}
}
-static void mirror_shards_by_monster_attack(player_type *target_ptr, monap_type *monap_ptr)
+static void aura_shards_by_monster_attack(player_type *target_ptr, monap_type *monap_ptr)
{
if (!target_ptr->dustrobe || !monap_ptr->alive || target_ptr->is_dead)
return;
aura_fire_by_monster_attack(target_ptr, monap_ptr);
aura_elec_by_monster_attack(target_ptr, monap_ptr);
aura_cold_by_monster_attack(target_ptr, monap_ptr);
- mirror_shards_by_monster_attack(target_ptr, monap_ptr);
+ aura_shards_by_monster_attack(target_ptr, monap_ptr);
aura_holy_by_monster_attack(target_ptr, monap_ptr);
aura_force_by_monster_attack(target_ptr, monap_ptr);
aura_shadow_by_monster_attack(target_ptr, monap_ptr);