if (hex_spelling(creature_ptr, HEX_ICE_ARMOR))
{
creature_ptr->sh_cold = TRUE;
- creature_ptr->to_a += 30;
- creature_ptr->dis_to_a += 30;
}
if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK))
}
}
+ if (creature_ptr->realm1 == REALM_HEX) {
+ if (hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
+ creature_ptr->to_a += 30;
+ }
+ }
+
if (creature_ptr->special_defense & KAMAE_BYAKKO) {
creature_ptr->to_a -= 40;
} else if (creature_ptr->special_defense & KAMAE_SEIRYU) {
creature_ptr->dis_to_a += 10 + (creature_ptr->lev * 2 / 5);
}
+ if (creature_ptr->realm1 == REALM_HEX) {
+ if (hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
+ creature_ptr->dis_to_a += 30;
+ }
+ }
+
if (creature_ptr->muta3) {
if (creature_ptr->muta3 & MUT3_WART_SKIN) {
creature_ptr->dis_to_a += 5;