* @details
* This function is rather dangerous
*/
-void wiz_summon_specific_enemy(player_type *summoner_ptr, MONRACE_IDX r_idx)
+void wiz_summon_specific_enemy(player_type *player_ptr, MONRACE_IDX r_idx)
{
- (void)summon_named_creature(summoner_ptr, 0, summoner_ptr->y, summoner_ptr->x, r_idx, PM_ALLOW_SLEEP | PM_ALLOW_GROUP);
+ (void)summon_named_creature(player_ptr, 0, player_ptr->y, player_ptr->x, r_idx, PM_ALLOW_SLEEP | PM_ALLOW_GROUP);
}
/*!
* @details
* This function is rather dangerous
*/
-void wiz_summon_pet(player_type *summoner_ptr, MONRACE_IDX r_idx)
+void wiz_summon_pet(player_type *player_ptr, MONRACE_IDX r_idx)
{
- (void)summon_named_creature(summoner_ptr, 0, summoner_ptr->y, summoner_ptr->x, r_idx, PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET);
+ (void)summon_named_creature(player_ptr, 0, player_ptr->y, player_ptr->x, r_idx, PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET);
}
/*!
void wiz_teleport_back(player_type *player_ptr);
void wiz_learn_blue_magic_all(player_type *player_ptr);
void wiz_summon_random_enemy(player_type *player_ptr, int num);
-void wiz_summon_specific_enemy(player_type *summoner_ptr, MONRACE_IDX r_idx);
-void wiz_summon_pet(player_type *summoner_ptr, MONRACE_IDX r_idx);
+void wiz_summon_specific_enemy(player_type *player_ptr, MONRACE_IDX r_idx);
+void wiz_summon_pet(player_type *player_ptr, MONRACE_IDX r_idx);
void wiz_kill_enemy(player_type *player_ptr, HIT_POINT dam = 1000000, EFFECT_ID effect_idx = GF_ARROW);
void wiz_kill_me(player_type *player_ptr, HIT_POINT dam, EFFECT_ID effect_idx);