# The "Slay" brands (8)
-N:80:¥¢¥Ë¥Þ¥ë¥¹¥ì¥¤¥ä¡¼¤Î
+# remove this brand -- too weak
+
+# 80
+# 81
+# 82
+# 83
+# 84
+# 85
+# 86
+# 87
+
+# The "Kill" brands (8)
+
+N:88:¥¢¥Ë¥Þ¥ë¥¹¥ì¥¤¥ä¡¼¤Î
E:of Slay Animal
-X:24:18
-W:0:23:0:3500
-F:SLAY_ANIMAL
+X:24:10
+W:0:90:0:6000
+C:0:0:0:3
+F:INT | KILL_ANIMAL | REGEN | ESP_ANIMAL
-N:81:ÌǼ٤Î
+N:89:ÌǼ٤Î
E:of Slay Evil
-X:24:18
-W:0:23:0:3500
-F:SLAY_EVIL
+X:24:15
+W:0:90:0:5000
+C:0:0:0:3
+F:WIS | SLAY_EVIL | BLESSED | RES_FEAR | ESP_EVIL
-N:82:¥¢¥ó¥Ç¥Ã¥É¥¹¥ì¥¤¥ä¡¼¤Î
+N:90:¥¢¥ó¥Ç¥Ã¥É¥¹¥ì¥¤¥ä¡¼¤Î
E:of Slay Undead
-X:24:18
-W:0:23:0:3500
-F:SLAY_UNDEAD | HOLD_LIFE
+X:24:12
+W:0:90:0:8000
+C:0:0:0:3
+F:WIS | KILL_UNDEAD | SEE_INVIS | RES_NETHER | ESP_UNDEAD
-N:83:¥Ç¡¼¥â¥ó¥¹¥ì¥¤¥ä¡¼¤Î
+N:91:¥Ç¡¼¥â¥ó¥¹¥ì¥¤¥ä¡¼¤Î
E:of Slay Demon
-X:24:14
-W:0:23:0:2500
-F:SLAY_DEMON
+X:24:10
+W:0:90:0:5000
+C:0:0:0:3
+F:INT | KILL_DEMON | ESP_DEMON | RES_FIRE
-N:84:¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼¤Î
+N:92:¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼¤Î
E:of Slay Orc
X:24:10
-W:0:15:0:2500
-F:SLAY_ORC
+W:0:60:0:5000
+C:0:0:0:3
+F:DEX | INFRA | KILL_ORC | ESP_ORC | RES_DARK
-N:85:¥È¥í¥ë¥¹¥ì¥¤¥ä¡¼¤Î
+N:93:¥È¥í¥ë¥¹¥ì¥¤¥ä¡¼¤Î
E:of Slay Troll
X:24:10
-W:0:15:0:2500
-F:SLAY_TROLL
+W:0:60:0:5000
+C:0:0:0:3
+F:STR | KILL_TROLL | ESP_TROLL | REGEN
-N:86:¥¸¥ã¥¤¥¢¥ó¥È¥¹¥ì¥¤¥ä¡¼¤Î
+N:94:¥¸¥ã¥¤¥¢¥ó¥È¥¹¥ì¥¤¥ä¡¼¤Î
E:of Slay Giant
-X:24:14
-W:0:15:0:2500
-F:SLAY_GIANT
+X:24:10
+W:0:60:0:5000
+C:0:0:0:3
+F:STR | KILL_GIANT | ESP_GIANT | FREE_ACT
-N:87:¥É¥é¥´¥ó¥¹¥ì¥¤¥ä¡¼¤Î
+N:95:¥É¥é¥´¥ó¥¹¥ì¥¤¥ä¡¼¤Î
E:of Slay Dragon
-X:24:18
-W:0:23:0:3500
-F:SLAY_DRAGON | XTRA_E_RES
-
-# The "Kill" brands (8)
-
-N:88:*¥¢¥Ë¥Þ¥ë¥¹¥ì¥¤¥ä¡¼*¤Î
-E:of *Slay* Animal
-X:24:20
-W:0:90:0:6000
-C:0:0:0:2
-F:INT | KILL_ANIMAL | REGEN | ESP_ANIMAL
-
-N:89:*ÌǼÙ*¤Î
-E:of *Slay* Evil
X:24:20
-W:0:90:0:5000
-C:0:0:0:2
-F:WIS | SLAY_EVIL | BLESSED | RES_FEAR | ESP_EVIL
-
-N:90:*¥¢¥ó¥Ç¥Ã¥É¥¹¥ì¥¤¥ä¡¼*¤Î
-E:of *Slay* Undead
-X:24:24
-W:0:90:0:8000
-C:0:0:0:2
-F:WIS | KILL_UNDEAD | SEE_INVIS | RES_NETHER | ESP_UNDEAD
-
-N:91:*¥Ç¡¼¥â¥ó¥¹¥ì¥¤¥ä¡¼*¤Î
-E:of *Slay* Demon
-X:24:16
-W:0:90:0:4000
-C:0:0:0:2
-F:INT | KILL_DEMON | ESP_DEMON
-
-N:92:*¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼*¤Î
-E:of *Slay* Orc
-X:24:14
-W:0:60:0:4000
-C:0:0:0:2
-F:DEX | KILL_ORC | ESP_ORC
-
-N:93:*¥È¥í¥ë¥¹¥ì¥¤¥ä¡¼*¤Î
-E:of *Slay* Troll
-X:24:14
-W:0:60:0:4000
-C:0:0:0:2
-F:STR | KILL_TROLL | ESP_TROLL
-
-N:94:*¥¸¥ã¥¤¥¢¥ó¥È¥¹¥ì¥¤¥ä¡¼*¤Î
-E:of *Slay* Giant
-X:24:16
-W:0:60:0:4000
-C:0:0:0:2
-F:STR | KILL_GIANT | ESP_GIANT
-
-N:95:*¥É¥é¥´¥ó¥¹¥ì¥¤¥ä¡¼*¤Î
-E:of *Slay* Dragon
-X:24:24
-W:0:90:0:6000
-C:0:0:0:1
+W:0:90:0:7000
+C:0:0:0:3
F:CON | SLAY_DRAGON | KILL_DRAGON | XTRA_E_RES | XTRA_D_RES | ESP_DRAGON
#JZ#
F:TUNNEL | BRAND_ACID |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-N:101:¿Í¶ô¤¤¤Î
-E:of Slay Human
-X:24:10
-W:0:23:0:2500
-F:SLAY_HUMAN
+#101 removed slay human -- too weak
N:102:¥â¥ë¥°¥ë¤Î
E:of Morgul
F:RES_COLD | RES_NETHER |
F:RANDOM_CURSE2 | XTRA_DICE
-N:103:*¿Í¶ô¤¤*¤Î
-E:of *Slay* Human
-X:24:16
-W:0:60:0:4000
-C:0:0:0:2
-F:DEX | KILL_HUMAN | ESP_HUMAN
+N:103:¿Í¶ô¤¤¤Î
+E:of Slay Human
+X:24:10
+W:0:60:0:5000
+C:0:0:0:3
+F:DEX | STEALTH | KILL_HUMAN | ESP_HUMAN | RES_FEAR
### Missile Launchers ###
#define EGO_CHAOTIC 77
#define EGO_SHARPNESS 78
#define EGO_EARTHQUAKES 79
-#define EGO_SLAY_ANIMAL 80
-#define EGO_SLAY_EVIL 81
-#define EGO_SLAY_UNDEAD 82
-#define EGO_SLAY_DEMON 83
-#define EGO_SLAY_ORC 84
-#define EGO_SLAY_TROLL 85
-#define EGO_SLAY_GIANT 86
-#define EGO_SLAY_DRAGON 87
+#define EGO_XXX_1 80
+#define EGO_XXX_2 81
+#define EGO_XXX_3 82
+#define EGO_XXX_4 83
+#define EGO_XXX_5 84
+#define EGO_XXX_6 85
+#define EGO_XXX_7 86
+#define EGO_XXX_8 87
#define EGO_KILL_ANIMAL 88
#define EGO_KILL_EVIL 89
#define EGO_KILL_UNDEAD 90
#define EGO_TRUMP 98
#define EGO_PATTERN 99
#define EGO_DIGGING 100
-#define EGO_SLAY_HUMAN 101
+#define EGO_XXX_9 101
#define EGO_MORGUL 102
#define EGO_KILL_HUMAN 103
act = "seems to be looking for humans!";
#endif
- o_ptr->name2 = EGO_SLAY_HUMAN;
+ o_ptr->name2 = EGO_KILL_HUMAN;
break;
case 15:
#ifdef JP
act = "seems to be looking for evil monsters!";
#endif
- o_ptr->name2 = EGO_SLAY_EVIL;
+ o_ptr->name2 = EGO_KILL_EVIL;
break;
case 12:
#ifdef JP
act = "seems to be looking for demons!";
#endif
- o_ptr->name2 = EGO_SLAY_DEMON;
+ o_ptr->name2 = EGO_KILL_DEMON;
break;
case 11:
#ifdef JP
act = "seems to be looking for undead!";
#endif
- o_ptr->name2 = EGO_SLAY_UNDEAD;
+ o_ptr->name2 = EGO_KILL_UNDEAD;
break;
case 10:
#ifdef JP
act = "seems to be looking for animals!";
#endif
- o_ptr->name2 = EGO_SLAY_ANIMAL;
+ o_ptr->name2 = EGO_KILL_ANIMAL;
break;
case 9:
#ifdef JP
act = "seems to be looking for dragons!";
#endif
- o_ptr->name2 = EGO_SLAY_DRAGON;
+ o_ptr->name2 = EGO_KILL_DRAGON;
break;
case 8:
#ifdef JP
act = "seems to be looking for troll!s";
#endif
- o_ptr->name2 = EGO_SLAY_TROLL;
+ o_ptr->name2 = EGO_KILL_TROLL;
break;
case 7:
#ifdef JP
act = "seems to be looking for orcs!";
#endif
- o_ptr->name2 = EGO_SLAY_ORC;
+ o_ptr->name2 = EGO_KILL_ORC;
break;
case 6:
#ifdef JP
act = "seems to be looking for giants!";
#endif
- o_ptr->name2 = EGO_SLAY_GIANT;
+ o_ptr->name2 = EGO_KILL_GIANT;
break;
case 5:
#ifdef JP