][i + 1] = symbol_pair.symbol_foreground.color;
+            bigmc[j + 1][i + 1] = symbol_pair.symbol_foreground.character;
             bigmp[j + 1][i + 1] = tp;
         }
     }
@@ -216,13 +216,13 @@ void display_map(PlayerType *player_ptr, int *cy, int *cx)
             x = i / xrat + 1;
             y = j / yrat + 1;
 
-            ColoredChar cc_foreground(bigma[j + 1][i + 1], bigmc[j + 1][i + 1]);
+            DisplaySymbol symbol_foreground(bigma[j + 1][i + 1], bigmc[j + 1][i + 1]);
             tp = bigmp[j + 1][i + 1];
             if (mp[y][x] == tp) {
                 int cnt = 0;
 
                 for (const auto &dd : CCW_DD) {
-                    if ((cc_foreground.character == bigmc[j + 1 + dd.y][i + 1 + dd.x]) && (cc_foreground.color == bigma[j + 1 + dd.y][i + 1 + dd.x])) {
+                    if ((symbol_foreground.character == bigmc[j + 1 + dd.y][i + 1 + dd.x]) && (symbol_foreground.color == bigma[j + 1 + dd.y][i + 1 + dd.x])) {
                         cnt++;
                     }
                 }
@@ -232,8 +232,8 @@ void display_map(PlayerType *player_ptr, int *cy, int *cx)
             }
 
             if (mp[y][x] < tp) {
-                ma[y][x] = cc_foreground.color;
-                mc[y][x] = cc_foreground.character;
+                ma[y][x] = symbol_foreground.color;
+                mc[y][x] = symbol_foreground.character;
                 mp[y][x] = tp;
             }
         }
@@ -254,10 +254,10 @@ void display_map(PlayerType *player_ptr, int *cy, int *cx)
     for (y = 0; y < hgt + 2; ++y) {
         term_gotoxy(COL_MAP, y);
         for (x = 0; x < wid + 2; ++x) {
-            ColoredChar cc_foreground(ma[y][x], mc[y][x]);
-            cc_foreground.color = get_monochrome_display_color(player_ptr).value_or(cc_foreground.color);
+            DisplaySymbol symbol_foreground(ma[y][x], mc[y][x]);
+            symbol_foreground.color = get_monochrome_display_color(player_ptr).value_or(symbol_foreground.color);
 
-            term_add_bigch(cc_foreground);
+            term_add_bigch(symbol_foreground);
         }
     }
 
@@ -287,15 +287,15 @@ void display_map(PlayerType *player_ptr, int *cy, int *cx)
     view_granite_lite = old_view_granite_lite;
 }
 
-ColoredChar set_term_color(PlayerType *player_ptr, const Pos2D &pos, const ColoredChar &cc_orig)
+DisplaySymbol set_term_color(PlayerType *player_ptr, const Pos2D &pos, const DisplaySymbol &symbol_orig)
 {
     if (!player_ptr->is_located_at(pos)) {
-        return cc_orig;
+        return symbol_orig;
     }
 
     feat_priority = 31;
     const auto &monrace = monraces_info[MonsterRaceId::PLAYER];
-    return monrace.cc_config;
+    return monrace.symbol_config;
 }
 
 /*
index f1c5415..c353fc7 100644 (file)
@@ -17,10 +17,10 @@ extern POSITION panel_row_prt;
 extern int match_autopick;
 extern int feat_priority;
 
-class ColoredChar;
+class DisplaySymbol;
 class PlayerType;
 void print_field(concptr info, TERM_LEN row, TERM_LEN col);
 void print_map(PlayerType *player_ptr);
 void display_map(PlayerType *player_ptr, int *cy, int *cx);
-ColoredChar set_term_color(PlayerType *player_ptr, const Pos2D &pos, const ColoredChar &cc_orig);
+DisplaySymbol set_term_color(PlayerType *player_ptr, const Pos2D &pos, const DisplaySymbol &symbol_orig);
 int panel_col_of(int col);
index bf004b0..fbeaf03 100644 (file)
@@ -33,7 +33,7 @@ static std::string attr_to_text(const MonsterRaceInfo &monrace)
         return _("準ランダムな", "S.Rand");
     }
 
-    switch (monrace.cc_def.color) {
+    switch (monrace.symbol_def.color) {
     case TERM_DARK:
         return _("黒い", "Dark");
     case TERM_WHITE:
@@ -123,7 +123,7 @@ SpoilerOutputResultType spoil_mon_desc(std::string_view filename, std::function<
             hp = format("%dd%d", monrace.hdice, monrace.hside);
         }
 
-        const auto symbol = format("%s '%c'", attr_to_text(monrace).data(), monrace.cc_def.character);
+        const auto symbol = format("%s '%c'", attr_to_text(monrace).data(), monrace.symbol_def.character);
         ofs << format("%-45.45s%4s %4s %4s %7s %7s  %19.19s\n",
             nam.data(), lev.data(), rar.data(), spd.data(), hp.data(),
             ac.data(), symbol.data());
@@ -178,7 +178,7 @@ SpoilerOutputResultType spoil_mon_info()
 
         spoil_out(format(_("%s/%s  (", "%s%s ("), monrace.name.data(), _(monrace.E_name.data(), ""))); /* ---)--- */
         spoil_out(attr_to_text(monrace));
-        spoil_out(format(" '%c')\n", monrace.cc_def.character));
+        spoil_out(format(" '%c')\n", monrace.symbol_def.character));
         spoil_out("=== ");
         spoil_out(format("Num:%d  ", enum2i(monrace_id)));
         spoil_out(format("Lev:%d  ", (int)monrace.level));
index da8af1e..0a6ecdb 100644 (file)
@@ -108,13 +108,13 @@ static SpoilerOutputResultType spoil_mon_evol()
     for (auto monrace_id : get_mon_evol_roots()) {
         const auto *r_ptr = &monraces_info[monrace_id];
         constexpr auto fmt_before = _("[%d]: %s (レベル%d, '%c')\n", "[%d]: %s (Level %d, '%c')\n");
-        fprintf(spoiler_file, fmt_before, enum2i(monrace_id), r_ptr->name.data(), r_ptr->level, r_ptr->cc_def.character);
+        fprintf(spoiler_file, fmt_before, enum2i(monrace_id), r_ptr->name.data(), r_ptr->level, r_ptr->symbol_def.character);
         for (auto n = 1; MonsterRace(r_ptr->next_r_idx).is_valid(); n++) {
             fprintf(spoiler_file, "%*s-(%d)-> ", n * 2, "", r_ptr->next_exp);
             fprintf(spoiler_file, "[%d]: ", enum2i(r_ptr->next_r_idx));
             r_ptr = &monraces_info[r_ptr->next_r_idx];
             constexpr auto fmt_after = _("%s (レベル%d, '%c')\n", "%s (Level %d, '%c')\n");
-            fprintf(spoiler_file, fmt_after, r_ptr->name.data(), r_ptr->level, r_ptr->cc_def.character);
+            fprintf(spoiler_file, fmt_after, r_ptr->name.data(), r_ptr->level, r_ptr->symbol_def.character);
         }
 
         fputc('\n', spoiler_file);