#include "floor.h"
#include "spells-summon.h"
#include "spells-status.h"
+#include "monster-spell.h"
#include "cmd-spell.h"
#include "player-status.h"
#define DETECT_RAD_MAP 30
#define DETECT_RAD_ALL 255
-/* Monster Spells */
-#define MS_SHRIEK 0
-#define MS_XXX1 1
-#define MS_DISPEL 2
-#define MS_ROCKET 3
-#define MS_SHOOT 4
-#define MS_XXX2 5
-#define MS_XXX3 6
-#define MS_XXX4 7
-#define MS_BR_ACID 8
-#define MS_BR_ELEC 9
-#define MS_BR_FIRE 10
-#define MS_BR_COLD 11
-#define MS_BR_POIS 12
-#define MS_BR_NETHER 13
-#define MS_BR_LITE 14
-#define MS_BR_DARK 15
-#define MS_BR_CONF 16
-#define MS_BR_SOUND 17
-#define MS_BR_CHAOS 18
-#define MS_BR_DISEN 19
-#define MS_BR_NEXUS 20
-#define MS_BR_TIME 21
-#define MS_BR_INERTIA 22
-#define MS_BR_GRAVITY 23
-#define MS_BR_SHARDS 24
-#define MS_BR_PLASMA 25
-#define MS_BR_FORCE 26
-#define MS_BR_MANA 27
-#define MS_BALL_NUKE 28
-#define MS_BR_NUKE 29
-#define MS_BALL_CHAOS 30
-#define MS_BR_DISI 31
-#define MS_BALL_ACID 32
-#define MS_BALL_ELEC 33
-#define MS_BALL_FIRE 34
-#define MS_BALL_COLD 35
-#define MS_BALL_POIS 36
-#define MS_BALL_NETHER 37
-#define MS_BALL_WATER 38
-#define MS_BALL_MANA 39
-#define MS_BALL_DARK 40
-#define MS_DRAIN_MANA 41
-#define MS_MIND_BLAST 42
-#define MS_BRAIN_SMASH 43
-#define MS_CAUSE_1 44
-#define MS_CAUSE_2 45
-#define MS_CAUSE_3 46
-#define MS_CAUSE_4 47
-#define MS_BOLT_ACID 48
-#define MS_BOLT_ELEC 49
-#define MS_BOLT_FIRE 50
-#define MS_BOLT_COLD 51
-#define MS_STARBURST 52
-#define MS_BOLT_NETHER 53
-#define MS_BOLT_WATER 54
-#define MS_BOLT_MANA 55
-#define MS_BOLT_PLASMA 56
-#define MS_BOLT_ICE 57
-#define MS_MAGIC_MISSILE 58
-#define MS_SCARE 59
-#define MS_BLIND 60
-#define MS_CONF 61
-#define MS_SLOW 62
-#define MS_SLEEP 63
-#define MS_SPEED 64
-#define MS_HAND_DOOM 65
-#define MS_HEAL 66
-#define MS_INVULNER 67
-#define MS_BLINK 68
-#define MS_TELEPORT 69
-#define MS_WORLD 70
-#define MS_SPECIAL 71
-#define MS_TELE_TO 72
-#define MS_TELE_AWAY 73
-#define MS_TELE_LEVEL 74
-#define MS_PSY_SPEAR 75
-#define MS_DARKNESS 76
-#define MS_MAKE_TRAP 77
-#define MS_FORGET 78
-#define MS_RAISE_DEAD 79
-#define MS_S_KIN 80
-#define MS_S_CYBER 81
-#define MS_S_MONSTER 82
-#define MS_S_MONSTERS 83
-#define MS_S_ANT 84
-#define MS_S_SPIDER 85
-#define MS_S_HOUND 86
-#define MS_S_HYDRA 87
-#define MS_S_ANGEL 88
-#define MS_S_DEMON 89
-#define MS_S_UNDEAD 90
-#define MS_S_DRAGON 91
-#define MS_S_HI_UNDEAD 92
-#define MS_S_HI_DRAGON 93
-#define MS_S_AMBERITE 94
-#define MS_S_UNIQUE 95
-
-
/* Maximum "Nazguls" number */
#define MAX_NAZGUL_NUM 5
#pragma once
+/* Monster Spells */
+#define MS_SHRIEK 0
+#define MS_XXX1 1
+#define MS_DISPEL 2
+#define MS_ROCKET 3
+#define MS_SHOOT 4
+#define MS_XXX2 5
+#define MS_XXX3 6
+#define MS_XXX4 7
+#define MS_BR_ACID 8
+#define MS_BR_ELEC 9
+#define MS_BR_FIRE 10
+#define MS_BR_COLD 11
+#define MS_BR_POIS 12
+#define MS_BR_NETHER 13
+#define MS_BR_LITE 14
+#define MS_BR_DARK 15
+#define MS_BR_CONF 16
+#define MS_BR_SOUND 17
+#define MS_BR_CHAOS 18
+#define MS_BR_DISEN 19
+#define MS_BR_NEXUS 20
+#define MS_BR_TIME 21
+#define MS_BR_INERTIA 22
+#define MS_BR_GRAVITY 23
+#define MS_BR_SHARDS 24
+#define MS_BR_PLASMA 25
+#define MS_BR_FORCE 26
+#define MS_BR_MANA 27
+#define MS_BALL_NUKE 28
+#define MS_BR_NUKE 29
+#define MS_BALL_CHAOS 30
+#define MS_BR_DISI 31
+#define MS_BALL_ACID 32
+#define MS_BALL_ELEC 33
+#define MS_BALL_FIRE 34
+#define MS_BALL_COLD 35
+#define MS_BALL_POIS 36
+#define MS_BALL_NETHER 37
+#define MS_BALL_WATER 38
+#define MS_BALL_MANA 39
+#define MS_BALL_DARK 40
+#define MS_DRAIN_MANA 41
+#define MS_MIND_BLAST 42
+#define MS_BRAIN_SMASH 43
+#define MS_CAUSE_1 44
+#define MS_CAUSE_2 45
+#define MS_CAUSE_3 46
+#define MS_CAUSE_4 47
+#define MS_BOLT_ACID 48
+#define MS_BOLT_ELEC 49
+#define MS_BOLT_FIRE 50
+#define MS_BOLT_COLD 51
+#define MS_STARBURST 52
+#define MS_BOLT_NETHER 53
+#define MS_BOLT_WATER 54
+#define MS_BOLT_MANA 55
+#define MS_BOLT_PLASMA 56
+#define MS_BOLT_ICE 57
+#define MS_MAGIC_MISSILE 58
+#define MS_SCARE 59
+#define MS_BLIND 60
+#define MS_CONF 61
+#define MS_SLOW 62
+#define MS_SLEEP 63
+#define MS_SPEED 64
+#define MS_HAND_DOOM 65
+#define MS_HEAL 66
+#define MS_INVULNER 67
+#define MS_BLINK 68
+#define MS_TELEPORT 69
+#define MS_WORLD 70
+#define MS_SPECIAL 71
+#define MS_TELE_TO 72
+#define MS_TELE_AWAY 73
+#define MS_TELE_LEVEL 74
+#define MS_PSY_SPEAR 75
+#define MS_DARKNESS 76
+#define MS_MAKE_TRAP 77
+#define MS_FORGET 78
+#define MS_RAISE_DEAD 79
+#define MS_S_KIN 80
+#define MS_S_CYBER 81
+#define MS_S_MONSTER 82
+#define MS_S_MONSTERS 83
+#define MS_S_ANT 84
+#define MS_S_SPIDER 85
+#define MS_S_HOUND 86
+#define MS_S_HYDRA 87
+#define MS_S_ANGEL 88
+#define MS_S_DEMON 89
+#define MS_S_UNDEAD 90
+#define MS_S_DRAGON 91
+#define MS_S_HI_UNDEAD 92
+#define MS_S_HI_DRAGON 93
+#define MS_S_AMBERITE 94
+#define MS_S_UNIQUE 95
+
/*
* Hack -- choose "intelligent" spells when desperate
* Including "summon" spells
#include "warning.h"
#include "player-status.h"
#include "monster.h"
+#include "monster-spell.h"
/*!
* @brief 警告を放つアイテムを選択する /