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[Refactor] #1479 Changed summoner_ptr to player_ptr
authorHourier <grapefox.whitelucifer.0408@gmail.com>
Fri, 10 Sep 2021 15:35:18 +0000 (00:35 +0900)
committerHourier <grapefox.whitelucifer.0408@gmail.com>
Sat, 11 Sep 2021 03:32:31 +0000 (12:32 +0900)
src/wizard/wizard-spells.cpp
src/wizard/wizard-spells.h

index 39bddaa..1895b60 100644 (file)
@@ -168,9 +168,9 @@ void wiz_summon_random_enemy(player_type *player_ptr, int num)
  * @details
  * This function is rather dangerous
  */
-void wiz_summon_specific_enemy(player_type *summoner_ptr, MONRACE_IDX r_idx)
+void wiz_summon_specific_enemy(player_type *player_ptr, MONRACE_IDX r_idx)
 {
-    (void)summon_named_creature(summoner_ptr, 0, summoner_ptr->y, summoner_ptr->x, r_idx, PM_ALLOW_SLEEP | PM_ALLOW_GROUP);
+    (void)summon_named_creature(player_ptr, 0, player_ptr->y, player_ptr->x, r_idx, PM_ALLOW_SLEEP | PM_ALLOW_GROUP);
 }
 
 /*!
@@ -180,9 +180,9 @@ void wiz_summon_specific_enemy(player_type *summoner_ptr, MONRACE_IDX r_idx)
  * @details
  * This function is rather dangerous
  */
-void wiz_summon_pet(player_type *summoner_ptr, MONRACE_IDX r_idx)
+void wiz_summon_pet(player_type *player_ptr, MONRACE_IDX r_idx)
 {
-    (void)summon_named_creature(summoner_ptr, 0, summoner_ptr->y, summoner_ptr->x, r_idx, PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET);
+    (void)summon_named_creature(player_ptr, 0, player_ptr->y, player_ptr->x, r_idx, PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET);
 }
 
 /*!
index 6e307b7..220dbc5 100644 (file)
@@ -44,7 +44,7 @@ void wiz_summon_horde(player_type *player_ptr);
 void wiz_teleport_back(player_type *player_ptr);
 void wiz_learn_blue_magic_all(player_type *player_ptr);
 void wiz_summon_random_enemy(player_type *player_ptr, int num);
-void wiz_summon_specific_enemy(player_type *summoner_ptr, MONRACE_IDX r_idx);
-void wiz_summon_pet(player_type *summoner_ptr, MONRACE_IDX r_idx);
+void wiz_summon_specific_enemy(player_type *player_ptr, MONRACE_IDX r_idx);
+void wiz_summon_pet(player_type *player_ptr, MONRACE_IDX r_idx);
 void wiz_kill_enemy(player_type *player_ptr, HIT_POINT dam = 1000000, EFFECT_ID effect_idx = GF_ARROW);
 void wiz_kill_me(player_type *player_ptr, HIT_POINT dam, EFFECT_ID effect_idx);