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radeon: use _mesa_get_current_tex_object() in radeonSetTexBuffer2()
authorBrian Paul <brianp@vmware.com>
Mon, 27 Jan 2014 19:05:19 +0000 (12:05 -0700)
committerBrian Paul <brianp@vmware.com>
Sun, 2 Feb 2014 13:47:32 +0000 (06:47 -0700)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/radeon/radeon_texstate.c

index 66daccf..dac8aed 100644 (file)
@@ -589,7 +589,6 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
 void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
                         __DRIdrawable *dPriv)
 {
-       struct gl_texture_unit *texUnit;
        struct gl_texture_object *texObj;
        struct gl_texture_image *texImage;
        struct radeon_renderbuffer *rb;
@@ -603,9 +602,8 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_form
        radeon = pDRICtx->driverPrivate;
 
        rfb = dPriv->driverPrivate;
-        texUnit = _mesa_get_current_tex_unit(&radeon->glCtx);
-       texObj = _mesa_select_tex_object(&radeon->glCtx, texUnit, target);
-        texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
+       texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
+       texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
 
        rImage = get_radeon_texture_image(texImage);
        t = radeon_tex_obj(texObj);