The USE_MMAP code can fail, and the caller handles the failure
already. Let the !USE_MMAP code fail as well, for consistency.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Gonglei <arei.gonglei@huawei.com>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
#else
static inline void *alloc_code_gen_buffer(void)
{
- void *buf = g_malloc(tcg_ctx.code_gen_buffer_size);
+ void *buf = g_try_malloc(tcg_ctx.code_gen_buffer_size);
if (buf == NULL) {
return NULL;